Donghee Yvette Wohn

Orcid: 0000-0001-5583-4430

According to our database1, Donghee Yvette Wohn authored at least 107 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
PACMHCI V8, GROUP, January 2024 Editorial.
Proc. ACM Hum. Comput. Interact., 2024

Content Moderation Justice and Fairness on Social Media: Comparisons Across Different Contexts and Platforms.
CoRR, 2024

2023
Beyond fans: The relational labor and communication practices of creators on Patreon.
New Media Soc., October, 2023

Hate Raids on Twitch: Understanding Real-Time Human-Bot Coordinated Attacks in Live Streaming Communities.
Proc. ACM Hum. Comput. Interact., 2023

User engagement behaviors: Exploring predictors of ARMY's active and passive media usage behaviors using social cognitive theory.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Workshop at CHI 2023.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Ignoring As a Moderation Strategy for Volunteer Moderators on Twitch.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Understanding Moderators' Conflict and Conflict Management Strategies with Streamers in Live Streaming Communities.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Twitch Users' Motivations and Practices During Community Mental Health Discussions.
Proc. ACM Hum. Comput. Interact., 2022

Pay to Win or Pay to Cheat: How Players of Competitive Online Games Perceive Fairness of In-Game Purchases.
Proc. ACM Hum. Comput. Interact., 2022

Awe Versus Aww: The Effectiveness of Two Kinds of Positive Emotional Stimulation on Stress Reduction for Online Content Moderators.
Proc. ACM Hum. Comput. Interact., 2022

Understanding and identifying the use of emotes in toxic chat on Twitch.
Online Soc. Networks Media, 2022

The Metaverse: A Systematic Literature Review to Map Scholarly Definitions.
Proceedings of the Companion Computer Supported Cooperative Work and Social Computing, 2022

Social Support in Digital Patronage: OnlyFans Adult Content Creators as an Online Community.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Coordination and Collaboration: How do Volunteer Moderators Work as a Team in Live Streaming Communities?
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Social Presence in Virtual Event Spaces.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
The Interplay of Financial Exchanges and Offline Interpersonal Relationships through Digital Peer-to-Peer Payments.
Telematics Informatics, 2021

After Violation But Before Sanction: Understanding Volunteer Moderators' Profiling Processes Toward Violators in Live Streaming Communities.
Proc. ACM Hum. Comput. Interact., 2021

Urban green space and happiness in developed countries.
EPJ Data Sci., 2021

Understanding Working from Home Practical Changes and Adaptations During the COVID-19 Pandemic.
CoRR, 2021

Conceptualizing Visual Analytic Interventions for Content Moderation.
Proceedings of the 2021 IEEE Visualization Conference, 2021

Harassment Experiences of Women and LGBTQ Live Streamers and How They Handled Negativity.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

Moderation Visibility: Mapping the Strategies of Volunteer Moderators in Live Streaming Micro Communities.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

Understanding Rules in Live Streaming Micro Communities on Twitch.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

The Many Facets of Me: Multiple Account Management on Reddit.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

User Opinions on Effective Strategies Against Social Media Toxicity.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Dot's World: An Emotional Development Support Platform for Children.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
"Talking without a Voice": Understanding Non-verbal Communication in Social Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2020

Spontaneous, Yet Studious: Esports Commentators' Live Performance and Self-Presentation Practices.
Proc. ACM Hum. Comput. Interact., 2020

Programming Learners' Perceptions of Interactive Computer Tutors and Human Teachers.
Int. J. Emerg. Technol. Learn., 2020

Live Streaming, Playing, and Money Spending Behaviors in eSports.
Games Cult., 2020

Assessing the cognitive and communicative properties of Facebook Reactions and Likes as lightweight feedback cues.
First Monday, 2020

Streaming your Identity: Navigating the Presentation of Gender and Sexuality through Live Streaming.
Comput. Support. Cooperative Work., 2020

A Room With a "Fake" View: Installing Digital Windows in Windowless Offices.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

Audience Management Practices of Live Streamers on Twitch.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

The Effect of Tracking and Reflecting on Study Habits on Study Behavior and Grades.
Proceedings of the IEEE International Symposium on Technology and Society, 2020

Categorizing Online Harassment Interventions.
Proceedings of the IEEE International Symposium on Technology and Society, 2020

Gender and Genre Differences in Multiplayer Gaming Motivations.
Proceedings of the HCI in Games, 2020

Digital Patronage Platforms.
Proceedings of the Companion Publication of the 2020 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2020

Power in Skin: The Interplay of Self-Presentation, Tactical Play, and Spending in Fortnite.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

How a Live Streamer's Choice in Played Game Affects Mental Health Conversations.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Green Space and Happiness of Developed Countries.
Proceedings of the 2020 IEEE International Conference on Big Data and Smart Computing, 2020

2019
Motivations and habits of micro-news consumption on mobile social media.
Telematics Informatics, 2019

Making the city my own: uses and practices of mobile location technologies for exploration of a new city.
Pers. Ubiquitous Comput., 2019

Editors' Welcome.
Proc. ACM Hum. Comput. Interact., 2019

Individual and Collaborative Behaviors of Rideshare Drivers in Protecting their Safety.
Proc. ACM Hum. Comput. Interact., 2019

Categorizing Live Streaming Moderation Tools: An Analysis of Twitch.
Int. J. Interact. Commun. Syst. Technol., 2019

Understanding eSports Team Formation and Coordination.
Comput. Support. Cooperative Work., 2019

Understanding Facebook news post comment reading and reacting behavior through political extremism and cultural orientation.
Comput. Hum. Behav., 2019

Understanding Safety Concerns and Protection Behaviors of Rideshare Drivers.
Proceedings of the 2019 on Computers and People Research Conference, 2019

Live Streaming Commerce: Uses and Gratifications Approach to Understanding Consumers' Motivations.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Volunteer Work: Mapping the Future of Moderation Research.
Proceedings of the Companion Publication of the 2019 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2019

What are Effective Strategies of Handling Harassment on Twitch?: Users' Perspectives.
Proceedings of the Companion Publication of the 2019 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2019

Comparison of Learning Programming Between Interactive Computer Tutors and Human Teachers.
Proceedings of the ACM Conference on Global Computing Education, 2019

Understanding Digital Patronage: Why Do People Subscribe to Streamers on Twitch?
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Charity Streaming: Why Charity Organizations Use Live Streams for Fundraising.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Who Purchases and Why?: Explaining Motivations for In-game Purchasing in the Online Survival Game Fortnite.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Volunteer Moderators in Twitch Micro Communities: How They Get Involved, the Roles They Play, and the Emotional Labor They Experience.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Self-Efficacy Versus Expertise.
Proceedings of the Encyclopedia of Social Network Analysis and Mining, 2nd Edition, 2018

All the news that you don't like: Cross-cutting exposure and political participation in the age of social media.
Comput. Hum. Behav., 2018

Utilitarian and Hedonic Motivations for Live Streaming Shopping.
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018

Psychological Wellbeing as an Explanation of User Engagement in the Lifecycle of Online Community Participation.
Proceedings of the 2018 ACM Conference on Supporting Groupwork, 2018

A Hot Bot: Testing Effect of Temperature on Feelings of Closeness When Interacting With a Chatbot.
Proceedings of the 2018 ACM Conference on Supporting Groupwork, 2018

Screen-viewing Practices in Social Virtual Reality.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

How Users Choose a Face Lens on Snapchat.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

Explaining Viewers' Emotional, Instrumental, and Financial Support Provision for Live Streamers.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Time for Break: Understanding Information Workers' Sedentary Behavior Through a Break Prompting System.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Designing a Social Support System for College Adjustment and Social Support.
Proceedings of the Eleventh International Conference on Web and Social Media, 2017

A Game of Research: Information Management and Decision-making in Daily Fantasy Sports.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Social Support in eSports: Building Emotional and Esteem Support from Instrumental Support Interactions in a Highly Competitive Environment.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

Face to Face Matters: Communication Modality, Perceived Social Support, and Psychological Wellbeing.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

How to Handle Online Risks?: Discussing Content Curation and Moderation in Social Media.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

eSports as An Emerging Research Context at CHI: Diverse Perspectives on Definitions.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
From Faux-Social to Pro-Social: The Mediating Role of Copresence in Developing Expectations of Social Support in a Game.
Presence Teleoperators Virtual Environ., 2016

Reactions to other-generated face threats on Facebook and their relational consequences.
Comput. Hum. Behav., 2016

👍 as social support: Relational closeness, automaticity, and interpreting social support from paralinguistic digital affordances in social media.
Comput. Hum. Behav., 2016

Without a map: College access and the online practices of youth from low-income communities.
Comput. Educ., 2016

How Affective Is a "Like"?: The Effect of Paralinguistic Digital Affordances on Perceived Social Support.
Cyberpsychology Behav. Soc. Netw., 2016

Designing Paralinguistic Digital Affordances for Social Support.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

2015
Social Contributors and Consequences of Habitual and Compulsive Game Play.
Int. J. Technol. Hum. Interact., 2015

Are there generational differences?: social media use and perceived shared reality.
Proceedings of the 2015 International Conference on Social Media & Society, 2015

From Ambient to Adaptation: Interpersonal Attention Management Among Young Adults.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Factors Related to Privacy Concerns and Protection Behaviors Regarding Behavioral Advertising.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Understanding Perceived Social Support through Communication Time, Frequency, and Media Multiplexity.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Self-Efficacy vs. Expertise.
Encyclopedia of Social Network Analysis and Mining, 2014

Social media and college access.
Interactions, 2014

Effects of loneliness and differential usage of Facebook on college adjustment of first-year students.
Comput. Educ., 2014

Actual friends matter: An internet skills perspective on teens' informal academic collaboration on Facebook.
Comput. Educ., 2014

Crystallization: how social media facilitates social construction of reality.
Proceedings of the Computer Supported Cooperative Work, 2014

Spending real money: purchasing patterns of virtual goods in an online social game.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Players of facebook games and how they play.
Entertain. Comput., 2013

A virtual "Room" with a cue: Detecting personality through spatial customization in a city simulation game.
Comput. Hum. Behav., 2013

The role of social media in shaping first-generation high school students' college aspirations: A social capital lens.
Comput. Educ., 2013

2012
Online Reviews, Helpfulness Ratings, and Consumer Attitudes: An Extension of Congruity Theory to Multiple Sources in Web 2.0.
J. Comput. Mediat. Commun., 2012

Are there cultural differences in how we play? Examining cultural effects on playing social network games.
Comput. Hum. Behav., 2012

Virtual item purchasing patterns in a social game: differences between high and low spenders.
Proceedings of the iConference 2012, Toronto, Ontario, Canada, February 7-10, 2012, 2012

Predicting length of membership in online community "everything2" using feedback.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012

Habit as an explanation of participation in an online peer-production community.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Sustainability of a college social network site: role of autonomy, engagement, and relatedness.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

A quantitative explanation of governance in an online peer-production community.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Tweeting about TV: Sharing television viewing experiences via social media message streams.
First Monday, 2011

Student use of Facebook for organizing collaborative classroom activities.
Int. J. Comput. Support. Collab. Learn., 2011

Facebook as a toolkit: A uses and gratification approach to unbundling feature use.
Comput. Hum. Behav., 2011

Coordinating the ordinary: social information uses of Facebook by adults.
Proceedings of the iConference 2011, 2011

The "S" in Social Network Games: Initiating, Maintaining, and Enhancing Relationships.
Proceedings of the 44th Hawaii International International Conference on Systems Science (HICSS-44 2011), 2011

2010
Building common ground and reciprocity through social network games.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Social network games: exploring audience traits.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010


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