Eric Guérin

Orcid: 0000-0002-2189-2728

According to our database1, Eric Guérin authored at least 46 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Real-time Terrain Enhancement with Controlled Procedural Patterns.
Comput. Graph. Forum, February, 2024

2023
Authoring and Simulating Meandering Rivers.
ACM Trans. Graph., December, 2023

Large-scale Terrain Authoring through Interactive Erosion Simulation.
ACM Trans. Graph., October, 2023

Authoring Terrains with Spatialised Style.
Comput. Graph. Forum, October, 2023

Interactive Authoring of Terrain using Diffusion Models.
Comput. Graph. Forum, October, 2023

Forming Terrains by Glacial Erosion.
ACM Trans. Graph., August, 2023

StyleDEM: a Versatile Model for Authoring Terrains.
CoRR, 2023

2022
PTRM: Perceived Terrain Realism Metric.
ACM Trans. Appl. Percept., 2022

Gradient Terrain Authoring.
Comput. Graph. Forum, 2022

2021
Satellite Image Semantic Segmentation.
CoRR, 2021

Synthesizing Geologically Coherent Cave Networks.
Comput. Graph. Forum, 2021

2020
Modeling rocky scenery using implicit blocks.
Vis. Comput., 2020

Real-time hyper-amplification of planets.
Vis. Comput., 2020

Data-driven authoring of large-scale ecosystems.
ACM Trans. Graph., 2020

Simulation, modeling and authoring of glaciers.
ACM Trans. Graph., 2020

Segment Tracing Using Local Lipschitz Bounds.
Comput. Graph. Forum, 2020

2019
Terrain Amplification with Implicit 3D Features.
ACM Trans. Graph., 2019

Orometry-based terrain analysis and synthesis.
ACM Trans. Graph., 2019

PTRM: Perceived Terrain Realism Metrics.
CoRR, 2019

Procedural Riverscapes.
Comput. Graph. Forum, 2019

Desertscape Simulation.
Comput. Graph. Forum, 2019

A Review of Digital Terrain Modeling.
Comput. Graph. Forum, 2019

Procedural Tectonic Planets.
Comput. Graph. Forum, 2019

Dendry: a procedural model for dendritic patterns.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2019

2018
Procedural Cloudscapes.
Comput. Graph. Forum, 2018

2017
Coherent multi-layer landscape synthesis.
Vis. Comput., 2017

Interactive example-based terrain authoring with conditional generative adversarial networks.
ACM Trans. Graph., 2017

Authoring landscapes by combining ecosystem and terrain erosion simulation.
ACM Trans. Graph., 2017

Modélisation de terrains virtuels. (Virtual land modeling).
, 2017

2016
Efficient modeling of entangled details for natural scenes.
Comput. Graph. Forum, 2016

Sparse representation of terrains for procedural modeling.
Comput. Graph. Forum, 2016

Environmental Objects for Authoring Procedural Scenes.
Comput. Graph. Forum, 2016

Large Scale Terrain Generation from Tectonic Uplift and Fluvial Erosion.
Comput. Graph. Forum, 2016

2015
Terrain Modelling from Feature Primitives.
Comput. Graph. Forum, 2015

Patch-based Terrain Synthesis.
Proceedings of the GRAPP 2015, 2015

2014
Landscape specification resizing.
Proceedings of the XL Latin American Computing Conference, 2014

2013
Terrain generation using procedural models based on hydrology.
ACM Trans. Graph., 2013

2011
Authoring Hierarchical Road Networks.
Comput. Graph. Forum, 2011

2010
Heat Transfer Simulation for Modeling Realistic Winter Sceneries.
Comput. Graph. Forum, 2010

Feature based terrain generation using diffusion equation.
Comput. Graph. Forum, 2010

Procedural Generation of Roads.
Comput. Graph. Forum, 2010

Component-based model synthesis for low polygonal models.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

2002
Approximation fractale de courbes et de surfaces. (Fractal approximation of curves and surfaces).
PhD thesis, 2002

Design and Reconstruction of Fractal Surfaces.
Proceedings of the International Conference on Information Visualisation, 2002

2001
Fractal approximation of surfaces based on projected IFS attractors.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

2000
Fractal Coding of Shapes Based on a Projected IFS Model.
Proceedings of the 2000 International Conference on Image Processing, 2000


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