Monica Tentori

Orcid: 0000-0002-1491-0043

According to our database1, Monica Tentori authored at least 99 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
Understanding the musical interaction of children with autism spectrum disorder using elastic display.
Pers. Ubiquitous Comput., October, 2023

Zens: Designing and evaluating a movement sonification interface to alter body and flexibility perception in Yoga.
Int. J. Hum. Comput. Stud., October, 2023

Developing and Evaluating a Virtual Reality Videogame Using Biofeedback for Stress Management in Sports.
Interact. Comput., August, 2023

Using a small dataset to classify strength-interactions with an elastic display: a case study for the screening of autism spectrum disorder.
Int. J. Mach. Learn. Cybern., January, 2023

Towards using Digital Phenotypes in Mobile Tactile Stimulation for Children with ASD.
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023

Evaluating the Effect of the Color-Word Stroop Test and VR as a Psychological Stressor.
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023

Ethics without IRB, is that possible? The case study of participatory sessions with ASD Children in Mexico.
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023

2022
An adaptive model to support biofeedback in AmI environments: a case study in breathing training for autism.
Pers. Ubiquitous Comput., 2022

Designing a Game for Haptic Interfaces to Uncover Gestural Pattern in Children.
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence, 2022

Using Crowdsensing to Uncover the Emotional and Subjective Well-Being Perceptions of Children in Underserved Urban Environments.
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence, 2022

2021
Serious games for basic learning mechanisms: reinforcing Mexican children's gross motor skills and attention.
Pers. Ubiquitous Comput., 2021

Interactive sonification to assist children with autism during motor therapeutic interventions.
Pers. Ubiquitous Comput., 2021

Circus in Motion: a multimodal exergame supporting vestibular therapy for children with autism.
J. Multimodal User Interfaces, 2021

A BCI video game using neurofeedback improves the attention of children with autism.
J. Multimodal User Interfaces, 2021

Stress management training in athletes: Design considerations for VR biofeedback systems.
Proceedings of the MexIHC' 21: 8th Mexican Conference on Human-Computer Interaction, 2021

2020
Digital healthcare in Latin America: the case of Brazil and Mexico.
Commun. ACM, 2020

Why doesn't the conversational agent understand me?: a language analysis of children speech.
Proceedings of the UbiComp/ISWC '20: 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2020 ACM International Symposium on Wearable Computers, 2020

2019
StretchyStars: a multitouch elastic display to support cooperative play among preschoolers.
Pers. Ubiquitous Comput., 2019

Developing and evaluating a BCI video game for neurofeedback training: the case of autism.
Multim. Tools Appl., 2019

2018
A Step towards Identifying the Sound Preferences of Children with Autism.
Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2018

Interactive interface design for the evaluation of attention deficiencies in preschool children.
Proceedings of the 7th Mexican Conference on Human-Computer Interaction, 2018

KiddyAttack: A virtual reality game to raise awareness of children with cancer about their disease.
Proceedings of the 7th Mexican Conference on Human-Computer Interaction, 2018

2017
CHI-Mexico: ten years of the Mexican Conference on HCI.
Interactions, 2017

BendableSound: An elastic multisensory surface using touch-based interactions to assist children with severe autism during music therapy.
Int. J. Hum. Comput. Stud., 2017

Using the FroggyBobby exergame to support eye-body coordination development of children with severe autism.
Int. J. Hum. Comput. Stud., 2017

FroggyBobby: An exergame to support children with motor problems practicing motor coordination exercises during therapeutic interventions.
Comput. Hum. Behav., 2017

2016
Pervasive Displays in Classrooms of Children with Severe Autism.
IEEE Pervasive Comput., 2016

Hunting Relics: A Persuasive Exergame to Promote Collective Exercise in Young Children.
Int. J. Hum. Comput. Interact., 2016

A musical interactive surface to support the multi-sensory stimulation of children.
Proceedings of the 10th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2016

Designing a Musical Fabric-Based Surface to Encourage Children with Autism to Practice Motor Movements.
Proceedings of the 6th Mexican Conference on Human-Computer Interaction, MexIHC'16, Colima, 2016

Collective use of a fabric-based interactive surface to support early development in toddler classrooms.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Designing a deformable musical surface for children with autism.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Jokebox: Coordinating Shared Encounters in Public Spaces.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Mind the Gap: A SIG on Bridging the Gap in Research on Body Sensing, Body Perception and Multisensory Feedback.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

SayWAT: Augmenting Face-to-Face Conversations for Adults with Autism.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Diseño de un sistema de realidad aumentada para la prevención de obesidad en niños.
Res. Comput. Sci., 2015

A Smart Environment for Children with Autism.
IEEE Pervasive Comput., 2015

Living Labs for Pervasive Healthcare Research.
IEEE Pervasive Comput., 2015

A social cloud-based tool to deal with time and media mismatch of intergenerational family communication.
Future Gener. Comput. Syst., 2015

Detecting Aggressive Driving Behavior with Participatory Sensing.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Sensing, Processing, and Using Environmental Information, 2015

Promoting active aging with a paper-based SNS application.
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015

BendableSound: a Fabric-based Interactive Surface to Promote Free Play in Children with Autism.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

Reflections from a Long-term Deployment Study to Design Novel Interactive Surfaces for Children with Autism.
Proceedings of the Ambient Intelligence for Health - First International Conference, 2015

2014
Smart objects to support the discrimination training of children with autism.
Pers. Ubiquitous Comput., 2014

Using Augmented Reality to Help Children with Autism Stay Focused.
IEEE Pervasive Comput., 2014

Promoting Self-Reflection of Social Isolation Through Persuasive Mobile Technologies: The Case of Mother Caregivers of Children With Cancer.
Int. J. Hum. Comput. Interact., 2014

iFlit: an ambient display to induce cognitive dissonance and behaviour change.
EAI Endorsed Trans. Ambient Syst., 2014

Mobile Augmented Reality to Support Teachers of Children with Autism.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Personalisation and User Adapted Services, 2014

Integration of physical and digital media to allow older adults collectively share narratives during reading groups.
Proceedings of the 5th Mexican Conference on Human-Computer Interaction, 2014

SensoryPaint: a multimodal sensory intervention for children with neurodevelopmental disorders.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Collective use of a situated display to encourage positive behaviors in children with behavioral challenges.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Hunting relics: a collaborative exergame on an interactive floor for children.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

An Ambient Casual Game to Promote Socialization and Active Ageing.
Proceedings of the Collaboration and Technology - 20th International Conference, 2014

SensoryPaint: a natural user interface supporting sensory integration in children with neurodevelopmental disorders.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Supporting children with complex communication needs.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Designing exergames combining the use of fine and gross motor exercises to support self-care activities.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

2013
Enriching in-person encounters through social media: A study on family connectedness for the elderly.
Int. J. Hum. Comput. Stud., 2013

Ambient Awareness to Strengthen the Family Social Network of Older Adults.
Comput. Support. Cooperative Work., 2013

Movement-Based and Tangible Interactions to Offer Body Awareness to Children with Autism.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Context-Awareness and Context-Driven Interaction, 2013

Participatory Sensing for Improving Urban Mobility.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Context-Awareness and Context-Driven Interaction, 2013

Towards a Technology for Caregivers' Emotional Expression and Self-reflection.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Context-Awareness and Context-Driven Interaction, 2013

Mobile and Context-Aware Grocery Shopping to Promote Active Aging.
Proceedings of the Ambient Assisted Living and Active Aging, 2013

A Context-Aware Baby Monitor for the Automatic Selective Archiving of the Language of Infants.
Proceedings of the Mexican International Conference on Computer Science, 2013

Aligning intergenerational communication patterns and rhythms in the age of social media.
Proceedings of the First Chilean Conference on Human, 2013

2012
Pervasive Computing for Hospital, Chronic, and Preventive Care
Found. Trends Hum. Comput. Interact., 2012

Persuading older adults to socialize and exercise through ambient games.
Proceedings of the 6th International Conference on Pervasive Computing Technologies for Healthcare, 2012

Enriching family personal encounters with ambient social media.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

Object and Gesture Recognition to Assist Children with Autism during the Discrimination Training.
Proceedings of the Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, 2012

MOSOCO: a mobile assistive tool to support children with autism practicing social skills in real-life situations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
An Agent-Based Middleware for the Design of Activity-Aware Applications.
IEEE Intell. Syst., 2011

Improving communication and social support for caregivers of high-risk infants through mobile technologies.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011

Classroom-based assistive technology: collective use of interactive visual schedules by students with autism.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

CARe: An Ontology for Representing Context of Activity-Aware Healthcare Environments.
Proceedings of the Activity Context Representation: Techniques and Languages, 2011

2010
An Agent-based Architecture for Developing Activity-Aware Systems for Assisting Elderly.
J. Univers. Comput. Sci., 2010

Ecological Validity and Pervasiveness in the Evaluation of Ubiquitous Computing Technologies for Health Care.
Int. J. Hum. Comput. Interact., 2010

Artifacts' roaming beats recognition for estimating care activities in a nursing home.
Proceedings of the 4th International Conference on Pervasive Computing Technologies for Healthcare, 2010

Designing for interaction immediacy to enhance social skills of children with autism.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

Ambient Displays for Integrating Older Adults into Social Networking Sites.
Proceedings of the Collaboration and Technology - 16th International Conference, 2010

2009
Assisting Support Groups of Patients with Chronic Diseases through Persuasive Computing.
J. Univers. Comput. Sci., 2009

Adaptive Awareness of Hospital Patient Information through Multiple Sentient Displays.
Int. J. Ambient Comput. Intell., 2009

Augmenting Cognitive Stimulation Activities in a Nursing Home through Pervasive Computing.
Proceedings of the 2009 Latin American Web Congress, 2009

2008
Activity-Aware Computing for Healthcare.
IEEE Pervasive Comput., 2008

Collaboration and Coordination in Hospital Work through Activity-Aware Computing.
Int. J. Cooperative Inf. Syst., 2008

Activity Recognition for the Smart Hospital.
IEEE Intell. Syst., 2008

Monitoring behavioral patterns in hospitals through activity-aware computing.
Proceedings of the 2nd International ICST Conference on Pervasive Computing Technologies for Healthcare, 2008

Assisting the Study of Indoor Mobility: Issues, Methods and Tools.
Proceedings of the Ninth Mexican International Conference on Computer Science, 2008

Persuasive Virtual Communities to Promote a Healthy Lifestyle among Patients with Chronic Diseases.
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008

2007
Activity Recognition for Context-aware Hospital Applications: Issues and Opportunities for the Deployment of Pervasive Networks.
Mob. Networks Appl., 2007

Mobility in hospital work: towards a pervasive computing hospital environment.
Int. J. Electron. Heal., 2007

Hidden Markov Models for Activity Recognition in Ambient Intelligence Environments.
Proceedings of the Eight Mexican International Conference in Current Trends in Computer Science, 2007

Activity-Aware Computing in Mobile Collaborative Working Environments.
Proceedings of the Groupware: Design, Implementation, and Use, 13th International Workshop, 2007

2006
Quality of Privacy (QoP) for the Design of Ubiquitous Healthcare Applications.
J. Univers. Comput. Sci., 2006

Privacy-Aware Autonomous Agents for Pervasive Healthcare.
IEEE Intell. Syst., 2006

Estimating Hospital Work Activities in Context-Aware Healthcare Applications.
Proceedings of the 1st International ICST Conference on Pervasive Computing Technologies for Healthcare, 2006

Seamless Interaction Among Heterogeneous Devices in Support for Co-located Collaboration.
Proceedings of the Groupware: Design, Implementation, and Use, 12th International Workshop, 2006

Promoting a healthy lifestyle through a virtual specialist solution.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Integrating Heterogeneous Devices in Support of Local Mobility.
Proceedings of the Connecting the Americas. 12th Americas Conference on Information Systems, 2006

2005
Supporting Quality of Privacy (QoP) in Pervasive Computing.
Proceedings of the Sixth Mexican International Conference on Computer Science (ENC 2005), 2005

Understanding mobile work in a distributed information space: implications for the design of ubicomp technology.
Proceedings of the CLIHC '05, 2005


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