Timo Engelke

According to our database1, Timo Engelke authored at least 26 papers between 2004 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2018
Augmented Reality Views: Discussing the Utility of Visual Elements by Mediation Means in Industrial AR from a Design Perspective.
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry, 2018

2017
User Friendly Calibration for Tracking of Optical Stereo See-Through Head Worn Displays for Augmented Reality.
Proceedings of the 2017 International Conference on Cyberworlds, 2017

2016
From CAD to 3D Tracking - Enhancing & Scaling Model-Based Tracking for Industrial Appliances.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

2015
Content first: a concept for industrial augmented reality maintenance applications using mobile devices.
Proceedings of the 6th ACM Multimedia Systems Conference, 2015

2014
Lean In or Lean Back? Aspects on Interactivity & Mediation in handheld Augmented Reality in the Museum.
Proceedings of the 12th Eurographics Workshop on Graphics and Cultural Heritage, 2014

User friedly calibration and tracking for optical stereo see-through augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Open and interoperable augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014


CHESS: Personalized Storytelling Experiences in Museums.
Proceedings of the Interactive Storytelling, 2014

2013
Augmented reality supporting user-centric building information management.
Vis. Comput., 2013

An augmented reality training platform for assembly and maintenance skills.
Robotics Auton. Syst., 2013

MobileAR Browser - A generic architecture for rapid AR-multi-level development.
Expert Syst. Appl., 2013

Content first - A concept for industrial augmented reality maintenance applications using mobile devices.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Controlling and Filtering Information Density with Spatial Interaction Techniques via Handheld Augmented Reality.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

A digital look at physical museum exhibits: Designing personalized stories with handheld Augmented Reality in museums.
Proceedings of the 1st Digital Heritage International Congress, 2013

2012
Beyond 3D "As-Built" Information Using Mobile AR Enhancing the Building Lifecycle Management.
Proceedings of the 2012 International Conference on Cyberworlds, 2012

2011
The House of Olbrich - An Augmented Reality tour through architectural history.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Automatic Multi-projector Calibration - A Review of Systems for Non-experienced Users.
Proceedings of the GRAPP 2011, 2011

2010
Towards automatic generation of multimodal AR-training applications and workflow descriptions.
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010

Generating vision based Lego augmented reality training and evaluation systems.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

2009
Knowledge at Your Fingertips - Multi-touch Interaction for GIS and Architectural Design Review Applications.
Proceedings of the GRAPP 2009, 2009

2008
Adapting X3D for multi-touch environments.
Proceedings of the Proceeding of the 13th International Conference on 3D Web Technology, 2008

2006
The Smart Dice Cup: A Radio Controlled Sentient Interaction Device.
Proceedings of the Entertainment Computing, 2006

A component based architecture for distributed, pervasive gaming applications.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2004
Augmenting the virtual domain with physical and social elements: towards a paradigm shift in computer entertainment technology.
Comput. Entertain., 2004

Towards the Next Generation of Tabletop Gaming Experiences.
Proceedings of the Graphics Interface 2004 Conference, 2004


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