Cristian Lorenzini

According to our database1, Cristian Lorenzini authored at least 12 papers between 2012 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Safety Training Using Virtual Reality: A Comparative Approach.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2016
An Interactive Digital Storytelling approach to explore books in Virtual Environments.
Informatica (Slovenia), 2016

Using Mixed Reality and Natural interaction in Cultural Heritage Applications.
Informatica (Slovenia), 2016

An Immersive VR Experience to Learn the Craft of Printmaking.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2015
ADITHO - A Serious Game for Training and Evaluating Medical Ethics Skills.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage.
Proceedings of the 2nd Digital Heritage International Congress, 2015

AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving.
Proceedings of the 2nd Digital Heritage International Congress, 2015

VR-Based Serious Game Designed for Medical Ethics Training.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

2014
LawVille: A Collaborative Serious Game for Citizenship Education.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

2013
Automatic creation of bas-relieves from single images.
Proceedings of the 1st Digital Heritage International Congress, 2013

2012
Social Networks and Web-based Serious Games as Novel Educational Tools.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012


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