Bruno Arnaldi

Orcid: 0000-0002-2868-8826

According to our database1, Bruno Arnaldi authored at least 107 papers between 1987 and 2024.

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Bibliography

2024
Handing Pedagogical Scenarios Back over to Domain Experts: A Scenario Authoring Model for VR with Pedagogical Objectives.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024

2023
From medical imaging to virtual reality for archaeology.
CoRR, 2023

2022
Control Your Virtual Agent in its Daily-activities for Long Periods.
Proceedings of the Advances in Practical Applications of Agents, Multi-Agent Systems, and Complex Systems Simulation. The PAAMS Collection, 2022

2021
Scenario-based VR Application for Collaborative Design.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

Managing Mutual Occlusions between Real and Virtual Entities in Virtual Reality.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

Needs Model for an Autonomous Agent during Long-term Simulations.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021

2020
Unveiling the implicit knowledge, one scenario at a time.
Vis. Comput., 2020

Do Distant or Colocated Audiences Affect User Activity in VR?
Trans. Comput. Sci., 2020

Action Sequencing in VR, a No-Code Approach.
Trans. Comput. Sci., 2020

Vestibular Feedback on a Virtual Reality Wheelchair Driving Simulator: A Pilot Study.
Proceedings of the HRI '20: ACM/IEEE International Conference on Human-Robot Interaction, 2020

Scenario-based VR Framework for Product Design.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

Unified Model and Framework for Interactive Mixed Entity Systems.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2020

A Unified Design & Development Framework for Mixed Interactive Systems.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

2019
Help! I Need a Remote Guide in My Mixed Reality Collaborative Environment.
Frontiers Robotics AI, 2019

User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applications.
Proceedings of the 16th IEEE International Conference on Rehabilitation Robotics, 2019

3DPlasticToolkit: Plasticity for 3D User Interfaces.
Proceedings of the Virtual Reality and Augmented Reality, 2019

Machine Learning Based Interaction Technique Selection for 3D User Interfaces.
Proceedings of the Virtual Reality and Augmented Reality, 2019

Authoring AR Interaction by AR.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Am I Better in VR with a Real Audience?
Proceedings of the Advances in Computer Graphics, 2019

Create by Doing - Action Sequencing in VR.
Proceedings of the Advances in Computer Graphics, 2019

2018
Automatic production of end user documentation for DSLs.
Comput. Lang. Syst. Struct., 2018

INSIDE Interactive and Non-destructive Solution for Introspection in Digital Environments.
Proceedings of the 3rd Digital Heritage International Congress, 2018

2017
AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2017

Providing plasticity and redistribution for 3D user interfaces using the D3PART model.
J. Multimodal User Interfaces, 2017

Agent: automatic generation of experimental protocol runtime.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects.
Proceedings of the VRIPHYS 2017 : 13th Workshop on Virtual Reality Interaction and Physical Simulation, 2017

Haptic rendering of FEM-based tearing simulation using clusterized collision detection.
Proceedings of the 2017 IEEE World Haptics Conference, 2017

2016
When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016

Vishnu: virtual immersive support for HelpiNg users an interaction paradigm for collaborative remote guiding in mixed reality.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016

Synthesis and Simulation of Surgical Process Models.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

Virtual Reality Rehearsals for Acting with Visual Effects.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

Digital and Handcrafting Processes Applied to Sound-Studies of Archaeological Bone Flutes.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016

Internal 3D Printing of Intricate Structures.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016

From Observations to Collaborative Simulation: Application to Surgical Training.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

D3PART: A new model for redistribution and plasticity of 3D user interfaces.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

When the giant meets the ant an asymmetric approach for collaborative object manipulation.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Touching and Interacting with Inaccessible Cultural Heritage.
Presence Teleoperators Virtual Environ., 2015

GPU ray-traced collision detection for cloth simulation.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

#FIVE : High-level components for developing collaborative and interactive virtual environments.
Proceedings of the 8th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2015

GPU Ray-traced Collision Detection - Fine Pipeline Reorganization.
Proceedings of the GRAPP 2015, 2015

Versatile Scenario Guidance for Collaborative Virtual Environments.
Proceedings of the GRAPP 2015, 2015

Plasticity for 3D user interfaces: new models for devices and interaction techniques.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

Roles in Collaborative Virtual Environments for Training.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

The Stretchable Arms for Collaborative Remote Guiding.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

Toward an enhanced mutual awareness in asymmetric CVE.
Proceedings of the 2015 International Conference on Collaboration Technologies and Systems, 2015

Dealing with frame cancellation for stereoscopic displays in 3D user interfaces.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Exchange of Avatars: Toward a Better Perception and Understanding.
IEEE Trans. Vis. Comput. Graph., 2014

Collision Detection: Broad Phase Adaptation from Multi-Core to Multi-GPU Architecture.
J. Virtual Real. Broadcast., 2014

Collaborative virtual training with physical and communicative autonomous agents.
Comput. Animat. Virtual Worlds, 2014

From 3d bimanual toward distant collaborative interaction techniques: an awareness issue.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014

An interaction abstraction model for seamless avatar exchange in CVET.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014

CORVETTE: Collaborative environment for technical training and experiment.
Proceedings of the 2014 IEEE Virtual Reality, 2014

A survey of plasticity in 3D user interfaces.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014

Preservative Approach to Study Encased Archaeological Artefacts.
Proceedings of the Digital Heritage. Progress in Cultural Heritaage: Documentation, Preservation, and Protection, 2014

Short Paper: #SEVEN, a Sensor Effector Based Scenarios Model for Driving Collaborative Virtual Environment.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

Poster: Bimanual design of deformable objects thanks to the multi-tool visual metaphor.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Personified and Multistate Camera Motions for First-Person Navigation in Desktop Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2013

New iterative ray-traced collision detection algorithm for GPU architectures.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

The ghost in the shell paradigm for virtual agents and users in collaborative virtual environments for training.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013

The Perceptive Puppet - Seamless Embodiment Exchange between Real and Virtual Humans in Virtual Environments for Training.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Ray-Traced Collision Detection: Interpenetration Control and Multi-GPU Performance.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013

2012
3DFC: a new Container model for 3D File formats compositing.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function.
Proceedings of the 12th Eurographics Symposium on Parallel Graphics and Visualization, 2012

Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Scene graph adapter: an efficient architecture to improve interoperability between 3D formats and 3D applications engines.
Proceedings of the 3D Technologies for the World Wide Web, 2011

Short Paper: Comparing Virtual Trajectories Made in Slalom UsingWalking-In-Place and Joystick Techniques.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011

2010
Exploring Large Virtual Environments by Thoughts Using a Brain-Computer Interface Based on Motor Imagery and High-Level Commands.
Presence Teleoperators Virtual Environ., 2010

Shake-your-head: revisiting walking-in-place for desktop virtual reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010

2009
FuRIA: an inverse solution based feature extraction algorithm using fuzzy set theory for brain-computer interfaces.
IEEE Trans. Signal Process., 2009

Interactions haptiques au sein de simulations dynamiques Traitement dynamique des contacts et des chocs entre objets rigides.
Tech. Sci. Informatiques, 2009

Humains virtuels et collaboration dans un environnement virtuel de formation.
Tech. Sci. Informatiques, 2009

Analyse de techniques de coopération en environnements virtuels 3D.
Tech. Sci. Informatiques, 2009

Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Adaptation in Collaborative Virtual Environments for Training.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2008
Scenario sharing in a collaborative virtual environment for training.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

GVT: a platform to create virtual environments for procedural training.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

2007
GVT: Virtual Training in Maintenance Procedures.
ERCIM News, 2007

STORM: a Generic Interaction and Behavioral Model for 3D Objects and Humanoids in a Virtual Environment.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

An Operational VR Platform for Building Virtual Training Environments.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

2006
Ajout de détails dynamiques à une animation temps-réel de personnage.
Tech. Sci. Informatiques, 2006

Storytelling in Virtual Reality for Training.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
Morphology-independent representation of motions for interactive human-like animation.
Comput. Graph. Forum, 2005

Dynamic skinning: adding real-time dynamic effects to an existing character animation.
Proceedings of the Spring Conference on Computer Graphics, 2005

2004
Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents?
Proceedings of the Proceedings VRCAI 2004, 2004

Synchronization for dynamic blending of motions.
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004

Motion Blending for Real-Time Animation while Accounting for the Environment.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Real Handball Goalkeeper vs. Virtual Handball Thrower.
Presence Teleoperators Virtual Environ., 2003

A new application for saliency maps: synthetic vision of autonomous actors.
Proceedings of the 2003 International Conference on Image Processing, 2003

2001
Human motion coordination: a juggler as an example.
Vis. Comput., 2001

Through-the-eyes control of a virtual humanoid.
Proceedings of the Fourteenth Conference on Computer Animation, 2001

1999
A General Framework for Cooperative Manipulation in Virtual Environments.
Proceedings of the 5th Eurographics Workshop on Virtual Environments, 1999

Animation Levels of Detail Design for Real-Time Virtual Human.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999

A Software System to Carry-out Virtual Experiments on Human Motion.
Proceedings of the Computer Animation 1999, 1999

Human Motion Coordination: Example of a Juggler.
Proceedings of the Computer Animation 1999, 1999

1998
Coarse-to-fine design of feedback controllers for dynamic locomotion.
Vis. Comput., 1998

1997
Visibility Masks for Solving Complex Radiosity Computations on Multiprocessors.
Parallel Comput., 1997

Towards efficient parallel radiosity for DSM-based parallel computers using virtual interfaces.
Proceedings of the IEEE Symposium on Parallel Rendering, 1997

1995
Simulating Automated Cars in a Virtual Urban Environment.
Proceedings of the Virtual Environments '95, 1995

Quick tuning of a reference locomotion gait [computer animation].
Proceedings of the Computer Animation 1995, 1995

1991
Animation of Physical Systems from Geometric, Kinematic and Dynamic Models.
Proceedings of the Modeling in Computer Graphics, 1991

1989
Dynamics and unification of animation control.
Vis. Comput., 1989

1988
VISYR: a simulation tool for mobile robots using vision sensors.
Vis. Comput., 1988

1987
A new space subdivision method for ray tracing CSG modelled scenes.
Vis. Comput., 1987

A New Algorithm of Space Tracing Using a CSG Model.
Proceedings of the 8th European Computer Graphics Conference and Exhibition, 1987


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