Adrien Peytavie

Orcid: 0000-0002-6994-9164

According to our database1, Adrien Peytavie authored at least 41 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Authoring Terrains with Spatialised Style.
Comput. Graph. Forum, October, 2023

Interactive Authoring of Terrain using Diffusion Models.
Comput. Graph. Forum, October, 2023

Forming Terrains by Glacial Erosion.
ACM Trans. Graph., August, 2023

StyleDEM: a Versatile Model for Authoring Terrains.
CoRR, 2023

2022
PTRM: Perceived Terrain Realism Metric.
ACM Trans. Appl. Percept., 2022

Gradient Terrain Authoring.
Comput. Graph. Forum, 2022

2021
Synthesizing Geologically Coherent Cave Networks.
Comput. Graph. Forum, 2021

2020
Modeling rocky scenery using implicit blocks.
Vis. Comput., 2020

Real-time hyper-amplification of planets.
Vis. Comput., 2020

Data-driven authoring of large-scale ecosystems.
ACM Trans. Graph., 2020

Simulation, modeling and authoring of glaciers.
ACM Trans. Graph., 2020

Visualisation and personalisation of multi-representations city models.
Int. J. Digit. Earth, 2020

Segment Tracing Using Local Lipschitz Bounds.
Comput. Graph. Forum, 2020

2019
A Psychophysical Evaluation of Texture Compression Masking Effects.
IEEE Trans. Vis. Comput. Graph., 2019

Terrain Amplification with Implicit 3D Features.
ACM Trans. Graph., 2019

Orometry-based terrain analysis and synthesis.
ACM Trans. Graph., 2019

PTRM: Perceived Terrain Realism Metrics.
CoRR, 2019

Procedural Riverscapes.
Comput. Graph. Forum, 2019

Desertscape Simulation.
Comput. Graph. Forum, 2019

A Review of Digital Terrain Modeling.
Comput. Graph. Forum, 2019

Procedural Tectonic Planets.
Comput. Graph. Forum, 2019

2017
Coherent multi-layer landscape synthesis.
Vis. Comput., 2017

Interactive example-based terrain authoring with conditional generative adversarial networks.
ACM Trans. Graph., 2017

Authoring landscapes by combining ecosystem and terrain erosion simulation.
ACM Trans. Graph., 2017

2016
Efficient modeling of entangled details for natural scenes.
Comput. Graph. Forum, 2016

Sparse representation of terrains for procedural modeling.
Comput. Graph. Forum, 2016

Environmental Objects for Authoring Procedural Scenes.
Comput. Graph. Forum, 2016

Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion.
Comput. Graph. Forum, 2016

2015
Terrain Modelling from Feature Primitives.
Comput. Graph. Forum, 2015

Urban data visualisation in a web browser.
Proceedings of the 20th International Conference on 3D Web Technology, 2015

Patch-based Terrain Synthesis.
Proceedings of the GRAPP 2015, 2015

2014
Landscape specification resizing.
Proceedings of the XL Latin American Computing Conference, 2014

2013
Terrain generation using procedural models based on hydrology.
ACM Trans. Graph., 2013

2012
Procedural generation of villages on arbitrary terrains.
Vis. Comput., 2012

2011
Authoring Hierarchical Road Networks.
Comput. Graph. Forum, 2011

2010
Génération procédurale de Monde. (Procedural generation of world).
PhD thesis, 2010

A Grasping Hand, Made of Small Stones.
Comput. Graph. Forum, 2010

Feature based terrain generation using diffusion equation.
Comput. Graph. Forum, 2010

Procedural Generation of Roads.
Comput. Graph. Forum, 2010

2009
Procedural Generation of Rock Piles using Aperiodic Tiling.
Comput. Graph. Forum, 2009

Arches: a Framework for Modeling Complex Terrains.
Comput. Graph. Forum, 2009


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