Djalma Lúcio

According to our database1, Djalma Lúcio authored at least 10 papers between 2010 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2021
SGAT: Semantic Graph Attention for 3D human pose estimation.
Proceedings of the 34th SIBGRAPI Conference on Graphics, Patterns and Images, 2021

2020
A lightweight 2D Pose Machine with attention enhancement.
Proceedings of the 33rd SIBGRAPI Conference on Graphics, Patterns and Images, 2020

An End-to-end Framework for 3D Capture and Human Digitization with a Single RGB Camera.
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020

2019
Tensorpose: Real-time pose estimation for interactive applications.
Comput. Graph., 2019

2018
Hough Transform for real-time plane detection in depth images.
Pattern Recognit. Lett., 2018

VR Kino+Theatre: From the Ancient Greeks Into the Future of Media.
Proceedings of the Poster Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2018

Live Probabilistic Editing for Virtual Cinematography.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

2014
Landscape specification resizing.
Proceedings of the XL Latin American Computing Conference, 2014

2012
Kinect and RGBD Images: Challenges and Applications.
Proceedings of the 25th SIBGRAPI Conference on Graphics, Patterns and Images - Tutorials, 2012

2010
Reactoon: Storytelling in a Tangible Environment.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010


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