Jürgen P. Schulze

According to our database1, Jürgen P. Schulze authored at least 79 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Scalable Fluidic Matrix Circuits for Controlling Large Arrays of Individually Addressable Actuators.
Adv. Intell. Syst., August, 2023

2022
E-faceatlasAR: extend atlas of facial acupuncture points with auricular maps in augmented reality for self-acupressure.
Virtual Real., 2022

Volkit: A Performance-Portable Computer Vision Library for 3D Volumetric Data.
CoRR, 2022

A DirectX-Based DICOM Viewer for Multi-user Surgical Planning in Augmented Reality.
Proceedings of the Advances in Visual Computing - 17th International Symposium, 2022

VirtualForce: Simulating writing and sketching on a 2D-surface in virtual reality.
Proceedings of the Engineering Reality of Virtual Reality 2022, 2022

2021
Binned k-d Tree Construction for Sparse Volume Data on Multi-Core and GPU Systems.
IEEE Trans. Vis. Comput. Graph., 2021

FaceAtlasAR: Atlas of Facial Acupuncture Points in Augmented Reality.
CoRR, 2021

Improving Users' Mental Model with Attention-directed Counterfactual Edits.
CoRR, 2021

Server-Aided 3D DICOM Viewer for Mobile Platforms.
Proceedings of the Engineering Reality of Virtual Reality 2021, 2021

2020
The Impact of Explanations on AI Competency Prediction in VQA.
CoRR, 2020

Deep Learning Improves Contrast in Low-Fluence Photoacoustic Imaging.
CoRR, 2020

Real-Time Contrast Enhancement for 3D Medical Images Using Histogram Equalization.
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020

CalAR: A C++ Engine for Augmented Reality Applications on Android Mobile Devices.
Proceedings of the Engineering Reality of Virtual Reality 2020, 2020

Interactive Multi-User 3D Visual Analytics in Augmented Reality.
Proceedings of the Engineering Reality of Virtual Reality 2020, 2020

A Study on Multimodal and Interactive Explanations for Visual Question Answering.
Proceedings of the Workshop on Artificial Intelligence Safety, 2020

2019
3D Medical Image Segmentation in Virtual Reality.
Proceedings of the Engineering Reality of Virtual Reality 2019, 2019

Real-Time Photo-Realistic Augmented Reality Under Dynamic Ambient Lighting Conditions.
Proceedings of the Engineering Reality of Virtual Reality 2019, 2019

2018
Continuous-Motion Text Input in Virtual Reality.
Proceedings of the Engineering Reality of Virtual Reality 2018, Burlingame, CA, USA, 28 January, 2018

Rapid k-d Tree Construction for Sparse Volume Data.
Proceedings of the 18th Eurographics Symposium on Parallel Graphics and Visualization, 2018

2017
Distributed VR Rendering Using NVIDIA OptiX.
Proceedings of the Engineering Reality of Virtual Reality 2017, Burlingame, CA, USA, Janurary 29, 2017

Oculus Rift with Stereo Camera for Augmented Reality Medical Intubation Training.
Proceedings of the Engineering Reality of Virtual Reality 2017, Burlingame, CA, USA, Janurary 29, 2017

Soft robotic glove for kinesthetic haptic feedback in virtual reality environments.
Proceedings of the Engineering Reality of Virtual Reality 2017, Burlingame, CA, USA, Janurary 29, 2017

2016
Realistic 3D Modeling of the Liver from MRI Images.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016

Towards Naturally Grabbing and Moving Objects in VR.
Proceedings of the Engineering Reality of Virtual Reality 2016, 2016

2015
3D chromosome rendering from Hi-C data using virtual reality.
Proceedings of the Visualization and Data Analysis 2015, 2015

Towards an Integrated Cyberinfrastructure for Scalable Data-driven Monitoring, Dynamic Prediction and Resilience of Wildfires.
Proceedings of the International Conference on Computational Science, 2015

archAR: an archaeological augmented reality experience.
Proceedings of the Engineering Reality of Virtual Reality 2015, 2015

2014
Immersive Visualization for the Geological Sciences.
Proceedings of the Handbook of Virtual Environments, 2014

GlyphSea: Visualizing Vector Fields.
Proceedings of the Visualization and Data Analysis 2014, 2014

Scalable metadata environments (MDE): artistically impelled immersive environments for large-scale data exploration.
Proceedings of the Engineering Reality of Virtual Reality 2014, 2014

CaveCAD: a tool for architectural design in immersive virtual environments.
Proceedings of the Engineering Reality of Virtual Reality 2014, 2014

3D whiteboard: collaborative sketching with 3D-tracked smart phones.
Proceedings of the Engineering Reality of Virtual Reality 2014, 2014

2013
A new approach to interactive viewpoint selection for volume data sets.
Inf. Vis., 2013

Multi-user smartphone-based interaction with large high-resolution displays.
Proceedings of the Visualization and Data Analysis 2013, 2013

Visualization of Three-Dimensional Ultra-High Resolution OCT in Virtual Reality.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

Cultural heritage omni-stereo panoramas for immersive cultural analytics - From the Nile to the Hijaz.
Proceedings of the 8th International Symposium on Image and Signal Processing and Analysis, 2013

CalVR: an advanced open source virtual reality software framework.
Proceedings of the Engineering Reality of Virtual Reality 2013, 2013

Stereo panorama photography in archaeology: Bringing the past into the present through CAVEcams and immersive virtual environments.
Proceedings of the 1st Digital Heritage International Congress, 2013

ArtifactVis2: Managing real-time archaeological data in immersive 3D environments.
Proceedings of the 1st Digital Heritage International Congress, 2013

Poster: Observing change in crowded data sets in 3D space - Visualizing gene expression in human tissues.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

CaveCAD: Architectural design in the CAVE.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

Poster: Virtual reality interaction using mobile devices.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Digital repository: preservation environment and policy implementation.
Int. J. Digit. Libr., 2012

Interactive data-centric viewpoint selection.
Proceedings of the Visualization and Data Analysis 2012, 2012

Image based smartphone interaction with large high resolution displays.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Capturing geometry in real-time using a tracked Microsoft Kinect.
Proceedings of the Engineering Reality of Virtual Reality 2012, 2012

Immersive volume rendering of blood vessels.
Proceedings of the Engineering Reality of Virtual Reality 2012, 2012

Democratizing rendering for multiple viewers in surround VR systems.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
CineGrid Exchange: A workflow-based peta-scale distributed storage platform on a high-speed network.
Future Gener. Comput. Syst., 2011

CSTP: A parallel data transfer protocol using cross-stream coding.
Future Gener. Comput. Syst., 2011

Advanced Applications of Virtual Reality.
Adv. Comput., 2011

Disambiguation of Horizontal Direction for Video Conference Systems.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

A Virtual Excavation: Combining 3D Immersive Virtual Reality and Geophysical Surveying.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback.
Proceedings of the Three-Dimensional Imaging, 2011

Acquisition of stereo panoramas for display in VR environments.
Proceedings of the Three-Dimensional Imaging, 2011

2010
Dimensionality reduction on multi-dimensional transfer functions for multi-channel volume data sets.
Inf. Vis., 2010

A multi-viewer tiled autostereoscopic virtual reality display.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Multichannel transfer function with dimensionality reduction.
Proceedings of the Visualization and Data Analysis, 2010

2009
The StarCAVE, a third-generation CAVE and virtual reality OptIPortal.
Future Gener. Comput. Syst., 2009

High Resolution Video Playback in Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Multiscale meta shape grammar objects for "...a grain of sand turns the balance" and ATLAS in silico.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Synchronizing Parallel Data Streams via Cross-Stream Coding.
Proceedings of the International Conference on Networking, Architecture, and Storage, 2009

Wetpaint: scraping through multi-layered images.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
EvalWare: Virtual Reality and Visualization Resources [Best of the Web].
IEEE Signal Process. Mag., 2008

Optimized Rendering for a Three-Dimensional Videoconferencing System.
Proceedings of the Fourth International Conference on e-Science, 2008

2007
Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display.
Proceedings of the IEEE Virtual Reality Conference, 2007

Bridging the resolution gap: superimposition of multiple multi-channel volumes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
A user interface for high dynamic range transfer function design.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
User-friendly input of floating-point numbers in virtual environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Real-Time Volume Rendering of Four Channel Data Sets.
Proceedings of the 15th IEEE Visualization Conference, 2004

Medical Applications of Multi-field Volume Rendering and VR Techniques.
Proceedings of the 6th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2004

2003
Interactive volume rendering in virtual environments.
PhD thesis, 2003

The parallelized perspective shear-warp algorithm for volume rendering.
Parallel Comput., 2003

Distributed, on-demand, data-intensive and collaborative simulation analysis.
Future Gener. Comput. Syst., 2003

Integrating Pre-Integration Into The Shear-Warp Algorithm.
Proceedings of the 3rd Eurographics / IEEE TCVG International Workshop on Volume Graphics, 2003

2002
Evaluation of a Collaborative Volume Rendering Application in a Distributed Virtual Environment.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002

The parallelization of the perspective shear-warp volume rendering algorithm.
Proceedings of the 4th Eurographics Workshop on Parallel Graphics and Visualization, 2002

2001
The Perspective Shear-Warp Algorithm in a Virtual Environment.
Proceedings of the 12th IEEE Visualization Conference, 2001

Volume Rendering in a Virtual Environment.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001


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