Jürgen P. Schulze

According to our database1, Jürgen P. Schulze
  • authored at least 46 papers between 2001 and 2016.
  • has a "Dijkstra number"2 of four.

Timeline

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Bibliography

2016
Realistic 3D Modeling of the Liver from MRI Images.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016

2015
3D chromosome rendering from Hi-C data using virtual reality.
Proceedings of the Visualization and Data Analysis 2015, 2015

Towards an Integrated Cyberinfrastructure for Scalable Data-driven Monitoring, Dynamic Prediction and Resilience of Wildfires.
Proceedings of the International Conference on Computational Science, 2015

2014
Immersive Visualization for the Geological Sciences.
Proceedings of the Handbook of Virtual Environments, 2014

GlyphSea: Visualizing Vector Fields.
Proceedings of the Visualization and Data Analysis 2014, 2014

2013
A new approach to interactive viewpoint selection for volume data sets.
Information Visualization, 2013

Multi-user smartphone-based interaction with large high-resolution displays.
Proceedings of the Visualization and Data Analysis 2013, 2013

Visualization of Three-Dimensional Ultra-High Resolution OCT in Virtual Reality.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

Stereo panorama photography in archaeology: Bringing the past into the present through CAVEcams and immersive virtual environments.
Proceedings of the 2013 Digital Heritage International Congress, Marseille, France, October 28, 2013

ArtifactVis2: Managing real-time archaeological data in immersive 3D environments.
Proceedings of the 2013 Digital Heritage International Congress, Marseille, France, October 28, 2013

Poster: Observing change in crowded data sets in 3D space - Visualizing gene expression in human tissues.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

CaveCAD: Architectural design in the CAVE.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

Poster: Virtual reality interaction using mobile devices.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Digital repository: preservation environment and policy implementation.
Int. J. on Digital Libraries, 2012

Interactive data-centric viewpoint selection.
Proceedings of the Visualization and Data Analysis 2012, 2012

Image based smartphone interaction with large high resolution displays.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Democratizing rendering for multiple viewers in surround VR systems.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
CineGrid Exchange: A workflow-based peta-scale distributed storage platform on a high-speed network.
Future Generation Comp. Syst., 2011

CSTP: A parallel data transfer protocol using cross-stream coding.
Future Generation Comp. Syst., 2011

Advanced Applications of Virtual Reality.
Advances in Computers, 2011

Disambiguation of Horizontal Direction for Video Conference Systems.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

A Virtual Excavation: Combining 3D Immersive Virtual Reality and Geophysical Surveying.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback.
Proceedings of the Three-Dimensional Imaging, 2011

Acquisition of stereo panoramas for display in VR environments.
Proceedings of the Three-Dimensional Imaging, 2011

2010
Dimensionality reduction on multi-dimensional transfer functions for multi-channel volume data sets.
Information Visualization, 2010

A multi-viewer tiled autostereoscopic virtual reality display.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Multichannel transfer function with dimensionality reduction.
Proceedings of the Visualization and Data Analysis, 2010

2009
The StarCAVE, a third-generation CAVE and virtual reality OptIPortal.
Future Generation Comp. Syst., 2009

High Resolution Video Playback in Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Synchronizing Parallel Data Streams via Cross-Stream Coding.
Proceedings of the International Conference on Networking, Architecture, and Storage, 2009

Wetpaint: scraping through multi-layered images.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Optimized Rendering for a Three-Dimensional Videoconferencing System.
Proceedings of the Fourth International Conference on e-Science, 2008

2007
Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display.
Proceedings of the IEEE Virtual Reality Conference, 2007

Bridging the resolution gap: superimposition of multiple multi-channel volumes.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

2006
A user interface for high dynamic range transfer function design.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

2005
User-friendly input of floating-point numbers in virtual environments.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Real-Time Volume Rendering of Four Channel Data Sets.
Proceedings of the 15th IEEE Visualization 2004 Conference, 2004

Medical Applications of Multi-field Volume Rendering and VR Techniques.
Proceedings of the VisSym 2004, 2004

2003
Interactive volume rendering in virtual environments.
PhD thesis, 2003

The parallelized perspective shear-warp algorithm for volume rendering.
Parallel Computing, 2003

Distributed, on-demand, data-intensive and collaborative simulation analysis.
Future Generation Comp. Syst., 2003

Integrating Pre-Integration Into The Shear-Warp Algorithm.
Proceedings of the Third International Workshop on Volume Graphics 2005, 2003

2002
Evaluation of a Collaborative Volume Rendering Application in a Distributed Virtual Environment.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002

The parallelization of the perspective shear-warp volume rendering algorithm.
Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization, 2002

2001
The Perspective Shear-Warp Algorithm in a Virtual Environment.
Proceedings of the IEEE Visualization 2001, 2001

Volume Rendering in a Virtual Environment.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001


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