Paola Rizzo

Orcid: 0000-0001-7174-9674

According to our database1, Paola Rizzo authored at least 28 papers between 1995 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
An HPC Pipeline for Calcium Quantification of Aortic Root From Contrast-Enhanced CCT Scans.
IEEE Access, 2023

2021
Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on Team Performance.
CoRR, 2021

2019
Teamwork and adaptation in games (TAG): a survey to gauge teamwork.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

2018
Detecting Betrayers in Online Environments Using Active Indicators.
Proceedings of the Social, Cultural, and Behavioral Modeling, 2018

2014
Interpreting social cues to generate credible affective reactions of virtual job interviewers.
CoRR, 2014

Who's Afraid of Job Interviews? Definitely a Question for User Modelling.
Proceedings of the User Modeling, Adaptation, and Personalization, 2014

2013
Modelling Users' Affect in Job Interviews: Technological Demo.
Proceedings of the User Modeling, Adaptation, and Personalization, 2013

The TARDIS Framework: Intelligent Virtual Agents for Social Coaching in Job Interviews.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2011
Technology-enhanced role-play for social and emotional learning context - Intercultural empathy.
Entertain. Comput., 2011

2009
Molecular Sensing by Nanoporous Crystalline Polymers.
Sensors, 2009

Technology-Enhanced Role-Play for Intercultural Learning Contexts.
Proceedings of the Entertainment Computing, 2009

Want to Know How to Play the Game? Ask the ORACLE!
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

ORIENT: interactive agents for stage-based role-play.
Proceedings of the 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009

2008
The politeness effect: Pedagogical agents and learning outcomes.
Int. J. Hum. Comput. Stud., 2008

2005
A Semi-automated Wizard of Oz Interface for Modeling Tutorial Strategies.
Proceedings of the User Modeling 2005, 2005

Experimental evaluation of polite interaction tactics for pedagogical agents.
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005

The Politeness Effect: Pedagogical Agents and Learning Gains.
Proceedings of the Artificial Intelligence in Education, 2005

2004
Politeness in Tutoring Dialogs: "Run the Factory, That's What I'd Do".
Proceedings of the Intelligent Tutoring Systems, 7th International Conference, 2004

Generating Socially Appropriate Tutorial Dialog.
Proceedings of the Affective Dialogue Systems, Tutorial and Research Workshop, 2004

2003
An Analysis and Case Study of Digital Annotation.
Proceedings of the Databases in Networked Information Systems, 2003

2002
An Agent That Helps Children to Author Rhetorically-Structured Digital Puppet Presentations.
Proceedings of the Intelligent Tutoring Systems, 6th International Conference, 2002

A web-based annotation tool supporting e-learning.
Proceedings of the Working Conference on Advanced Visual Interfaces, 2002

2000
Realizing Believable Agents: An Integration of the 'Author-based' and the 'Model-based' Approaches.
AI Commun., 2000

1999
Personalities in Believable Agents: a goal-based model and its realization with an integrated planning architecture.
AI Commun., 1999

Goal-Based Personalities and Social Behaviors in Believable Agents.
Appl. Artif. Intell., 1999

Why Should Agents Be Emotional for Entertaining Users? A Critical Analysis.
Proceedings of the Affective Interactions, 1999

1996
Effects of Different Interaction Attitudes on a Multi-Agent System Performance.
Proceedings of the Agents Breaking Away, 1996

1995
Distributed Artificial Intelligence from a Socio-Cognitive Standpoint: Looking at Reasons for Interaction.
AI Soc., 1995


  Loading...