Evgeny Stemasov

Orcid: 0000-0002-3748-6441

According to our database1, Evgeny Stemasov authored at least 21 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2024
pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication.
CoRR, 2024

DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology.
CoRR, 2024

2023
BrickStARt: Enabling In-situ Design and Tangible Exploration for Personal Fabrication using Mixed Reality.
Proc. ACM Hum. Comput. Interact., 2023

Immersive Sampling: Exploring Sampling for Future Creative Practices in Media-Rich, Immersive Spaces.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
The Road to Ubiquitous Personal Fabrication: Modeling-Free Instead of Increasingly Simple.
IEEE Pervasive Comput., 2021

Enabling Ubiquitous Personal Fabrication by Deconstructing Established Notions of Artifact Modeling.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

2020
Mix&Match: Towards Omitting Modelling Through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality.
CoRR, 2020

ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Mix&Match: Towards Omitting Modelling Through In-situ Remixing of Model Repository Artifacts in Mixed Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

SpotlessMind: A Design Probe for Eliciting Attitudes towards Sharing Neurofeedback.
Proceedings of the Augmented Humans International Conference, 2020

Interactive Auditory Mediated Reality: Towards User-defined Personal Soundscapes.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2018
A Demonstration of FaceDisplay: Asymetric Multi-User Interaction for Mobile VR.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality Between HMD and Non-HMD Users.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Augmenting Human Hearing Through Interactive Auditory Mediated Reality.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Can't You Hear Me?: Investigating Personal Soundscape Curation.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Movelet: a self-actuated movable bracelet for positional haptic feedback on the user's forearm.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
FaceDisplay: Enabling Multi-User Interaction for Mobile Virtual Reality.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017


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