Marcello Carrozzino

Orcid: 0000-0002-5268-7321

According to our database1, Marcello Carrozzino authored at least 57 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Virtual Reality Training for Post-Earthquake Rescue Operators.
IEEE Computer Graphics and Applications, 2023

2022
Designing multi-purpose devices to enhance users' perception of haptics.
J. Multimodal User Interfaces, 2022

2021
Efficient Augmented Reality on Low-Power Embedded Systems.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

Users' Evaluation of Procedurally Generated Game Levels.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

2020
Do Virtual Humans Dream of Digital Sheep?
IEEE Computer Graphics and Applications, 2020

Users' Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

Exploring Players' Curiosity-Driven Behaviour in Unknown Videogame Environments.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

2019
Design and Implementation of a Reactive Framework for the Development of 3D Real-Time Applications.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

A Real-Time Video Stream Stabilization System Using Inertial Sensor.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

2018
Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017.
IEEE Commun. Mag., 2018

Automatic Creation of a Virtual/Augmented Gallery Based on User Defined Queries on Online Public Repositories.
Proceedings of the VR Technologies in Cultural Heritage - First International Conference, 2018

Natural Interaction in Virtual Reality for Cultural Heritage.
Proceedings of the VR Technologies in Cultural Heritage - First International Conference, 2018

Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
Natural User Interface to Assess Social Skills in Autistic Population.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

A Virtual Travel in Leonardo's Codex of Flight.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

Safety Training Using Virtual Reality: A Comparative Approach.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2016
An Interactive Digital Storytelling approach to explore books in Virtual Environments.
Informatica (Slovenia), 2016

Building a 3D interactive walkthrough in a digital storytelling classroom experience.
Informatica (Slovenia), 2016

Virtual Reality in Cultural Heritage.
Informatica (Slovenia), 2016

Using Mixed Reality and Natural interaction in Cultural Heritage Applications.
Informatica (Slovenia), 2016

Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Time-Travelling with Mobile Augmented Reality: A Case Study on the Piazza dei Miracoli.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016

The Effect of Emotional Narrative Virtual Environments on User Experience.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

An Immersive VR Experience to Learn the Craft of Printmaking.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2015
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

ADITHO - A Serious Game for Training and Evaluating Medical Ethics Skills.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Immersive Technologies and Natural Interaction to Improve Serious Games Engagement.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage.
Proceedings of the 2nd Digital Heritage International Congress, 2015

AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving.
Proceedings of the 2nd Digital Heritage International Congress, 2015

Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

VR-Based Serious Game Designed for Medical Ethics Training.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

ARTworks: An Augmented Reality Interface as an Aid for Restoration Professionals.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

2014
Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario.
Presence Teleoperators Virtual Environ., 2014

Fostering Collaboration among Restoration Professionals Using Augmented Reality.
Proceedings of the 2014 IEEE 23rd International WETICE Conference, 2014

LawVille: A Collaborative Serious Game for Citizenship Education.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

I'm in VR!: using your own hands in a fully immersive MR system.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Navigating immersive virtual environments through a foot controller.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Interacting with your own hands in a fully immersive MR system.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

2013
Haptic hand-tremor simulation for enhancing empathy with disabled users.
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013

Multi-modal virtual reality system for accessible in-home post-stroke arm rehabilitation.
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013

Automatic creation of bas-relieves from single images.
Proceedings of the 1st Digital Heritage International Congress, 2013

Information landscapes for the communication of ancient manuscripts heritage.
Proceedings of the 1st Digital Heritage International Congress, 2013

2012
Social Networks and Web-based Serious Games as Novel Educational Tools.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Full Body Acting Rehearsal in a Networked Virtual Environment - A Case Study.
Presence Teleoperators Virtual Environ., 2012

2010
A Flexible Framework for Wide-Spectrum VR Development.
Presence Teleoperators Virtual Environ., 2010

2009
Interactive Storytelling for Children Education.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

2008
Design of information landscapes for cultural heritage content.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

The virtual museum of sculpture.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

2005
Fork-lift truck simulator for training in industrial environment.
Proceedings of 10th IEEE International Conference on Emerging Technologies and Factory Automation, 2005

Lowering the development time of multimodal interactive application: the real-life experience of the XVR project.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

The 3D interactive visit to Piazza dei Miracoli, Italy.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Building 3D interactive environments for the children's narrative: a didactic project.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
The Museum of Pure Form: touching real statues in an immersive virtual museum.
Proceedings of the 5th International Symposium on Virtual Reality, 2004

2001
Image caching algorithms and strategies for real time rendering of complex virtual environments.
Proceedings of the 1st International Conference on Computer Graphics, 2001


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