Alexander Wilkie

Orcid: 0000-0002-3536-6577

According to our database1, Alexander Wilkie authored at least 62 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Efficient Storage and Importance Sampling for Fluorescent Reflectance.
Comput. Graph. Forum, February, 2023

Automatic inference of a anatomically meaningful solid wood texture from a single photograph.
CoRR, 2023

2022
A Wide Spectral Range Sky Radiance Model.
Comput. Graph. Forum, October, 2022

Affordable Spectral Measurements of Translucent Materials.
ACM Trans. Graph., 2022

Wide Gamut Moment-based Constrained Spectral Uplifting.
Comput. Graph. Forum, 2022

Microsurface Transformations.
Comput. Graph. Forum, 2022

2021
A fitted radiance and attenuation model for realistic atmospheres.
ACM Trans. Graph., 2021

A gradient-based framework for 3D print appearance optimization.
ACM Trans. Graph., 2021

Neural Acceleration of Scattering-Aware Color 3D Printing.
Comput. Graph. Forum, 2021

A Multiscale Microfacet Model Based on Inverse Bin Mapping.
Comput. Graph. Forum, 2021

Spectral imaging in production: course notes Siggraph 2021.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Moment-based Constrained Spectral Uplifting.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

A Compact Representation for Fluorescent Spectral Data.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

2020
Efficient Multiscale Rendering of Specular Microstructure.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Geometry-aware scattering compensation for 3D printing.
ACM Trans. Graph., 2019

Wide Gamut Spectral Upsampling with Fluorescence.
Comput. Graph. Forum, 2019

2018
Image-based remapping of spatially-varying material appearance.
CoRR, 2018

Handling Fluorescence in a Uni-directional Spectral Path Tracer.
Comput. Graph. Forum, 2018

2017
Scattering-aware texture reproduction for 3D printing.
ACM Trans. Graph., 2017

Image-based Remapping of Material Appearance.
Proceedings of the MAM@EGSR 2017: Eurographics Workshop on Material Appearance Modeling, 2017

2016
Bi-Directional Polarised Light Transport.
Proceedings of the 27th Eurographics Symposium on Rendering, Rendering, 2016

2014
Hero Wavelength Spectral Sampling.
Comput. Graph. Forum, 2014

Procedural Modelling of Urban Road Networks.
Comput. Graph. Forum, 2014

2013
Adding a Solar-Radiance Function to the Hošek-Wilkie Skylight Model.
IEEE Computer Graphics and Applications, 2013

Predicting Sky Dome Appearance on Earth-like Extrasolar Worlds.
Proceedings of the Spring Conference on Computer Graphics, 2013

Towards a Physically Plausible Constrained Shader Graph System for Predictive Rendering.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2012
An analytic model for full spectral sky-dome radiance.
ACM Trans. Graph., 2012

Cultural Heritage Predictive Rendering.
Comput. Graph. Forum, 2012

Modeling and Verifying the Polarizing Reflectance of Real-World Metallic Surfaces.
IEEE Computer Graphics and Applications, 2012

Interactive cloud rendering using temporally coherent photon mapping.
Comput. Graph., 2012

Polarised light in computer graphics.
Proceedings of the SIGGRAPH Asia 2012 Courses, Singapore, November 28 - December 1, 2012, 2012

2011
A Physically Plausible Model for Light Emission from Glowing Solid Objects.
Comput. Graph. Forum, 2011

How to write a polarisation ray tracer.
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011

Thinking in layers: modeling with layered materials.
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011

Rendering with Layered Materials.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

(Bi)spectral Rendering in Practice.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
Precise Construction and Control of Implicit Fillets in the BlobTree.
Proceedings of the SMI 2010, 2010

A standardised polarisation visualisation for images.
Proceedings of the Spring Conference on Computer Graphics, 2010

2009
A Robust Illumination Estimate for Chromatic Adaptation in Rendered Images.
Comput. Graph. Forum, 2009

Anomalous Dispersion in Predictive Rendering.
Comput. Graph. Forum, 2009

Predictive rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Exploring the potential of layered BRDF models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Rendering the effect of labradoescence.
Proceedings of the Graphics Interface 2009 Conference, 2009

2008
Realistic rendering of birefringency in uniaxial crystals.
ACM Trans. Graph., 2008

Modeling aventurescent gems with procedural textures.
Proceedings of the Spring Conference on Computer Graphics, 2008

2007
Arbitrarily layered micro-facet surfaces.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

2006
Verification of Physically Based Rendering Algorithms.
Comput. Graph. Forum, 2006

A reflectance model for diffuse fluorescent surfaces.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

A Problem with the Use of XYZ Colour Space for Photorealistic Rendering Computations.
Proceedings of the 3rd European Conference on Colour in Graphics, Imaging, and Vision, 2006

2005
Spectral Colour Order Systems and Appearance Metrics for Fluorescent Solid Colours.
Proceedings of the 1st Eurographics Workshop on Computational Aesthetics in Graphics, 2005

2004
An Analytical Model for Skylight Polarization.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

2003
Novel color printer characterization model.
J. Electronic Imaging, 2003

Delivering Interactivity to Complex Tone Mapping Operators.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

2002
Mesh-Based Parametrized L-Systems and Generalized Subdivision for Generating Complex Geometry.
Int. J. Shape Model., 2002

A Multiresolution Mesh Generation Approach for Procedural Definition of Complex Geometry (color plates 1, 2, 3, 4, 5, and 6).
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

A Multiresolution Mesh Generation Approach for Procedural Definition of Complex Geometry.
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

Tone Reproduction and Physically Based Spectral Rendering.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

2001
Orientation lightmaps for photon tracing in complex environments.
Vis. Comput., 2001

Combined Rendering of Polarization and Fluorescence Effects.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

Color printer characterization using radial basis function networks.
Proceedings of the Color Imaging: Device-Independent Color, 2001

2000
Raytracing of Dispersion Effects in Transparent Materials.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

1997
A Hierarchcal Subdivision Algorithm for Stochastic Radiosity.
Proceedings of the Rendering Techniques '97, 1997


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