Ferran Argelaguet

Orcid: 0000-0002-6160-8015

Affiliations:
  • University of Rennes, France


According to our database1, Ferran Argelaguet authored at least 107 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of "Dissimilar" Avatars in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2023

Immersive and interactive visualization of 3D spatio-temporal data using a space time hypercube: Application to cell division and morphogenesis analysis.
Frontiers Bioinform., May, 2023

Design, evaluation and calibration of wearable electrotactile interfaces for enhancing contact information in virtual reality.
Comput. Graph., April, 2023

Cybersickness, Cognition, & Motor Skills: The Effects of Music, Gender, and Gaming Experience.
IEEE Trans. Vis. Comput. Graph., 2023

Move or Push? Studying Pseudo-Haptic Perceptions Obtained with Motion or Force Input.
CoRR, 2023

Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ.
CoRR, 2023

Persuasive Vibrations: Effects of Speech-Based Vibrations on Persuasion, Leadership, and Co-Presence During Verbal Communication in VR.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Tangible Avatar : Enhancing Presence and Embodiment During Seated Virtual Experiences with a Prop-Based Controller.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

MultiVibes: What if your VR Controller had 10 Times more Vibrotactile Actuators?
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Fostering empathy in social Virtual Reality through physiologically based affective haptic feedback.
Proceedings of the IEEE World Haptics Conference, 2023

The Infinite Loop.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023

2022
IEEE VR 2022 Message from the Journal Paper Chairs and Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2022

A Survey on Affective and Cognitive VR.
IEEE Trans. Vis. Comput. Graph., 2022

Action-Specific Perception & Performance on a Fitts's Law Task in Virtual Reality: The Role of Haptic Feedback.
IEEE Trans. Vis. Comput. Graph., 2022

Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D Manipulation.
IEEE Trans. Vis. Comput. Graph., 2022

Electrotactile Feedback Applications for Hand and Arm Interactions: A Systematic Review, Meta-Analysis, and Future Directions.
IEEE Trans. Haptics, 2022

Watch out for the Robot! Designing Visual Feedback Safety Techniques When Interacting With Encountered-Type Haptic Displays.
Frontiers Virtual Real., 2022

Challenges of intracellular visualization using virtual and augmented reality.
Frontiers Bioinform., 2022

Leveraging Tendon Vibration to Extend Pseudo-Haptic Sensations in VR.
CoRR, 2022

Immersive and Interactive Visualization of 3D Spatio-Temporal Data using a Space Time Hypercube.
CoRR, 2022

Revisiting the Scheme of Walking-in-Place by Introducing Step-Height Control, Elastic Input and Pseudo-Haptic Feedback.
CoRR, 2022

Foreword to the Special Section on the International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE 2020).
Comput. Graph., 2022

Design and Evaluation of Electrotactile Rendering Effects for Finger-Based Interactions in Virtual Reality.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Timeline Design Space for Immersive Exploration of Time-Varying Spatial 3D Data.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Within or Between? Comparing Experimental Designs for Virtual Embodiment Studies.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

The Rubber Slider Metaphor: Visualisation of Temporal and Geolocated Data.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

2021
Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals.
IEEE Trans. Vis. Comput. Graph., 2021

Understanding, Modeling and Simulating Unintended Positional Drift during Repetitive Steering Navigation Tasks in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2021

Study on Automatic 3D Facial Caricaturization: From Rules to Deep Learning.
Frontiers Virtual Real., 2021

Electrotactile feedback for hand interactions: A systematic review, meta-analysis, and future directions.
CoRR, 2021

Electrotactile Feedback in Virtual Reality For Precise and Accurate Contact Rendering.
CoRR, 2021

Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response.
Comput. Graph., 2021

SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual Speed.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Studying the Influence of Translational and Rotational Motion on the Perception of Rotation Gains in Virtual Environments.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

Alfred: the Haptic Butler On-Demand Tangibles for Object Manipulation in Virtual Reality using an ETHD.
Proceedings of the IEEE World Haptics Conference, 2021

Electrotactile Feedback For Enhancing Contact Information in Virtual Reality.
Proceedings of the ICAT-EGVE 2021, 2021

Towards "Avatar-Friendly" 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

The "Infinite Loop" Towards Adaptive 3D User Interfaces.
, 2021

2020
Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation.
IEEE Trans. Vis. Comput. Graph., 2020

Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View.
IEEE Trans. Vis. Comput. Graph., 2020

Towards Haptic Images: A Survey on Touchscreen-Based Surface Haptics.
IEEE Trans. Haptics, 2020

Studying the Role of Haptic Feedback on Virtual Embodiment in a Drawing Task.
Frontiers Virtual Real., 2020

Detecting System Errors in Virtual Reality Using EEG Through Error-Related Potentials.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

3Dexterity: Finding your place in a 3-armed world.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality?
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Towards Real-Time Recognition of Users Mental Workload Using Integrated Physiological Sensors Into a VR HMD.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments.
Proceedings of the Virtual Reality and Augmented Reality, 2020

Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

Does the Control Law Matter? Characterization and Evaluation of Control Laws for Virtual Steering Navigation.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

The impact of stylization on face recognition.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020

2019
Touchy : A Visual Approach for Simulating Haptic Effects on Touchscreens.
Frontiers ICT, 2019

Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Studying the Mental Effort in Virtual Versus Real Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Studying Exocentric Distance Perception in Optical See-Through Augmented Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Defining brain-Computer Interfaces: a Human-Computer Interaction Perspective.
Proceedings of the 8th Graz Brain-Computer Interface Conference 2019, 2019

2018
"Do You Feel in Control?": Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2018

Toward Haptic Communication: Tactile Alphabets Based on Fingertip Skin Stretch.
IEEE Trans. Haptics, 2018

Studying the Sense of Embodiment in VR Shared Experiences.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Climb, Fly, Stack: Design of Tangible and Gesture-Based Interfaces for Natural and Efficient Interaction.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Haptic Material: A Holistic Approach for Haptic Texture Mapping.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study.
Proceedings of the Virtual Reality and Augmented Reality, 2018

KinesTouch: 3D Force-Feedback Rendering for Tactile Surfaces.
Proceedings of the Virtual Reality and Augmented Reality, 2018

Virtual shadows for real humans in a CAVE: influence on virtual embodiment and 3D interaction.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018

2017
AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2017

Agent: automatic generation of experimental protocol runtime.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Brain-Computer Interfaces and Augmented Reality: a State of the Art.
Proceedings of the From Vision to Reality, 2017

Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Spatial and rotation invariant 3D gesture recognition based on sparse representation.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

FlexiFingers: Multi-finger interaction in VR combining passive haptics and pseudo-haptics.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups.
Presence Teleoperators Virtual Environ., 2016

"Wow! I Have Six Fingers!": Would You Accept Structural Changes of Your Hand in VR?
Frontiers Robotics AI, 2016

Take-over control paradigms in collaborative virtual environments for training.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

GiAnt: stereoscopic-compliant multi-scale navigation in VEs.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

The role of interaction in virtual embodiment: Effects of the virtual hand representation.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Influence of Error Rate on Frustration of BCI Users.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2015
A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training.
Frontiers Robotics AI, 2015

Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015

2014
Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting.
IEEE Trans. Vis. Comput. Graph., 2014

Audio-visual attractors for capturing attention to the screens when walking in CAVE systems.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Design and evaluation of Binaural auditory rendering for CAVEs.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014

The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Elastic images: Perceiving local elasticity of images through a novel pseudo-haptic deformation effect.
ACM Trans. Appl. Percept., 2013

A survey of 3D object selection techniques for virtual environments.
Comput. Graph., 2013

A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
A Novel Approach for Pseudo-haptic Textures Based on Curvature Information.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
See-through techniques for referential awareness in collaborative virtual reality.
Int. J. Hum. Comput. Stud., 2011

2010
Hand-Based Disocclusion for the World-in-Miniature Metaphor  .
Presence Teleoperators Virtual Environ., 2010

World-in-Miniature Interaction for Complex Virtual Environments.
Int. J. Creative Interfaces Comput. Graph., 2010

Automatic Speed Graph Generation for Predefined Camera Paths.
Proceedings of the Smart Graphics, 2010

Improving co-located collaboration with show-through techniques.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Efficient 3D Pointing Selection in Cluttered Virtual Environments.
IEEE Computer Graphics and Applications, 2009

Visual feedback techniques for virtual pointing on stereoscopic displays.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Complexity and Occlusion Management for the World-in-Miniature Metaphor.
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009

Multi-scale Manipulation in Indoor Scenes with theWorld in Miniature Metaphor.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009

2008
Overcoming eye-hand visibility mismatch in 3D pointing selection.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Improving 3D Selection in VEs through Expanding Targets and Forced Disocclusion.
Proceedings of the Smart Graphics, 8th International Symposium, 2008

2007
Anisomorphic ray-casting manipulation for interacting with 2D GUIs.
Comput. Graph., 2007

Virtual Pads: Decoupling Motor Space and Visual Space for Flexible Manipulation of 2D Windows within VEs.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007

2006
Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs.
Proceedings of the 12th Eurographics Symposium on Virtual Environments, 2006

A Cost-effective Approach for Developing Application-control GUIs for Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006


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