Kurt Squire

Orcid: 0000-0003-0465-7010

According to our database1, Kurt Squire authored at least 32 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Casual Games, Cognition, and Play across the Lifespan: A Critical Synthesis.
Games Res. Pract., 2023

2022
Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth.
ACM Trans. Comput. Hum. Interact., 2022

2020
A Participatory Simulation of the Accountable Capitalism Act.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2016
Situating Deep Multimodal Data on Game-Based STEM Learning.
Proceedings of the Transforming Learning, 2016

2014
Science Sims and Games: Best Design Practices and Fave Flops.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Adage: an open API for data collection in educational games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2013
The AIDLET Model: A Framework for Selecting Games, Simulations and Augmented Reality Environments in Mobile Learning.
Int. J. Web Based Learn. Teach. Technol., 2013

MACBETH: Development of a Training Game for the Mitigation of Cognitive Bias.
Int. J. Game Based Learn., 2013

CyberSTEM: Making Discovery Visible Through Digital Games.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Studio K: Tools for Game Design and Computational Thinking.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Educational Game Design - Prototyping with Purpose.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2011
Augmented Reality Games: Place-based Digital Learning.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2010
Guest Editorial: Special Section on Game-Based Learning.
IEEE Trans. Learn. Technol., 2010

Learning argumentation through a role-playing game-based curriculum.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010

2008
The Meaning of Race and Violence in Grand Theft Auto: San Andreas.
Games Cult., 2008

Gamer communities, design, and learning: panel proposal.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008

Playing to learn game design skills in a game context.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

Design thinking in gamestar mechanic: the role of gamer experience on the appropriation of the discourse practices of game designers.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2006
Designing Learning Systems for an Interactive Age.
Proceedings of the USAB 2006, 2006

Games, learning and literacy.
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006

The Pasteurization of Education.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

Theorizing Games in/and Education.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

2005
The Higher Education of Gaming.
Proceedings of the Digital Games Research Conference 2005, 2005

Mystery at the museum: a collaborative game for museum education.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

Collaborative learning through augmented reality role playing.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

2004
Electromagnetism Supercharged! Learning Physics with Digital Simulation Games.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004

Replaying History: Engaging Urban Underserved Students in Learning World History Through Computer Simulation Games.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004

Getting Your Socks Wet: Augmented Reality Environmental Science.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004

2003
Video games in education.
Int. J. Intell. Games Simul., 2003

Entering the education arcade.
Comput. Entertain., 2003

2002
Cultural Framing of Computer/Video Games.
Game Stud., 2002

Environmental Detectives: PDAs as a Window into a Virtual Simulated World.
Proceedings of the Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education, 2002


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