Raffaello Brondi

According to our database1, Raffaello Brondi authored at least 17 papers between 2012 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2021
Validation of a Novel Wearable Multistream Data Acquisition and Analysis System for Ergonomic Studies.
Sensors, 2021

2020
ROS-Neuro Integration of Deep Convolutional Autoencoders for EEG Signal Compression in Real-time BCIs.
Proceedings of the 2020 IEEE International Conference on Systems, Man, and Cybernetics, 2020

2017
Natural User Interface to Assess Social Skills in Autistic Population.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2016
Using Mixed Reality and Natural interaction in Cultural Heritage Applications.
Informatica (Slovenia), 2016

Time-Travelling with Mobile Augmented Reality: A Case Study on the Piazza dei Miracoli.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016

An Immersive VR Experience to Learn the Craft of Printmaking.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2015
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Immersive Technologies and Natural Interaction to Improve Serious Games Engagement.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

ARTworks: An Augmented Reality Interface as an Aid for Restoration Professionals.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

2014
Fostering Collaboration among Restoration Professionals Using Augmented Reality.
Proceedings of the 2014 IEEE 23rd International WETICE Conference, 2014

LawVille: A Collaborative Serious Game for Citizenship Education.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

I'm in VR!: using your own hands in a fully immersive MR system.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Interacting with your own hands in a fully immersive MR system.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

A Multimodal Learning System for Handwriting Movements.
Proceedings of the 2014 International Conference on Intelligent Environments, Shanghai, China, June 30, 2014

2013
Drugs Don't Work in Patients Who Don't Take Them: Dr. Drin, The New ICT Paradigm For Chronic Therapies.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2013, 2013

2012
Social Networks and Web-based Serious Games as Novel Educational Tools.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012


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