David Dobbelstein

Orcid: 0000-0003-3185-9742

According to our database1, David Dobbelstein authored at least 23 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
EyesOnMe: Investigating Haptic and Visual User Guidance for Near-Eye Positioning of Mobile Phones for Self-Eye-Examinations.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
On the Issues of TrueDepth Sensor Data for Computer Vision Tasks Across Different iPad Generations.
CoRR, 2022

2020
Near-body interaction for wearable interfaces
PhD thesis, 2020

VR Simulation of Novel Hands-Free Interaction Concepts for Surgical Robotic Visualization Systems.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2020, 2020

2018
Movelet: a self-actuated movable bracelet for positional haptic feedback on the user's forearm.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

Snapband: a flexible multi-location touch input band.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

2017
PocketThumb: a Wearable Dual-Sided Touch Interface for Cursor-based Control of Smart-Eyewear.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

inScent: a wearable olfactory display as an amplification for mobile notifications.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

The effects of mobility, encumbrance, and (non-)dominant hand on interaction with smartwatches.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Demonstration of inScent: a wearable olfactory display as an amplification for mobile notifications.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Demonstration of PocketThumb: a wearable dual-sided touch interface for cursor-based control of smart-eyewear.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Evaluating VR Driving Simulation from a Player Experience Perspective.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Reducing in-vehicle interaction complexity: gaze-based mapping of a rotary knob to multiple interfaces.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

FaceTouch: Touch Interaction for Mobile Virtual Reality.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Unconstrained Pedestrian Navigation based on Vibro-tactile Feedback around the Wristband of a Smartwatch.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Unobtrusive Interaction for Wearable Computing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Glass Unlock: Enhancing Security of Smartphone Unlocking through Leveraging a Private Near-eye Display.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Belt: An Unobtrusive Touch Input Device for Head-worn Displays.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
From the private into the public: privacy-respecting mobile interaction techniques for sharing data on surfaces.
Pers. Ubiquitous Comput., 2014

Loupe: a handheld near-eye display.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D).
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014


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