Andrea Weidlich

Orcid: 0000-0002-4146-187X

According to our database1, Andrea Weidlich authored at least 31 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Real-Time Neural Appearance Models.
CoRR, 2023

Microfacet Theory for Non-Uniform Heightfields.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

Path tracing in Production: The Path of Water.
Proceedings of the ACM SIGGRAPH 2023 Courses, 2023

2022
Once-more scattered next event estimation for volume rendering.
Comput. Graph. Forum, 2022

Practical aspects of spectral data in digital content production.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Vancouver, British Columbia, Canada, August 7, 2022

2021
Optimised Path Space Regularisation.
Comput. Graph. Forum, 2021

Spectral imaging in production: course notes Siggraph 2021.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2019
Path tracing in production: part 2: making movies.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
Manuka: A Batch-Shading Architecture for Spectral Path Tracing in Movie Production.
ACM Trans. Graph., 2018

2014
Hero Wavelength Spectral Sampling.
Comput. Graph. Forum, 2014

2013
Reliable product visualisation on mobile devices.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Material Modeling with Physical Constraints.
Proceedings of the Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition, 2013

2012
Modeling and Verifying the Polarizing Reflectance of Real-World Metallic Surfaces.
IEEE Computer Graphics and Applications, 2012

Polarised light in computer graphics.
Proceedings of the SIGGRAPH Asia 2012 Courses, Singapore, November 28 - December 1, 2012, 2012

Improved Linear Light Source material reflectance scanning.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
A Physically Plausible Model for Light Emission from Glowing Solid Objects.
Comput. Graph. Forum, 2011

How to write a polarisation ray tracer.
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011

Thinking in layers: modeling with layered materials.
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011

Rendering with Layered Materials.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

(Bi)spectral Rendering in Practice.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
Precise Construction and Control of Implicit Fillets in the BlobTree.
Proceedings of the SMI 2010, 2010

A standardised polarisation visualisation for images.
Proceedings of the Spring Conference on Computer Graphics, 2010

2009
A Robust Illumination Estimate for Chromatic Adaptation in Rendered Images.
Comput. Graph. Forum, 2009

Anomalous Dispersion in Predictive Rendering.
Comput. Graph. Forum, 2009

Predictive rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Exploring the potential of layered BRDF models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Rendering the effect of labradoescence.
Proceedings of the Graphics Interface 2009 Conference, 2009

2008
Realistic rendering of birefringency in uniaxial crystals.
ACM Trans. Graph., 2008

Modeling aventurescent gems with procedural textures.
Proceedings of the Spring Conference on Computer Graphics, 2008

2007
Arbitrarily layered micro-facet surfaces.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

2006
A reflectance model for diffuse fluorescent surfaces.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006


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