Cathy Ennis

Orcid: 0000-0002-1274-5347

According to our database1, Cathy Ennis authored at least 22 papers between 2008 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2022
Investigating how speech and animation realism influence the perceived personality of virtual characters and agents.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

2021
Data-Driven Reinforcement Learning for Virtual Character Animation Control.
CoRR, 2021

Learned Dynamics Models and Online Planning for Model-Based Animation Agents.
Proceedings of the Agents and Multi-Agent Systems: Technologies and Applications 2021, 2021

Human or Robot?: Investigating voice, appearance and gesture motion realism of conversational social agents.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021

Latent Dynamics for Artefact-Free Character Animation via Data-Driven Reinforcement Learning.
Proceedings of the Artificial Neural Networks and Machine Learning - ICANN 2021, 2021

Virtual Tutor Personality in Computer Assisted Language Learning.
Proceedings of the 29th Irish Conference on Artificial Intelligence and Cognitive Science 2021, 2021

2018
Examining the effects of a virtual character on learning and engagement in serious games.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

2016
FrankenFolk: Distinctiveness and Attractiveness of Voice and Motion.
ACM Trans. Appl. Percept., 2016

2015
Eye-tracktive: Measuring Attention to Body Parts when Judging Human Motions.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

2013
Emotion Capture: Emotionally Expressive Characters for Games.
Proceedings of the Motion in Games, 2013

Perception of Approach and Reach in Combined Interaction Tasks.
Proceedings of the Motion in Games, 2013

Perception of complex emotional body language of a virtual character with limb modifications.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

The TARDIS Framework: Intelligent Virtual Agents for Social Coaching in Job Interviews.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Perceptually plausible formations for virtual conversers.
Comput. Animat. Virtual Worlds, 2012

Perception of Complex Emotional Body Language of a Virtual Character.
Proceedings of the Motion in Games - 5th International Conference, 2012

2011
Perceptual effects of scene context and viewpoint for virtual pedestrian crowds.
ACM Trans. Appl. Percept., 2011

Metropolis: Multisensory Simulation of a Populated City.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

2010
Seeing is believing: body motion dominates in multisensory conversations.
ACM Trans. Graph., 2010

2009
Talking bodies: Sensitivity to desynchronization of conversations.
ACM Trans. Appl. Percept., 2009

Modeling Groups of Plausible Virtual Pedestrians.
IEEE Computer Graphics and Applications, 2009

2008
Crowds in Context: Evaluating the Perceptual Plausibility of Pedestrian Orientations.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

Perceptual evaluation of position and orientation context rules for pedestrian formations.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008


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