Eric Zhi-Feng Liu

Orcid: 0000-0001-7157-7809

According to our database1, Eric Zhi-Feng Liu authored at least 44 papers between 2001 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2021
Learning Chinese in a Role as News Broadcaster: Is This a Worth-Trying Teaching Method?
Int. J. Online Pedagog. Course Des., 2021

2020
Educational Board Game and Flashcard: Which one is better for learners at beginner level of Chinese language?
Int. J. Serious Games, 2020

2019
Integrating Educational Board Game in Chinese Learning Environment to Enhance Students' Learning Performance and Flow Experience.
Int. J. Online Pedagog. Course Des., 2019

2017
Developing and Validating a High School Version of the Robotics Motivated Strategies for Learning Questionnaire.
Int. J. Online Pedagog. Course Des., 2017

2016
Application of Facebook Platform Assists Taiwanese Students to Learn Vietnamese.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016

2015
Game-based creativity assessment system: the application of fuzzy theory.
Multim. Tools Appl., 2015

The Learning Satisfaction, Attitudes, and Grades of E-Tutees Receiving Online English Tutoring.
Int. J. Online Pedagog. Course Des., 2015

E-Tutor Perceptions towards the Star Rural Area E-Learning Project.
Int. J. Online Pedagog. Course Des., 2015

2013
Developing a New Computer Game Attitude Scale for Taiwanese Early Adolescents.
J. Educ. Technol. Soc., 2013

Game-Based Remedial Instruction in Mastery Learning for Upper-Primary School Students.
J. Educ. Technol. Soc., 2013

2012
Exploring parents' perceptions towards educational robots: Gender and socio-economic differences.
Br. J. Educ. Technol., 2012

Discussion Models in Seamless Online Learning Integrated Discussion (SOLID) Environment: Selection vs. Performance.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

The Effect of Reflective Strategies on Students' Problem Solving in Robotics Learning.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

A Development and Evaluation of Educational Board Game Design Course: An Example of Pre-service Teacher.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

Developing an Education Card Game for Science Learning in Primary Education.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
Discovering the Life Stories of Modern Hakka Mothers in a Classroom.
Int. J. Online Pedagog. Course Des., 2011

Investigating Adolescent Bloggers from the Perspective of Creative Subculture.
Int. J. Online Pedagog. Course Des., 2011

Hyperlink network analysis of the educational blog.
Br. J. Educ. Technol., 2011

Parents' perceptions of educational programmable bricks for kids.
Br. J. Educ. Technol., 2011

Use of peer feedback to enhance elementary students' writing through blogging.
Br. J. Educ. Technol., 2011

A Pilot Study of Taiwan Elementary School Students Learning Motivation and Strategies in Robotics Learning.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Using Game-Based Learning and Interactive Peer Assessment to Improve Career Goals and Objectives for College Students.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Using Web 2.0 Social Networking to Enhance Collaborative Learning in Preparing Graduation Events.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2010
Gender differences in usage, satisfaction, self-efficacy and performance of blogging.
Br. J. Educ. Technol., 2010

Early adolescents' perceptions of educational robots and learning of robotics.
Br. J. Educ. Technol., 2010

A Preliminary Outcome-Oriented Review of Game-Based Learning Research.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

Analysis of Seven Important Studies in Research of Joyful Learning and Society.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

2009
A Comparison between Drill-Based and Game-Based Typing Software.
Trans. Edutainment, 2009

Developing evaluative indicators for educational computer games.
Br. J. Educ. Technol., 2009

A Case Analysis of Creative Spiral Instruction Model and Students' Creative Problem Solving Performance in a LEGO<sup>®</sup> Robotics Course.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

Do Improve Typing Skill But No Significant Difference between Drill-Based and Game-Based Typing Software.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2008
Robotics Instruction Using Multimedia Instructional Material.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

ROBOKID: Let Children Construct Their Own Emotional Kids - Learning by Construction.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

2007
Relationship between peer feedback, cognitive and metacognitive strategies and achievement in networked peer assessment.
Br. J. Educ. Technol., 2007

Developing a personal and group-based learning portfolio system.
Br. J. Educ. Technol., 2007

2004
Networked Portfolio with Real Time Learning Monitoring System.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

2002
To Propose a Reviewer Dispatching Algorithm for Network Peer Assessment System.
Proceedings of the International Conference on Computers in Education, 2002

A Pilot Study of Students' Attitudes Toward and Desired System Requirements of Networks Peer Assessment System.
Proceedings of the International Conference on Computers in Education, 2002

2001
Web-based peer review: the learner as both adapter and reviewer.
IEEE Trans. Educ., 2001

Web based peer assessment: attitude and achievement.
IEEE Trans. Educ., 2001

Web-based peer assessment: feedback for students with various thinking-styles.
J. Comput. Assist. Learn., 2001

Design of a networked portfolio system.
Br. J. Educ. Technol., 2001

Experiencing NetPeas: Another Way of Learning.
Proceedings of the Web Intelligence: Research and Development, 2001

Using Networked Workshop System to Enhance Creative Design.
Proceedings of the Web Intelligence: Research and Development, 2001


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