Steffi Beckhaus

Affiliations:
  • University of Hamburg, Germany


According to our database1, Steffi Beckhaus authored at least 41 papers between 2000 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2022
Interaction in Virtual Worlds.
Virtual and Augmented Reality, 2022

2014
The design space of dynamic interactive virtual environments.
Virtual Real., 2014

2013
Virtual travel collisions: Response method influences perceived realism of virtual environments.
ACM Trans. Appl. Percept., 2013

2012
Adaptive Generation of Emotional Impact Using Enhanced Virtual Environments.
Presence Teleoperators Virtual Environ., 2012

Collect and map it all: the artifact map, a tool for complex context analysis.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Floor-based Audio-Haptic Virtual Collision Responses.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012

2011
Modell und Bewertung der emotionalen Wirkung von interaktiven virtuellen Umgebungen.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

mi.begreifbar - Medieninformatik begreifbar machen.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

Im Team stark: Design Thinking und User-Centered Design.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

Collision avoidance in virtual environments through aural spacial awareness.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

How to not hit a virtual wall: aural spatial awareness for collision avoidance in virtual environments.
Proceedings of the AM '11, 2011

2010
Effect based scene manipulation for multimodal VR systems.
Proceedings of the IEEE Virtual Reality Conference, 2010

Die Artefaktkarte.
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010

Virtual collision notification.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Medienkunst oder die Kunst die Medien zu erforschen (Media Art, the Art to explore Media).
it Inf. Technol., 2009

Crafting memorable VR experiences using experiential fidelity.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Workshop "Innovative Computerbasierte Musikinterfaces" (ICMI) auf der "Mensch&Computer"-Konferenz, 2009.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2009, 2009

Towards a sensible integration of paper-based tangible user interfaces into creative work processes.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
ACTIF: an interactor centric interaction framework.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Back to the sandbox: playful interaction with granules landscapes.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Bildmotive be-greifen - Die Verwendung von Bildkarten als Arbeitsmittel in kunsthistorischer Forschung und Lehre.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

SoundVision - Ton zu Bild und Bild zu Ton, eine vernetzte Konversation.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

Workshop "Innovative Computerbasierte Musikinterfaces" (ICMI) auf der "Mensch&Computer"-Konferenz, 2008.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

Experiential Fidelity: Leveraging the Mind to Improve the VR Experience.
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008

[Virtual + 1] * Reality - Blending "Virtual" and "Normal" Reality to Enrich Our Experience.
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008

2007
Teaching, Exploring, Learning - Developing Tutorials for In-Class Teaching and Self-Learning.
Comput. Graph. Forum, 2007

Supporting the creation of dynamic, interactive virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

The card box at hand: exploring the potentials of a paper-based tangible interface for education and research in art history.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Functional Reactive Virtual Reality.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

2006
Special Issue: Editorial.
Virtual Real., 2006

Liebe Leserinnen und Leser!
i-com, 2006

Using neuromuscular electrical stimulation for pseudo-haptic feedback.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

2005
Kooperative Spiele.
Proceedings of the Mensch & Computer 2005. Workshop-Proceedings der 5. fachübergreifenden Konferenz, 2005

Innovativ, Unkonventionell, Effektiv?! Möglichkeiten für neue Schnittstellen.
Proceedings of the Mensch und Computer 2005: Kunst und Wissenschaft, 2005

2004
Unconventional human computer interfaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Eyes in motion I.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Towards Using the Full Human Potential in Games and Virtual Environments.
Proceedings of the 34. Jahrestagung der Gesellschaft für Informatik, 2004

2003
Omnidirectional stereo surround for panoramic virtual environments.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2002
Dynamic potential fields for guided exploration in virtual environments.
PhD thesis, 2002

2001
Guided Exploration with Dynamic Potential Fields: the CubicalPath System.
Comput. Graph. Forum, 2001

2000
CubicalPath - Dynamic Potential Fields for Guided Exploration in Virtual Environments.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000


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