Francisco J. Gutierrez

Orcid: 0000-0002-5285-8901

Affiliations:
  • University of Chile


According to our database1, Francisco J. Gutierrez authored at least 57 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Scratch-NB: A Scratch Extension for Introducing K-12 Learners to Supervised Machine Learning.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

2023
On the Impact of Grading on Teamwork Quality in a Software Engineering Capstone Course.
IEEE Access, 2023

Multi-Institutional Multi-National Studies of Parsons Problems.
Proceedings of the 2023 Working Group Reports on Innovation and Technology in Computer Science Education, 2023

Conducting Multi-Institutional Studies of Parsons Problems.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023

UbiComp4All: 1st International Symposium on Inclusive and Equitable Ubiquitous Computing.
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023

A Metamodel for Immersive Gaming Experiences in Virtual Reality.
Proceedings of the HCI in Games, 2023

Biofeedback-Controlled Video Games for Emotional Regulation.
Proceedings of the HCI in Games, 2023

2022
Supporting asymmetric interaction in the age of social media.
J. Ambient Intell. Humaniz. Comput., 2022

Analysis of notations for modeling user interaction scenarios in ubiquitous collaborative systems.
J. Ambient Intell. Humaniz. Comput., 2022

A Model for Infusing Computational Thinking Skills at Teacher Colleges in a Developing Country.
Proceedings of the WiPSCE '22: The 17th Workshop in Primary and Secondary Computing Education, Morschach, Switzerland, 31 October 2022, 2022

Dynamic Difficulty Adjustment of Video Games Using Biofeedback.
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence, 2022

Gesture Coding: Easing the Introduction to Block-Based Programming Languages with Motion Controls.
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence, 2022

Implicit Interaction Mechanisms in VR-Controlled Interactive Visual Novels.
Proceedings of the HCI in Games, 2022

2021
Making visible the invisible: understanding the nuances of computer-supported cooperative work on informal elderly caregiving in Southern Cone families.
Pers. Ubiquitous Comput., 2021

Design Guidelines for Socio-Domestic Systems Supporting Informal Elderly Caregiving.
CLEI Electron. J., 2021

Changing Teacher Perceptions about Computational Thinking in Grades 1-6, through a National Training Program.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Games.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

Social Computing and Collaborative Work in Latin America and Beyond.
Proceedings of the Companion Publication of the 2021 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2021

2020
Lessons Learned From Introducing Preteens in Parent-Led Homeschooling to Computational Thinking.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Hermes: A Digital Assistant for Coordinating Invisible Work in Family Elderly Caregiving Scenarios.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

2019
Assembling mass-market technology for the sake of wellbeing: a case study on the adoption of ambient intelligent systems by older adults living at home.
J. Ambient Intell. Humaniz. Comput., 2019

CSCW research @ Latin America.
Interactions, 2019

A Teacher Workshop for Introducing Computational Thinking in Rural and Vulnerable Environments.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

A grading schema for reinforcing teamwork quality in a capstone course.
Proceedings of the 41st International Conference on Software Engineering: Companion Proceedings, 2019

Academic viewpoints and concerns on CSCW education and training in Latin America.
Proceedings of the CLIHC '19: IX Latin American Conference on Human Computer Interaction, Panama City, Panama, September 30, 2019

2018
Enhancing the Student Learning Experience in Software Engineering Project Courses.
IEEE Trans. Educ., 2018

Architecting E-Coaching Systems: A First Step for Dealing with Their Intrinsic Design Complexity.
Computer, 2018

Seamlessly Mediation of Social Interaction Services Respecting Communication Preferences.
Proceedings of the 12th International Conference on Ubiquitous Computing and Ambient Intelligence, 2018

Coding or Hacking?: Exploring Inaccurate Views on Computing and Computer Scientists among K-6 Learners in Chile.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Assessing software development skills among K-6 learners in a project-based workshop with scratch.
Proceedings of the 40th International Conference on Software Engineering: Software Engineering Education and Training, 2018

Latin America as a Place for CSCW Research.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

2017
Visitrack: A Pervasive Service for Monitoring the Social Activity of Older Adults Living at Home.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2017

It Takes at Least Two to Tango: Understanding the Cooperative Nature of Elderly Caregiving in Latin America.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Mediating Intergenerational Family Communication with Computer-Supported Domestic Technology.
Proceedings of the Collaboration and Technology - 23rd International Conference, 2017

2016
Understanding student participation in undergraduate course communities: A case study.
Inf. Syst. Frontiers, 2016

Using Smart TV Applications for Providing Interactive Ambient Assisted Living Services to Older Adults.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2016

Mom, I Do Have a Family!: Attitudes, Agreements, and Expectations on the Interaction with Chilean Older Adults.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Identifying Opportunities to Support Family Caregiving in Chile.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
A social cloud-based tool to deal with time and media mismatch of intergenerational family communication.
Future Gener. Comput. Syst., 2015

Social connector: a ubiquitous system to ease the social interaction among family community members.
Comput. Syst. Sci. Eng., 2015

Supporting personal security using participatory sensing.
Concurr. Comput. Pract. Exp., 2015

An Architecture to Support the Design and Evaluation of Software Platforms for Partially Virtual Communities.
Comput. Informatics, 2015

Introducing Ambient Assisted Living Technology at the Home of the Elderly: Challenges and Lessons Learned.
Proceedings of the Ambient Assisted Living. ICT-Based Solutions in Real Life Situations, 2015

Sentiment-based User Profiles in Microblogging Platforms.
Proceedings of the 26th ACM Conference on Hypertext & Social Media, 2015

Mediating Asymmetries in Family Communication: Supporting the eInclusion of Older Adults.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Today's Technologies, 2015

Aligning the Social Interaction Spaces of Intergenerational Family Members.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2013
Multiple Views for Supporting Lifelong, Highly Contextual and Ubiquitous Social Learning.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Context-Awareness and Context-Driven Interaction, 2013

Enhancing the Reading Experience through User-Generated Serious Games on the MyGame-4u Platform.
Proceedings of the Serious Games Development and Applications, 2013

Enhancing Social Interaction between Older Adults and Their Families.
Proceedings of the Ambient Assisted Living and Active Aging, 2013

Using Human-Centric Wireless Sensor Networks to Support Personal Security.
Proceedings of the Internet and Distributed Computing Systems, 2013

An architecture for developing distributed collaborative applications using HTML5.
Proceedings of the 2013 IEEE 17th International Conference on Computer Supported Cooperative Work in Design (CSCWD), 2013

Analyzing Two Participation Strategies in an Undergraduate Course Community.
Proceedings of the Collaboration and Technology - 19th International Conference, 2013

Aligning intergenerational communication patterns and rhythms in the age of social media.
Proceedings of the First Chilean Conference on Human, 2013

2012
Extending Social Networking Services toward a Physical Interaction Scenario.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2012

A conceptual model to design partially virtual communities.
Proceedings of the IEEE 16th International Conference on Computer Supported Cooperative Work in Design, 2012

Designing the Software Support for Partially Virtual Communities.
Proceedings of the Collaboration and Technology - 18th International Conference, 2012

2011
Boosting Participation in Virtual Communities.
Proceedings of the Collaboration and Technology - 17th International Conference, 2011


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