Michael Jongseon Lee

Orcid: 0000-0001-7967-4101

According to our database1, Michael Jongseon Lee authored at least 33 papers between 2009 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2021
Travel Kinematics in Virtual Reality Increases Learning Efficiency.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2021

2020
Identifying Personas in Online Shopping Communities.
Multimodal Technol. Interact., 2020

Learning and education in HCI: a reflection on the SIG at CHI 2019.
Interactions, 2020

Programming Learners' Perceptions of Interactive Computer Tutors and Human Teachers.
Int. J. Emerg. Technol. Learn., 2020

Learners' Perspectives on Learning Programming from Interactive Computer Tutors in a MOOC.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2020

The Effect of Tracking and Reflecting on Study Habits on Study Behavior and Grades.
Proceedings of the IEEE International Symposium on Technology and Society, 2020

2019
Personalizing VR Educational Tools for English Language Learners.
Proceedings of the Joint Proceedings of the ACM IUI 2019 Workshops co-located with the 24th ACM Conference on Intelligent User Interfaces (ACM IUI 2019), 2019

Tamagotchi++: A Serious, Personalized Game to Encourage Healthy Behavior.
Proceedings of the Joint Proceedings of the ACM IUI 2019 Workshops co-located with the 24th ACM Conference on Intelligent User Interfaces (ACM IUI 2019), 2019

Exploring Differences in Minority Students' Attitudes towards Computing after a One-Day Coding Workshop.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

Comparison of Learning Programming Between Interactive Computer Tutors and Human Teachers.
Proceedings of the ACM Conference on Global Computing Education, 2019

CodeSport: Increasing Participation in Programming UsingCoding Tournaments as an Alternative to Hackathons.
Proceedings of the ACM Conference on Global Computing Education, 2019

Learning, Education, and HCI.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Encompassing English Language Learners in Virtual Reality.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

2017
General principles for a Generalized Idea Garden1-s2.0-S1045926X17300708-fx1Image 1.
J. Vis. Lang. Comput., 2017

Predicting abandonment in online coding tutorials.
Proceedings of the 2017 IEEE Symposium on Visual Languages and Human-Centric Computing, 2017

Personalizing Online Educational Tools.
Proceedings of the 2017 ACM Workshop on Theory-Informed User Modeling for Tailoring and Personalizing Interfaces, 2017

2015
A principled evaluation for a principled idea garden.
Proceedings of the 2015 IEEE Symposium on Visual Languages and Human-Centric Computing, 2015

Comparing the Effectiveness of Online Learning Approaches on CS1 Learning Outcomes.
Proceedings of the eleventh annual International Conference on International Computing Education Research, 2015

SIG: Gender-Inclusive Software: What We Know About Building It.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
A demonstration of gidget, a debugging game for computing education.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2014

Principles of a debugging-first puzzle game for computing education.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2014

Gidget: An online debugging game for learning and engagement in computing education.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2014

Challenging stereotypes and changing attitudes: the effect of a brief programming encounter on adults' attitudes toward programming.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

2013
In-game assessments increase novice programmers' engagement and level completion speed.
Proceedings of the International Computing Education Research Conference, 2013

How can a social debugging game effectively teach computer programming concepts?
Proceedings of the International Computing Education Research Conference, 2013

GitHub developers use rockstars to overcome overflow of news.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Investigating the role of purposeful goals on novices' engagement in a programming game.
Proceedings of the 2012 IEEE Symposium on Visual Languages and Human-Centric Computing, 2012

Social debugging game for learning & engagement.
Proceedings of the 2012 IEEE Symposium on Visual Languages and Human-Centric Computing, 2012

Representations of user feedback in an agile, collocated software team.
Proceedings of the 5th International Workshop on Co-operative and Human Aspects of Software Engineering, 2012

2011
A case study of post-deployment user feedback triage.
Proceedings of the 4th International Workshop on Cooperative and Human Aspects of Software Engineering, 2011

Personifying programming tool feedback improves novice programmers' learning.
Proceedings of the Seventh International Workshop on Computing Education Research, 2011

2009
Multimodal programming environment for kids: a "thought bubble" interface for the Pleo robotic character.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Children's storytelling and programming with robotic characters.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009


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