Enrico Rukzio

Orcid: 0000-0002-4213-2226

Affiliations:
  • University of Ulm, Germany


According to our database1, Enrico Rukzio authored at least 256 papers between 2003 and 2024.

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Bibliography

2024
'Eco Is Just Marketing': Unraveling Everyday Barriers to the Adoption of Energy-Saving Features in Major Home Appliances.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., March, 2024

pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication.
CoRR, 2024

DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology.
CoRR, 2024

PedSUMO: Simulacra of Automated Vehicle-Pedestrian Interaction Using SUMO To Study Large-Scale Effects.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
Effects of Uncertain Trajectory Prediction Visualization in Highly Automated Vehicles on Trust, Situation Awareness, and Cognitive Load.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., December, 2023

BrickStARt: Enabling In-situ Design and Tangible Exploration for Personal Fabrication using Mixed Reality.
Proc. ACM Hum. Comput. Interact., 2023

The Loop and Reasons to Break It: Investigating Infinite Scrolling Behaviour in Social Media Applications and Reasons to Stop.
Proc. ACM Hum. Comput. Interact., 2023

Tiles to Move: Investigating Tile-Based Locomotion for Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2023

Effects of Urgency and Cognitive Load on Interaction in Highly Automated Vehicles.
Proc. ACM Hum. Comput. Interact., 2023

Come Fly With Me: Investigating the Effects of Path Visualizations in Automated Urban Air Mobility.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023

Scalability in External Communication of Automated Vehicles: Evaluation and Recommendations.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023

Balancing the Digital and the Physical: Discussing Push and Pull Factors for Digital Well-being.
CoRR, 2023

Exploring the Effects of Head-Mounted Augmented Reality on Helping Behaviour.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Effects of 3D Displays on Mental Workload, Situation Awareness, Trust, and Performance Assessment in Automated Vehicles.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Behind the Screens: Exploring Eye Movement Visualization to Optimize Online Teaching and Learning.
Proceedings of the Mensch und Computer 2023, 2023

Addressing Passenger-Vehicle Conflicts: Challenges and Research Directions.
Proceedings of the Workshop on Intervening, 2023

May I Still Define Myself? Exploring How Dissonance in Displaying Personal Information Through Head-Mounted Augmented Reality Can Affect Personal Information Sovereignty.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Up, Up and Away - Investigating Information Needs for Helicopter Pilots in future Urban Air Mobility.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Exploring Gesture and Gaze Proxies to Communicate Instructor's Nonverbal Cues in Lecture Videos.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Stairway to Heaven: A Demonstration of Different Trajectories and Weather Conditions in Automated Urban Air Mobility.
Proceedings of the Adjunct Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023

A Demonstration of AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies.
Proceedings of the Adjunct Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023

2022
Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays.
ACM Trans. Comput. Hum. Interact., 2022

Using large-scale augmented floor surfaces for industrial applications and evaluation on perceived sizes.
Pers. Ubiquitous Comput., 2022

Towards Implicit Interaction in Highly Automated Vehicles - A Systematic Literature Review.
Proc. ACM Hum. Comput. Interact., 2022

AR4CAD: Creation and Exploration of a Taxonomy of Augmented Reality Visualization for Connected Automated Driving.
Proc. ACM Hum. Comput. Interact., 2022

A Systematic Evaluation of Solutions for the Final 100m Challenge of Highly Automated Vehicles.
Proc. ACM Hum. Comput. Interact., 2022

Investigating the Effects of External Communication and Automation Behavior on Manual Drivers at Intersections.
Proc. ACM Hum. Comput. Interact., 2022

A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature Review.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

SpARklingPaper: Enhancing Common Pen- And Paper-Based Handwriting Training for Children by Digitally Augmenting Papers Using a Tablet Screen.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Effects of Scene Detection, Scene Prediction, and Maneuver Planning Visualizations on Trust, Situation Awareness, and Cognitive Load in Highly Automated Vehicles.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

AutoTherm: A Dataset and Ablation Study for Thermal Comfort Prediction in Vehicles.
CoRR, 2022

Exploring the Social Context of Collaborative Driving.
CoRR, 2022

Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Can Eye Movement Synchronicity Predict Test Performance With Unreliably-Sampled Data in an Online Learning Context?
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

Attention of Many Observers Visualized by Eye Movements.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Keep it Short: A Comparison of Voice Assistants' Response Behavior.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Challenges of Explainability, Cooperation, and External Communication of Automated Vehicles.
Proceedings of the Workshop on Engaging with Automation co-located with the ACM Conference on Human Factors in Computing Systems (CHI 2022), 2022

Accessibility-Related Publication Distribution in HCI Based on a Meta-Analysis.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Effects of Pedestrian Behavior, Time Pressure, and Repeated Exposure on Crossing Decisions in Front of Automated Vehicles Equipped with External Communication.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Introducing VAMPIRE - Using Kinaesthetic Feedback in Virtual Reality for Automated Driving Experiments.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022

(Eco-)Logical to Compare? - Utilizing Peer Comparison to Encourage Ecological Driving in Manual and Automated Driving.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022

Feedback Strategies for Crowded Intersections in Automated Traffic - A Desirable Future?
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022

2021
Combining heterogeneous digital human simulations: presenting a novel co-simulation approach for incorporating different character animation technologies.
Vis. Comput., 2021

The Road to Ubiquitous Personal Fabrication: Modeling-Free Instead of Increasingly Simple.
IEEE Pervasive Comput., 2021

To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in Games.
Proc. ACM Hum. Comput. Interact., 2021

How Should Automated Vehicles Communicate Critical Situations?: A Comparative Analysis of Visualization Concepts.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

SwiVR-Car-Seat: Exploring Vehicle Motion Effects on Interaction Quality in Virtual Reality Automated Driving Using a Motorized Swivel Seat.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

Augmenting Teleportation in Virtual Reality With Discrete Rotation Angles.
CoRR, 2021

Questionnaires and Qualitative Feedback Methods to Measure User Experience in Mixed Reality.
CoRR, 2021

Discussing the Risks of Adaptive Virtual Environments for User Autonomy.
CoRR, 2021

Increasing Pedestrian Safety Using External Communication of Autonomous Vehicles for Signalling Hazards.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Investigating the Design of Information Presentation in Take-Over Requests in Automated Vehicles.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Resync: Towards Transferring Somnolent Passengers to Consciousness.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Extented Abstracts, Toulouse & Virtual Event, France, 27 September 2021, 2021

Eyewear 2021 The Forth Workshop on Eyewear Computing - Augmenting Social Situations and Democratizing Tools.
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021

Exploring Augmented Visual Alterations in Interpersonal Communication.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

A Taxonomy of Vulnerable Road Users for HCI Based On A Systematic Literature Review.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Effects of Semantic Segmentation Visualization on Trust, Situation Awareness, and Cognitive Load in Highly Automated Vehicles.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Evaluating the Impact of Decals on Driver Stereotype Perception and Exploration of Personalization of Automated Vehicles via Digital Decals.
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2021

Investigating the Effects of Feedback Communication of Autonomous Vehicles.
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2021

ORIAS: On-The-Fly Object Identification and Action Selection for Highly Automated Vehicles.
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2021

2020
Towards Reducing Energy Waste through Usage of External Communication of Autonomous Vehicles.
CoRR, 2020

Mix&Match: Towards Omitting Modelling Through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality.
CoRR, 2020

ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Exploring the Performance of Graphically Designed AR Markers.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

"They Like to Hear My Voice": Exploring Usage Behavior in Speech-Based Mobile Instant Messaging.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

VoiceMessage++: Augmented Voice Recordings for Mobile Instant Messaging.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

A Survey of Digital Eye Strainin Gaze-Based Interactive Systems.
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020

Mix&Match: Towards Omitting Modelling Through In-situ Remixing of Model Repository Artifacts in Mixed Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Telewalk: Towards Free and Endless Walking in Room-Scale Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality Games.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Unveiling the Lack of Scalability in Research on External Communication of Autonomous Vehicles.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Towards Inclusive External Communication of Autonomous Vehicles for Pedestrians with Vision Impairments.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Towards a Design Space for External Communication of Autonomous Vehicles.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input Devices.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

A Design Space for External Communication of Autonomous Vehicles.
Proceedings of the AutomotiveUI '20: 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020

Evaluating Highly Automated Trucks as Signaling Lights.
Proceedings of the AutomotiveUI '20: 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020

Effect of Visualization of Pedestrian Intention Recognition on Trust and Cognitive Load.
Proceedings of the AutomotiveUI '20: 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020

Interactive Auditory Mediated Reality: Towards User-defined Personal Soundscapes.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Face/On: Multi-Modal Haptic Feedback for Head-Mounted Displays in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2019

A Probabilistic Steering Parameter Model for Deterministic Motion Planning Algorithms.
Comput. Graph. Forum, 2019

Virtual Muscle Force: Communicating Kinesthetic Forces Through Pseudo-Haptic Feedback and Muscle Input.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Evaluation on perceived sizes using large-scale augmented floor visualization devices.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Playing guardian angel: using a gamified approach to overcome the overconfidence bias in driving.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

A demonstration of cARe: an augmented reality support system for geriatric inpatients with mild cognitive impairment.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

cARe: an augmented reality support system for geriatric inpatients with mild cognitive impairment.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Natural Posture Blending Using Deep Neural Networks.
Proceedings of the Motion, Interaction and Games, 2019

Low-Cost Real-Time Mental Load Adaptation for Augmented Reality Instructions - A Feasibility Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Proposing a Co-simulation Model for Coupling Heterogeneous Character Animation Systems.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

A Design Space for Gaze Interaction on Head-mounted Displays.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Inducing erroneous behavior in a driving simulator with gamification.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

The effect of incentives in driving simulator studies.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

Online experiments as a supplement of automated driving simulator studies: a methodological insight.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

Towards Opt-Out Permission Policies to Maximize the Use of Automated Driving.
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

For a better (simulated) world: considerations for VR in external communication research.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

Including people with impairments from the start: external communication of autonomous vehicles.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

2018
Behavior Analysis of Human Locomotion in the Real World and Virtual Reality for the Manufacturing Industry.
ACM Trans. Appl. Percept., 2018

Towards accurate cursorless pointing: the effects of ocular dominance and handedness.
Pers. Ubiquitous Comput., 2018

Demo of the Matrix Has You: Realizing Slow Motion in Full-Body Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

A Demonstration of FaceDisplay: Asymetric Multi-User Interaction for Mobile VR.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality Between HMD and Non-HMD Users.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Face/On: Actuating the Facial Contact Area of a Head-Mounted Display for Increased Immersion.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

cARe: An Augmented Reality Support System for Dementia Patients.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Augmenting Human Hearing Through Interactive Auditory Mediated Reality.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Towards a Symbiotic Human-Machine Depth Sensor: Exploring 3D Gaze for Object Reconstruction.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

A Demonstration of VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Can't You Hear Me?: Investigating Personal Soundscape Curation.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

A study design template for identifying usability issues in graphical modeling tools.
Proceedings of MODELS 2018 Workshops: ModComp, 2018

Counterbalancing virtual reality induced temporal disparities of human locomotion for the manufacturing industry.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

Towards realistic walk path simulation of single subjects: presenting a probabilistic motion planning algorithm.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Movelet: a self-actuated movable bracelet for positional haptic feedback on the user's forearm.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

Snapband: a flexible multi-location touch input band.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

Presenting a Deep Motion Blending Approach for Simulating Natural Reach Motions.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

Introducing a Modular Concept for Exchanging Character Animation Approaches.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

A Probabilistic Motion Planning Algorithm for Realistic Walk Path Simulation.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

WatchVR: Exploring the Usage of a Smartwatch for Interaction in Mobile Virtual Reality.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Designing a Guardian Angel: Giving an Automated Vehicle the Possibility to Override its Driver.
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

How to Design Valid Simulator Studies for Investigating User Experience in Automated Driving: Review and Hands-On Considerations.
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Interaction with Adaptive and Ubiquitous User Interfaces.
Proceedings of the Companion Technology - A Paradigm Shift in Human-Technology Interaction, 2017

Presenting a Holistic Framework for Scalable, Marker-less Motion Capturing: Skeletal Tracking Performance Analysis, Sensor Fusion Algorithms and Usage in Automotive Industry.
J. Virtual Real. Broadcast., 2017

Improving Input Accuracy on Smartphones for Persons who are Affected by Tremor using Motion Sensors.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

PocketThumb: a Wearable Dual-Sided Touch Interface for Cursor-based Control of Smart-Eyewear.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

The matrix has you: realizing slow motion in full-body virtual reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

inScent: a wearable olfactory display as an amplification for mobile notifications.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

The effects of mobility, encumbrance, and (non-)dominant hand on interaction with smartwatches.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Demonstration of inScent: a wearable olfactory display as an amplification for mobile notifications.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Demonstration of PocketThumb: a wearable dual-sided touch interface for cursor-based control of smart-eyewear.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

The Impact of Assistive Technology on Communication Quality Between Deaf and Hearing Individuals.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

VaiR: Simulating 3D Airflows in Virtual Reality.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

CarVR: Enabling In-Car Virtual Reality Entertainment.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

FaceDisplay: Enabling Multi-User Interaction for Mobile Virtual Reality.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

CanTouchThis: Examining the Effect of Physical Contact in a Mobile Multiplayer Game.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Challenges for Creating Driver Overriding Mechanisms.
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

2016
How Companion-Technology can Enhance a Multi-Screen Television Experience: A Test Bed for Adaptive Multimodal Interaction in Domestic Environments.
Künstliche Intell., 2016

GyroVR: Simulating Inertia in Virtual Reality using Head Worn Flywheels.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Who Has the Force?: Solving Conflicts for Multi User Mid-Air Gestures for TVs.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2016

Reducing in-vehicle interaction complexity: gaze-based mapping of a rotary knob to multiple interfaces.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

CircularSelection: optimizing list selection for smartwatches.
Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Towards improving touchscreen input speed and accuracy on smartphones for tremor affected persons.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

A demonstration of SwiVRChair: a motorized swivel chair to nudge users' orientation for 360 degree storytelling in virtual reality.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

EyeVR: low-cost VR eye-based interaction.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

FusionKit: a generic toolkit for skeleton, marker and rigid-body tracking.
Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2016

SwiVRChair: A Motorized Swivel Chair to Nudge Users' Orientation for 360 Degree Storytelling in Virtual Reality.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

FaceTouch: Touch Interaction for Mobile Virtual Reality.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Unconstrained Pedestrian Navigation based on Vibro-tactile Feedback around the Wristband of a Smartwatch.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Carvatar: Increasing Trust in Highly-Automated Driving Through Social Cues.
Proceedings of the Adjunct Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

2015
ColorSnakes: Using Colored Decoys to Secure Authentication in Sensitive Contexts.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Better Than You Think: Head Gestures for Mid Air Input.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

UbiBeam: Exploring the Interaction Space for Home Deployed Projector-Camera Systems.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

OctiCam: An immersive and mobile video communication device for parents and children.
Proceedings of the 1st International Symposium on Companion-Technology (ISCT 2015), 2015

Glass Unlock: Enhancing Security of Smartphone Unlocking through Leveraging a Private Near-eye Display.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Belt: An Unobtrusive Touch Input Device for Head-worn Displays.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
From the private into the public: privacy-respecting mobile interaction techniques for sharing data on surfaces.
Pers. Ubiquitous Comput., 2014

Projizierte tischbasierte Benutzungsschnittstellen.
Inform. Spektrum, 2014

Hover Pad: interacting with autonomous and self-actuated displays in space.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

P.I.A.N.O.: Faster Piano Learning with Interactive Projection.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Using Scalable, Interactive Floor Projection for Production Planning Scenario.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

UbiBeam: An Interactive Projector-Camera System for Domestic Deployment.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D).
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Broken display = broken interface': the impact of display damage on smartphone interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Mobile human-computer interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Special Section on mobile interaction with the real world.
Pervasive Mob. Comput., 2013

Penbook: bringing pen+paper interaction to a tablet device to facilitate paper-based workflows in the hospital domain.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Technical framework supporting a cross-device drag-and-drop technique.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

A cross-device drag-and-drop technique.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

MobiZone: personalized interaction with multiple items on interactive surfaces.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

MoCoShoP: Supporting Mobile and Collaborative Shopping and Planning of Interiors.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Extending Mobile Interfaces with External Screens.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Adding Vibrotactile Feedback to Large Interactive Surfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

PointerPhone: Using Mobile Phones for Direct Pointing Interactions with Remote Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

P.I.A.N.O.: enhancing instrument learning via interactive projected augmentation.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Experiencing interactivity in public spaces (eips).
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Touchbugs: actuated tangibles on multi-touch tables.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Theme issue on personal projection.
Pers. Ubiquitous Comput., 2012

Personal Projectors for Pervasive Computing.
IEEE Pervasive Comput., 2012

Pico projectors: firefly or bright future?
Interactions, 2012

Investigating mid-air pointing interaction for projector phones.
Proceedings of the Interactive Tabletops and Surfaces, 2012

MobiSurf: improving co-located collaboration through integrating mobile devices and interactive surfaces.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Don't queue up!: user attitudes towards mobile interactions with public terminals.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

MobIES: extending mobile interfaces using external screens.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Wall Play: a novel wall/floor interaction concept for mobile projected gaming.
Proceedings of the Mobile HCI '12, 2012

Improving Cyclists Training with Tactile Feedback on Feet.
Proceedings of the Haptic and Audio Interaction Design - 7th International Conference, 2012

Observational and experimental investigation of typing behaviour using virtual keyboards for mobile devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

PermissionWatcher: Creating User Awareness of Application Permissions in Mobile Systems.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

A cross-device interaction style for mobiles and surfaces.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
NaviRadar: a novel tactile information display for pedestrian navigation.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Interactive phone call: synchronous remote collaboration and projected interactive surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

MultiKit: a user interface toolkit for multi-tag applications.
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia, 2011

Real world responses to interactive gesture based public displays.
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia, 2011

Mobidev: a tool for creating apps on mobile phones.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

100, 000, 000 taps: analysis and improvement of touch performance in the large.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Mystate: sharing social and contextual information through touch interactions with tagged objects.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Mobile and personal projection (MP<sup>2</sup>).
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
View and Share: Exploring Co-Present Viewing and Sharing of Pictures using Personal Projection.
Int. J. Mob. Hum. Comput. Interact., 2010

PhoneTouch: a technique for direct phone interaction on surfaces.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

Investigating selection and reading performance on a mobile phone while walking.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

An explorative comparison of magic lens and personal projection for interacting with smart objects.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Mobile interaction with static and dynamic NFC-based displays.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

MyState: using NFC to share social and contextual information in a quick and personalized way.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

Throw your photos: an intuitive approach for sharing between mobile phones and interactive tables.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

2009
Supporting device discovery and spontaneous interaction with spatial references.
Pers. Ubiquitous Comput., 2009

Perci: Pervasive Service Interaction with the Internet of Things.
IEEE Internet Comput., 2009

Mobile Interaction with the Real World.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Two NFC interaction techniques for quickly exchanging pictures between a mobile phone and a computer.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Touch & connect and touch & select: interacting with a computer by touching it with a mobile phone.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Using handheld devices for mobile interaction with displays in home environments.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

View & share: supporting co-present viewing and sharing of media using personal projection.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

NFC-Based Mobile Interactions with Direct-View Displays.
Proceedings of the Human-Computer Interaction, 2009

Design, implementation and evaluation of a novel public display for pedestrian navigation: the rotating compass.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Services surround you.
Vis. Comput., 2008

Automatic form filling on mobile devices.
Pervasive Mob. Comput., 2008

Bringing Semantic Services to Real-World Objects.
Int. J. Semantic Web Inf. Syst., 2008

Physical-virtual linkage with contextual bookmarks.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Workshop on Mobile Interaction with the Real World.
Proceedings of the Mobile Interaction with the Real World 2008, 2008

Mobile interaction with the real world.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Touch & Interact: touch-based interaction with a tourist application.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Touch & interact: touch-based interaction of mobile phones with displays.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Projector phone: a study of using mobile phones with integrated projector for interaction with maps.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

View & Share: A Collaborative Media Viewing and Sharing Framework using a Projector Phone.
Proceedings of the Mobile Interaction with the Real World 2008, 2008

Evaluation of picture browsing using a projector phone.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Picture browsing and map interaction using a projector phone.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Usage of spatial information for selection of co-located devices.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Collect&Drop: A Technique for Multi-Tag Interaction with Real World Objects and Information.
Proceedings of the Ambient Intelligence, European Conference, 2008

2007
Supporting Mobile Service Usage through Physical Mobile Interaction.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2007), 2007

Physical mobile interaction with dynamic physical object.
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007

Mobile interaction with web services through associated real world objects.
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007

Mobile Interaction with the Real World: An Evaluation and Comparison of Physical Mobile Interaction Techniques.
Proceedings of the Ambient Intelligence, European Conference, 2007

2006
Supporting Mobile Service Interaction through Semantic Service Description Annotation and Automatic Interface Generation.
Proceedings of the Semantic Desktop and Social Semantic Collaboration Workshop ( SemDesk 2006 ) located at the 5th International Semantic Web Conference ISWC 2006, 2006

Mobile phones as tool to increase communication and location awareness of users.
Proceedings of the 3rd international conference on Mobile technology, 2006

Mobile interaction with the real world.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

Visualization of uncertainty in context aware mobile applications.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

An Experimental Comparison of Physical Mobile Interaction Techniques: Touching, Pointing and Scanning.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

Utilizing mobile phones as ambient information displays.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
The physical user interface profile (PUIP): modelling mobile interactions with the real world.
Proceedings of the Task Models and Diagrams for User Interface Design: Proceedings of the Forth International Workshop on Task Models and Diagrams for User Interface Design, 2005

Analysis of Built-in Mobile Phone Sensors for Supporting Interactions with the Real World.
Proceedings of the Pervasive Mobile Interaction Devices (PERMID 2005) - Mobile Devices as Pervasive User Interfaces and Interaction Devices, 2005

Development of interactive applications for mobile devices.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

The rotating compass: a novel interaction technique for mobile navigation.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Physical Posters as Gateways to Context-Aware Services for Mobile Devices.
Proceedings of the 6th IEEE Workshop on Mobile Computing Systems and Applications (WMCSA 2004), 2004

Context for Simplicity: A Basis for Context-aware Systems Based on the 3GPP Generic User Profile.
Proceedings of the International Conference on Computational Intelligence, 2004

2003
Behavior3D: an XML-based framework for 3D graphics behavior.
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003


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