Sunny S. J. Lin

Orcid: 0000-0002-3952-6996

According to our database1, Sunny S. J. Lin authored at least 42 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Recognizing, Fast and Slow: Complex Emotion Recognition With Facial Expression Detection and Remote Physiological Measurement.
IEEE Trans. Affect. Comput., 2023

When the school door closes, do teachers open a window? Using diary method to investigate teachers' online teaching practices and momentary experiences in crisis.
Comput. Educ., 2023

How Can We Set Up Eye Trackers in a Real Classroom? Using Mobile Eye Trackers to Record Learners' Visual Attention During Learning Statistical Graphs with Different Complex Levels.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023

2022
Developing a plugged-in class observation protocol in high-school blended STEM classes: Student engagement, teacher behaviors and student-teacher interaction patterns.
Comput. Educ., 2022

2019
Differences between EFL Beginners and Intermediate Level Readers When Reading Onscreen Narrative Text with Pictures: A Study of Eye Movements as a Guide to Personalization.
Int. J. Hum. Comput. Interact., 2019

Online gaming motive profiles in late adolescence and the related longitudinal development of stress, depression, and problematic internet use.
Comput. Educ., 2019

Building a Chinese Facial Expression Database for Automatically Detecting Academic Emotions to Support Instruction in Blended and Digital Learning Environments.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019

2018
The mediation effects of gaming motives between game involvement and problematic Internet use: Escapism, advancement and socializing.
Comput. Educ., 2018

Integrating eye trackers with handwriting tablets to discover difficulties of solving geometry problems.
Br. J. Educ. Technol., 2018

2016
Reading Subtitles and Taking Enotes While Learning Scientific Materials in a Multimedia Environment: Cognitive Load Perspectives on EFL Students.
J. Educ. Technol. Soc., 2016

The mediating effect of anti-phishing self-efficacy between college students' internet self-efficacy and anti-phishing behavior and gender difference.
Comput. Hum. Behav., 2016

A latent growth curve analysis of initial depression level and changing rate as predictors of problematic Internet use among college students.
Comput. Hum. Behav., 2016

2015
Effect of metacognitive strategies and verbal-imagery cognitive style on biology-based video search and learning performance.
Comput. Educ., 2015

2014
The Role of Group Interaction in Collective Efficacy and CSCL Performance.
J. Educ. Technol. Soc., 2014

Team knowledge with motivation in a successful MMORPG game team: A case study.
Comput. Educ., 2014

2013
The Design of Social Agents That Introduce Self-reflection in a Simulation Environment.
J. Educ. Technol. Soc., 2013

Effect of Reading Ability and Internet Experience on Keyword-based Image Search.
J. Educ. Technol. Soc., 2013

Cross-lagged relationships between problematic Internet use and lifestyle changes.
Comput. Hum. Behav., 2013

2009
Impacts of geographical knowledge, spatial ability and environmental cognition on image searches supported by GIS software.
Comput. Hum. Behav., 2009

2008
Beyond Sharing: Engaging Students in Cooperative and Competitive Active Learning.
J. Educ. Technol. Soc., 2008

Breaking concept boundaries to enhance creative potential: Using integrated concept maps for conceptual self-awareness.
Comput. Educ., 2008

The Effects of Digital Games on Undergraduate Players' Flow Experiences and Affect.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

2007
DIANA: A computer-supported heterogeneous grouping system for teachers to conduct successful small learning groups.
Comput. Hum. Behav., 2007

The effects of group composition of self-efficacy and collective efficacy on computer-supported collaborative learning.
Comput. Hum. Behav., 2007

The application of social cognitive theory to web-based learning through NetPorts.
Br. J. Educ. Technol., 2007

Relationship between peer feedback, cognitive and metacognitive strategies and achievement in networked peer assessment.
Br. J. Educ. Technol., 2007

2005
Using Agents and Simulation to Develop Adequate Thinking Styles.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

2003
Internet Addiction of Adolescents in Taiwan: An Interview Study.
Cyberpsychology Behav. Soc. Netw., 2003

2002
Sensation seeking and internet dependence of Taiwanese high school adolescents.
Comput. Hum. Behav., 2002

Developing science activities through a networked peer assessment system.
Comput. Educ., 2002

Designing a networked-sharing construction environment.
Br. J. Educ. Technol., 2002

To Propose a Reviewer Dispatching Algorithm for Network Peer Assessment System.
Proceedings of the International Conference on Computers in Education, 2002

A Pilot Study of Students' Attitudes Toward and Desired System Requirements of Networks Peer Assessment System.
Proceedings of the International Conference on Computers in Education, 2002

2001
Web-based peer review: the learner as both adapter and reviewer.
IEEE Trans. Educ., 2001

Web based peer assessment: attitude and achievement.
IEEE Trans. Educ., 2001

Students' use of web-based concept map testing and strategies for learning.
J. Comput. Assist. Learn., 2001

Web-based peer assessment: feedback for students with various thinking-styles.
J. Comput. Assist. Learn., 2001

Developing an Internet Attitude Scale for high school students.
Comput. Educ., 2001

Analysis of Attitudes Toward Computer Networks and Internet Addiction of Taiwanese Adolescents.
Cyberpsychology Behav. Soc. Netw., 2001

Design of a networked portfolio system.
Br. J. Educ. Technol., 2001

Experiencing NetPeas: Another Way of Learning.
Proceedings of the Web Intelligence: Research and Development, 2001

Using Networked Workshop System to Enhance Creative Design.
Proceedings of the Web Intelligence: Research and Development, 2001


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