Pascal Jansen

Orcid: 0000-0002-9335-5462

According to our database1, Pascal Jansen authored at least 13 papers between 2020 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
'Eco Is Just Marketing': Unraveling Everyday Barriers to the Adoption of Energy-Saving Features in Major Home Appliances.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., March, 2024

PedSUMO: Simulacra of Automated Vehicle-Pedestrian Interaction Using SUMO To Study Large-Scale Effects.
Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
How Much Home Office is Ideal? A Multi-Perspective Algorithm.
Proceedings of the 2nd Annual Meeting of the Symposium on Human-Computer Interaction for Work, 2023

AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

A Demonstration of AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies.
Proceedings of the Adjunct Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023

2022
Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays.
ACM Trans. Comput. Hum. Interact., 2022

A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature Review.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

2021
To Be or Not to Be Stuck, or Is It a Continuum?: A Systematic Literature Review on the Concept of Being Stuck in Games.
Proc. ACM Hum. Comput. Interact., 2021

SwiVR-Car-Seat: Exploring Vehicle Motion Effects on Interaction Quality in Virtual Reality Automated Driving Using a Motorized Swivel Seat.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

2020
ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

A Comparison of Explicit and Implicit Proactive Dialogue Strategies for Conversational Recommendation.
Proceedings of The 12th Language Resources and Evaluation Conference, 2020

The Social Engineer: An Immersive Virtual Reality Educational Game to Raise Social Engineering Awareness.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality Games.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020


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