Carsten Magerkurth

According to our database1, Carsten Magerkurth authored at least 44 papers between 2001 and 2014.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2014
Enterprise integration of smart objects using semantic service descriptions.
Proceedings of the IEEE Wireless Communications and Networking Conference, 2014

Managing things and services with semantics: A survey.
Proceedings of the 2014 IEEE Network Operations and Management Symposium, 2014

2013
A SemProM Use Case: Tracking & Tracing for Green Logistics and Integrity Control.
Proceedings of the SemProM, 2013

Enhancement of Consumer Support in Retail Scenarios by Utilization of Semantic Product Memories.
Proceedings of the SemProM, 2013

End-2-end cold chain supervision based on an internet of things architecture.
Proceedings of the 9th IEEE International Conference on Wireless and Mobile Computing, 2013

Integration of WSNs into enterprise systems based on semantic physical business entities.
Proceedings of the IFIP Wireless Days, 2013

PeTRE: workshop on pervasive technologies in retail environments.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Internet of Things-Aware Process Modeling: Integrating IoT Devices as Business Process Resources.
Proceedings of the Advanced Information Systems Engineering, 2013

2012
Hybrid gaming environments: keeping the human in the loop within the Internet of things.
Univers. Access Inf. Soc., 2012

2011
Towards modeling real-world aware business processes.
Proceedings of the Second International Workshop on Web of Things, 2011

Personal Shopping Support from Digital Product Memories.
Proceedings of the PECCS 2011, 2011

Workshop on mobile interaction in retail environments (MIRE).
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Towards Real World Aware Enterprise Systems - Reflecting the Quality Information of Physical Resources in Services and Processes.
Proceedings of the IEEE 8th International Conference on Mobile Adhoc and Sensor Systems, 2011

Introducing Entity-Based Concepts to Business Process Modeling.
Proceedings of the Business Process Model and Notation - Third International Workshop, 2011

2010
Demonstrating the Application of Digital Product Memories in a Carbon Footprint Scenario.
Proceedings of the Sixth International Conference on Intelligent Environments, 2010

Intersecting the Architecture of the Internet of Things with the Future Retail Industry.
Proceedings of the Ambient Intelligence, 2010

2009
A component based platform for the development of hybrid games.
PhD thesis, 2009

2008
RFID based Anti-Counterfeiting Utilizing Supply Chain Proximity.
Proceedings of the RFID Technology - Concepts, Applications, Challenges, Proceedings of the 2nd International Workshop on RFID Technology, 2008

2007
Privacy and Interruptions in Team Awareness Systems.
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007

Intelligent Privacy Support for Large Public Displays.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

Smart Artefacts as Affordances for Awareness in Distributed Teams.
Proceedings of the Disappearing Computer, 2007

2006
Liebe Leserinnen und Leser!
i-com, 2006

The Smart Dice Cup: A Radio Controlled Sentient Interaction Device.
Proceedings of the Entertainment Computing, 2006

User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development.
Proceedings of the Universal Access in Ambient Intelligence Environments, 2006

A component based architecture for distributed, pervasive gaming applications.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
From information design to experience design: smart artefacts and the disappearing computer.
Interactions, 2005

Designing Smart Artifacts for Smart Environments.
Computer, 2005

Pervasive games: bringing computer entertainment back to the real world.
Comput. Entertain., 2005

Bridging the physical and digital in pervasive gaming.
Commun. ACM, 2005

Smarte Arbeitsumgebungen zur Unterstützung verteilter sozialer Prozesse.
Proceedings of the Mensch und Computer 2005: Kunst und Wissenschaft, 2005

Entwurf und Umsetzung Hybrider Spielanwendungen.
Proceedings of the Mensch und Computer 2005: Kunst und Wissenschaft, 2005

Design and Evaluation of a Hybrid Games System Combining Physical and Virtual Components.
Proceedings of the Digital Games Research Conference 2005, 2005

UbiSoc 2005: first international workshop on social implications of ubiquitous computing.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology.
Comput. Entertain., 2004

Towards the Next Generation of Tabletop Gaming Experiences.
Proceedings of the Graphics Interface 2004 Conference, 2004

Spielanwendungen im Kontext realweltlicher Parameter.
Proceedings of the 34. Jahrestagung der Gesellschaft für Informatik, 2004

Ambient agoras: InfoRiver, SIAM, Hello.Wall.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Rechnergestützte Brettspiele für die Erlebniswelten der Zukunft.
i-com, 2003

A Pervasive Keyboard - Separating Input from Display.
Proceedings of the First IEEE International Conference on Pervasive Computing and Communications (PerCom'03), 2003

Computerunterstütztes Kooperartives Spielen - Die Zukunft des Spieltisches.
Proceedings of the Mensch & Computer 2003: Interaktion in Bewegung, 2003

2002
Entwicklung und Evaluation eines alternativen Texteingabesystems für Persönliche Digitale Assistenten.
Proceedings of the Mensch & Computer 2002: Vom interaktiven Werkzeug zu kooperativen Arbeits- und Lernwelten, 2002

Developing CSCW tools for idea finding -: empirical results and implications for design.
Proceedings of the CSCW 2002, 2002

Roomware: the second generation.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
"Metaplan" für die Westentasche: Mobile Computerunterstützung für Kreativitätssitzungen.
Proceedings of the Mensch & Computer, 1. Fachübergreifende Konferenz, Bad Honnef, Germany, 2001


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