Giovanni Avveduto

Orcid: 0000-0001-8948-6892

According to our database1, Giovanni Avveduto authored at least 12 papers between 2014 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2021
Validation of a Novel Wearable Multistream Data Acquisition and Analysis System for Ergonomic Studies.
Sensors, 2021

2017
Facing the challenges of fully immersive virtual and augmented reality for simulation and training.
PhD thesis, 2017

Real-world occlusion in optical see-through AR displays.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Safety Training Using Virtual Reality: A Comparative Approach.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2016
A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2015
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Immersive Technologies and Natural Interaction to Improve Serious Games Engagement.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

2014
I'm in VR!: using your own hands in a fully immersive MR system.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Navigating immersive virtual environments through a foot controller.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Interacting with your own hands in a fully immersive MR system.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014


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