Frederik De Grove

According to our database1, Frederik De Grove authored at least 13 papers between 2010 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players.
IEEE Trans. Games, 2022

2019
News Diversity and Recommendation Systems: Setting the Interdisciplinary Scene.
Proceedings of the Privacy and Identity Management. Data for Better Living: AI and Privacy, 2019

2015
How to be a gamer! Exploring personal and social indicators of gamer identity.
J. Comput. Mediat. Commun., 2015

Young people at play. Behaviors, motives and social structure.
Comput. Hum. Behav., 2015

2014
Mobile Learning in Secondary Education: Teachers' and Students' Perceptions And Acceptance Of Tablet Computers.
Int. J. Mob. Blended Learn., 2014

Student acceptance of tablet devices in secondary education: A three-wave longitudinal cross-lagged case study.
Comput. Hum. Behav., 2014

Youth, Friendship, and Gaming: A Network Perspective.
Cyberpsychology Behav. Soc. Netw., 2014

2013
Learning to Play, Playing to Learn: Comparing the Experiences of Adult Foreign Language Learners with Off-the-Shelf and Specialized Games for Learning German.
Int. J. Game Based Learn., 2013

Tapping into the field of foreign language learning games.
Int. J. Arts Technol., 2013

Acceptance of game-based learning by secondary school teachers.
Comput. Educ., 2013

2012
Digital games in the classroom? A contextual approach to teachers' adoption intention of digital games in formal education.
Comput. Hum. Behav., 2012

2011
You Are What You Play? A Quantitative Study into Game Design Preferences across Gender and Their Interaction with Gaming Habits.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2010
Uncharted waters?: exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning.
Proceedings of the Fun and Games, 2010


  Loading...