Frederic Kerber

According to our database1, Frederic Kerber authored at least 22 papers between 2012 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2020
A Study on Real-Time Visualizations During Sports Activities on Smartwatches.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Mobile and Wearable Interactions in the Retail Domain.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, 2020

2018
Towards Fixation Extraction in Corneal Imaging Based Eye Tracking Data.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Modeling Perceived Screen Resolution Based on Position and Orientation of Wrist-Worn Devices.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Adding Expressiveness to Smartwatch Notifications Through Ambient Illumination.
Int. J. Mob. Hum. Comput. Interact., 2017

User-independent real-time hand gesture recognition based on surface electromyography.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Investigating current techniques for opposite-hand smartwatch interaction.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

2016
Understanding Same-Side Interactions with Wrist-Worn Devices.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Managing smartwatch notifications through filtering and ambient illumination.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Automatic capturing and analysis of manual manufacturing processes with minimal setup effort.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

A time-efficient re-calibration algorithm for improved long-term accuracy of head-worn eye trackers.
Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications, 2016

EMPress: Practical Hand Gesture Classification with Wrist-Mounted EMG and Pressure Sensing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

WaterCoaster: A Device to Encourage People in a Playful Fashion to Reach Their Daily Water Intake Level.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Investigating Interaction Techniques for State-of-the-Art Smartwatches.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
WristRotate: a personalized motion gesture delimiter for wrist-worn devices.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Adaptive und gamifizierte Werkerassistenz in der (semi-)manuellen Industrie 4.0-Montage.
Proceedings of DeLFI Workshops 2015 co-located with 13th e-Learning Conference of the German Computer Society (DeLFI 2015), 2015

Same-side Hand Interactions with Arm-placed Devices Using EMG.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Investigating the effectiveness of peephole interaction for smartwatches in a map navigation task.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

OmniSports: encouraging physical activities in everyday life.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Towards a novel digital household account book.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Is autostereoscopy useful for handheld AR?
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

2012
Shift 'n' touch: combining Wii Balance Board and Cubtile.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012


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