Caroline Larboulette
Orcid: 0000-0002-1639-8645
  According to our database1,
  Caroline Larboulette
  authored at least 22 papers
  between 2004 and 2021.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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    on orcid.org
On csauthors.net:
Bibliography
  2021
    Mach. Transl., 2021
    
  
  2020
A survey on the animation of signing avatars: From sign representation to utterance synthesis.
    
  
    Comput. Graph., 2020
    
  
    Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020
    
  
LSF-ANIMAL: A Motion Capture Corpus in French Sign Language Designed for the Animation of Signing Avatars.
    
  
    Proceedings of The 12th Language Resources and Evaluation Conference, 2020
    
  
  2017
    Proceedings of the Universal Access in Human-Computer Interaction. Designing Novel Interactions, 2017
    
  
  2016
I Am a Tree: Embodiment Using Physically Based Animation Driven by Expressive Descriptors of Motion.
    
  
    Proceedings of the 3rd International Symposium on Movement and Computing, 2016
    
  
  2015
    Proceedings of the 2nd International Workshop on Movement and Computing, 2015
    
  
    Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
    
  
  2014
    Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014
    
  
  2013
Influence of Dynamic Wrinkles on the Perceived Realism of Real-Time Character Animation.
    
  
    Proceedings of the 21st International Conference in Central Europe on Computer Graphics, 2013
    
  
    Proceedings of the Motion in Games, 2013
    
  
  2011
  2009
    Proceedings of the Spring Conference on Computer Graphics, 2009
    
  
    Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009
    
  
  2007
    Proceedings of the 3rd International Symposium on Computational Aesthetics in Graphics, 2007
    
  
  2006
    Tech. Sci. Informatiques, 2006
    
  
    Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006
    
  
  2005
Dynamic skinning: adding real-time dynamic effects to an existing character animation.
    
  
    Proceedings of the Spring Conference on Computer Graphics, 2005
    
  
    Proceedings of the 1st Eurographics Workshop on Computational Aesthetics in Graphics, 2005
    
  
  2004
Traitement temps-réel des déformations de la peau et des tissus sous-cutanés pour l'animation de personnages.
    
  
    PhD thesis, 2004
    
  
    Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004