Caroline Larboulette

Orcid: 0000-0002-1639-8645

According to our database1, Caroline Larboulette authored at least 22 papers between 2004 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2021
Motion synthesis and editing for the generation of new sign language content.
Mach. Transl., 2021

2020
A survey on the animation of signing avatars: From sign representation to utterance synthesis.
Comput. Graph., 2020

Elemental: a Gesturally Controlled System to Perform Meteorological Sounds.
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020

LSF-ANIMAL: A Motion Capture Corpus in French Sign Language Designed for the Animation of Signing Avatars.
Proceedings of The 12th Language Resources and Evaluation Conference, 2020

2017
Coarticulation Analysis for Sign Language Synthesis.
Proceedings of the Universal Access in Human-Computer Interaction. Designing Novel Interactions, 2017

2016
I Am a Tree: Embodiment Using Physically Based Animation Driven by Expressive Descriptors of Motion.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

2015
A review of computable expressive descriptors of human motion.
Proceedings of the 2nd International Workshop on Movement and Computing, 2015

Optimal marker set for motion capture of dynamical facial expressions.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

2014
Corpus Creation and Perceptual Evaluation of Expressive Theatrical Gestures.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

2013
A Muscle Model for Enhanced Character Skinning.
J. WSCG, 2013

Influence of Dynamic Wrinkles on the Perceived Realism of Real-Time Character Animation.
Proceedings of the 21st International Conference in Central Europe on Computer Graphics, 2013

Burning Paper: Simulation at the Fiber's Level.
Proceedings of the Motion in Games, 2013

2011
Symposium on Computer Animation 2010.
Comput. Graph. Forum, 2011

2009
Physically based animation of sea anemones in real-time.
Proceedings of the Spring Conference on Computer Graphics, 2009

Computer Animation Curriculum: An Interdisciplinary Approach.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2007
Celtic Knots Colorization based on Color Harmony Principles.
Proceedings of the 3rd International Symposium on Computational Aesthetics in Graphics, 2007

2006
Ajout de détails dynamiques à une animation temps-réel de personnage.
Tech. Sci. Informatiques, 2006

A reflectance model for diffuse fluorescent surfaces.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

2005
Dynamic skinning: adding real-time dynamic effects to an existing character animation.
Proceedings of the Spring Conference on Computer Graphics, 2005

Spectral Colour Order Systems and Appearance Metrics for Fluorescent Solid Colours.
Proceedings of the 1st Eurographics Workshop on Computational Aesthetics in Graphics, 2005

2004
Traitement temps-réel des déformations de la peau et des tissus sous-cutanés pour l'animation de personnages.
PhD thesis, 2004

Real-Time Dynamic Wrinkles.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004


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