Fabian Fischbach

According to our database1, Fabian Fischbach authored at least 7 papers between 2018 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays.
ACM Trans. Comput. Hum. Interact., 2022

2021
To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in Games.
Proc. ACM Hum. Comput. Interact., 2021

2020
ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

A Comparison of Explicit and Implicit Proactive Dialogue Strategies for Conversational Recommendation.
Proceedings of The 12th Language Resources and Evaluation Conference, 2020

The Social Engineer: An Immersive Virtual Reality Educational Game to Raise Social Engineering Awareness.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality Games.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2018
Emotion-based Dynamic Difficulty Adjustment Using Parameterized Difficulty and Self-Reports of Emotion.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018


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