Michael Rietzler

Orcid: 0000-0003-2599-8308

According to our database1, Michael Rietzler authored at least 31 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
'Eco Is Just Marketing': Unraveling Everyday Barriers to the Adoption of Energy-Saving Features in Major Home Appliances.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., March, 2024

2023
Come Fly With Me: Investigating the Effects of Path Visualizations in Automated Urban Air Mobility.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023

Balancing the Digital and the Physical: Discussing Push and Pull Factors for Digital Well-being.
CoRR, 2023

Up, Up and Away - Investigating Information Needs for Helicopter Pilots in future Urban Air Mobility.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
SpARklingPaper: Enhancing Common Pen- And Paper-Based Handwriting Training for Children by Digitally Augmenting Papers Using a Tablet Screen.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Keep it Short: A Comparison of Voice Assistants' Response Behavior.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in Games.
Proc. ACM Hum. Comput. Interact., 2021

Augmenting Teleportation in Virtual Reality With Discrete Rotation Angles.
CoRR, 2021

Questionnaires and Qualitative Feedback Methods to Measure User Experience in Mixed Reality.
CoRR, 2021

2020
Physical and virtual worlds: towards interaction in distinct realities.
PhD thesis, 2020

Telewalk: Towards Free and Endless Walking in Room-Scale Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Interactive Auditory Mediated Reality: Towards User-defined Personal Soundscapes.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Face/On: Multi-Modal Haptic Feedback for Head-Mounted Displays in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2019

Virtual Muscle Force: Communicating Kinesthetic Forces Through Pseudo-Haptic Feedback and Muscle Input.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

2018
Demo of the Matrix Has You: Realizing Slow Motion in Full-Body Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Augmenting Human Hearing Through Interactive Auditory Mediated Reality.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

A Demonstration of VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Exploring End User Programming Needs in Home Automation.
ACM Trans. Comput. Hum. Interact., 2017

Presenting a Holistic Framework for Scalable, Marker-less Motion Capturing: Skeletal Tracking Performance Analysis, Sensor Fusion Algorithms and Usage in Automotive Industry.
J. Virtual Real. Broadcast., 2017

The matrix has you: realizing slow motion in full-body virtual reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

VaiR: Simulating 3D Airflows in Virtual Reality.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
EyeVR: low-cost VR eye-based interaction.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

FusionKit: a generic toolkit for skeleton, marker and rigid-body tracking.
Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2016

2013
homeBLOX: making home automation usable.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

homeBLOX: introducing process-driven home automation.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013


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