Francisco J. Serón

Orcid: 0000-0003-1683-4694

Affiliations:
  • University of Zaragoza, Spain


According to our database1, Francisco J. Serón authored at least 77 papers between 1992 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Inclusive Learning through Immersive Virtual Reality and Semantic Embodied Conversational Agent: A case study in children with autism.
J. Comput. Sci. Technol., October, 2023

2021
SLM Simulation and MonteCarlo Path Tracing for Computer-Generated Holograms.
SN Comput. Sci., 2021

2018
Be Civic: An Immersive Serious Game.
EAI Endorsed Trans. Serious Games, 2018

Evaluating an ECA with a Cognitive-Affective Architecture.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

2017
Combining cognition and emotion in virtual agents.
Kybernetes, 2017

A parsimonious model for locomotor in virtual agents based on dynamical coupling with the environment.
Comput. Animat. Virtual Worlds, 2017

Modeling flocks with perceptual agents from a dynamicist perspective.
Comput. Animat. Virtual Worlds, 2017

Smart tourist information points by combining agents, semantics and AI techniques.
Comput. Sci. Inf. Syst., 2017

Interacting with a Semantic Affective ECA.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

2016
PPROC, an ontology for transparency in public procurement.
Semantic Web, 2016

VOX system: a semantic embodied conversational agent exploiting linked data.
Multim. Tools Appl., 2016

Designing virtual bots for optimizing strategy-game groups.
Neurocomputing, 2016

E-VOX: a socially enhanced semantic ECA.
Proceedings of the International Workshop on Social Learning and Multimodal Interaction for Designing Artificial Agents, 2016

2014
Cognitive and Emotional Contents of Laughter: Framing a New Neurocomputational Approach.
Int. J. Synth. Emot., 2014

Intermittent Animal Behavior: The Adjustment-Deployment Dilemma.
Artif. Life, 2014

TimeMesh: Producing and Evaluating a Serious Game.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Designing Strategies for Improving the Performance of Groups in Collective Environments.
Proceedings of the Distributed Computing and Artificial Intelligence, 2014

Rigging and Data Capture for the Facial Animation of Virtual Actors.
Proceedings of the Articulated Motion and Deformable Objects, 2014

2013
Using 3D Virtual Agents to Improve the Autonomy and Quality of Life of Elderly People.
Proceedings of the Ambient Intelligence - Software and Applications, 2013

Associative Learning for Enhancing Autonomous Bots in Videogame Design.
Proceedings of the Distributed Computing and Artificial Intelligence, 2013

2012
Birefringence: calculation of refracted ray paths in biaxial crystals.
Vis. Comput., 2012

Physically-based simulation of rainbows.
ACM Trans. Graph., 2012

Semantic visualization of 3D urban environments.
Multim. Tools Appl., 2012

Modeling Administrative Procedures to Improve Information to the Public.
Proceedings of the Advancing Democracy, Government and Governance, 2012

2011
Perceptual considerations for motion blur rendering.
ACM Trans. Appl. Percept., 2011

Capture and Analysis of Racing Gameplay Metrics.
IEEE Softw., 2011

Coordinated System for Real Time Muscle Deformation during Locomotion.
J. Univers. Comput. Sci., 2011

Motion Blur Rendering: State of the Art.
Comput. Graph. Forum, 2011

BSSRDF Estimation from Single Images.
Comput. Graph. Forum, 2011

Convolution-Based Simulation of Homogeneous Subsurface Scattering.
Comput. Graph. Forum, 2011

The adjustment-deployment dilemma in organism's behaviour: Theoretical characterization and minimal model.
Proceedings of the 2011 IEEE Symposium on Artificial Life, 2011

2010
BqR-Tree: A Data Structure for Flights and Walkthroughs in Urban Scenes with Mobile Elements.
Comput. Graph. Forum, 2010

New approaches to culling and LOD methods for scenes with multiple virtual actors.
Comput. Graph., 2010

2009
Interactive HDR lighting of dynamic participating media.
Vis. Comput., 2009

Towards an intelligent affective multimodal virtual agent for uncertain environments.
Proceedings of the International Workshop on Affective-Aware Virtual Agents and Social Robots, 2009

Bq-Rtree: una estructura de datos para la visualización de entornos urbanos en tiempo real.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2008
Depicting procedural caustics in single images.
ACM Trans. Graph., 2008

Visualizing Underwater Ocean Optics.
Comput. Graph. Forum, 2008

Maxine: A platform for embodied animated agents.
Comput. Graph., 2008

A Study of the Use of a Virtual Agent in an Ambient Intelligence Environment.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

Computer Graphics: Problem Based Learning and Interactive Embodied Pedagogical Agents.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

NURBS-based Inverse Reflector Design.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

2007
Optimization techniques for curved path computing.
Vis. Comput., 2007

Real-Time Facial Expression Recognition for Natural Interaction.
Proceedings of the Pattern Recognition and Image Analysis, Third Iberian Conference, 2007

2006
Simulation of atmospheric phenomena.
Comput. Graph., 2006

Efficient physically-based simulation of non-linear media.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

Parallelization of Inverse Design of Luminaire Reflectors.
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006

2005
The Evolution of a WILDLAND Forest FIRE FRONT.
Vis. Comput., 2005

A survey on participating media rendering techniques.
Vis. Comput., 2005

Implementation of a method of curved ray tracing for inhomogeneous atmospheres.
Comput. Graph., 2005

Special Issue: Computer Graphics in Spain.
Comput. Graph., 2005

Rendering Ghost Ships and Other Phenomena in the Arctic Atmosphere.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Efficient physically-based perceptual rendering of participating media.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Non-linear Volume Photon Mapping.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

Predictive sunlight simulation for the remodeling of the Real Madrid stadium.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Perception-Based Rendering: Eyes Wide Bleached.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
A CAVE-like environment as a tool for full-size train design.
Virtual Real., 2004

Rendering natural waters taking fluorescence into account.
Comput. Animat. Virtual Worlds, 2004

Geometric and visual modelling of complex stratigraphic structures.
Comput. Graph., 2004

Inelastic scattering in participating media using curved photon mapping.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Chasing the green flash: a global illumination solution for inhomogeneous media.
Proceedings of the 20th Spring Conference on Computer Graphics, 2004

Visualizing Sunsets through Inhomogeneous Atmospheres.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Lighting Design in Low-Cost Immersive Systems.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Correction to 'Adding Support for High-Level Skeletal Animation'.
IEEE Trans. Vis. Comput. Graph., 2003

An approach to the simulation of the sea as participating medium.
Comput. Graph., 2003

MOTRICO Project: Geometric Construction and Mesh Generation of Blood Vessels in Coronary Bifurcation.
Proceedings of the Computational Science and Its Applications, 2003

MOTRICO Project - Geometric Construction and Mesh Generation of Blood Vessels by Means of the Fusion of Angiograms and IVUS.
Proceedings of the Pattern Recognition and Image Analysis, First Iberian Conference, 2003

Inelastic Scattering and Participating Media.Application to the ocean.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2002
Adding Support for High-Level Skeletal Animation.
IEEE Trans. Vis. Comput. Graph., 2002

The ALVW system: an interface for smart behavior-based 3D computer animation.
Proceedings of the 2nd International Symposium on Smart Graphics, 2002

Software Laboratory for Physical Based Human Body Animation.
Proceedings of the Articulated Motion and Deformable Objects Second International Workshop, 2002

2001
Synthetic Images of Underwater Scenes: A First Approximation.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Character Animation: Agents, Animats and Synthetic Actors.
Proceedings of the IASTED International Conference on Visualization, 2001

2000
Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms).
Comput. Graph., 2000

1999
Motion and behaviour modelling: state of art and new trends.
Vis. Comput., 1999

1993
Quality Control of an Interpolation Method for Discontinuous Parametric Surfaces.
Comput. Graph. Forum, 1993

1992
Visualization and finite element techniques for seismic interpretation.
Comput. Graph., 1992


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