Mark McGill

Orcid: 0000-0002-8333-5687

Affiliations:
  • University of Glasgow, UK


According to our database1, Mark McGill authored at least 65 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
A Viewpoint on the Societal Impact of Everyday Augmented Reality and the Need for Perceptual Human Rights.
IEEE Secur. Priv., 2024

2023
Surveying the Social Comfort of Body, Device, and Environment-Based Augmented Reality Interactions in Confined Passenger Spaces Using Mixed Reality Composite Videos.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., September, 2023

A Lack of Restraint: Comparing Virtual Reality Interaction Techniques for Constrained Transport Seating.
IEEE Trans. Vis. Comput. Graph., 2023

When Filters Escape the Smartphone: Exploring Acceptance and Concerns Regarding Augmented Expression of Social Identity for Everyday AR.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Can Gender and Motion Sickness Susceptibility Predict Cybersickness in VR ?
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Exploring Neural Biomarkers in Young Adults Resistant to VR Motion Sickness: A Pilot Study of EEG.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Demonstrating Proxemic Cursor Input for Touchless Displays.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Proxemic Cursor Interactions for Touchless Widget Control.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Resting-state EEG in the Vestibular Region Can Predict Motion Sickness Induced by a Motion-Simulated in-car VR Platform.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2023

User Reviews as a Reporting Mechanism for Emergent Issues Within Social VR Communities.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Augmenting People, Places & Media: The Societal Harms Posed by Everyday Augmented Reality, and the Case for Perceptual Human Rights.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Breaking Boundaries: Harnessing Mixed Reality to Enhance Social Engagement.
Proceedings of the Mensch und Computer 2023, 2023

You spin me right round, baby, right round: Examining the Impact of Multi-Sensory Self-Motion Cues on Motion Sickness During a VR Reading Task.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Re-Evaluating VR User Awareness Needs During Bystander Interactions.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Big Buddy: A Simulated Embodied Moderating System to Mitigate Children's Reaction to Provocative Situations within Social Virtual Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Memory Manipulations in Extended Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

The Benefits of Passive Haptics and Perceptual Manipulation for Extended Reality Interactions in Constrained Passenger Spaces.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Manipulating the Orientation of Planar 2D Content in VR as an Implicit Visual Cue for Mitigating Passenger Motion Sickness.
Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023

Big Buddy: Exploring Child Reactions and Parental Perceptions towards a Simulated Embodied Moderating System for Social Virtual Reality.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
From Shielding to Avoidance: Passenger Augmented Reality and the Layout of Virtual Displays for Productivity in Shared Transit.
IEEE Trans. Vis. Comput. Graph., 2022

Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit.
ACM Trans. Comput. Hum. Interact., 2022

Multimodal Biosensing for Vestibular Network-Based Cybersickness Detection.
IEEE J. Biomed. Health Informatics, 2022

Privacy-Enhancing Technology and Everyday Augmented Reality: Understanding Bystanders' Varying Needs for Awareness and Consent.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

PassengXR: A Low Cost Platform for Any-Car, Multi-User, Motion-Based Passenger XR Experiences.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Augmenting a Nature Documentary with a Lifelike Hologram in Virtual Reality.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

Evaluating and Updating a Design Space for Augmented Reality Television.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

Exploring Attitudes Towards Increasing User Awareness of Reality From Within Virtual Reality.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

Push or Pinch? Exploring Slider Control Gestures for Touchless User Interfaces.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Implications of XR on Privacy, Security and Behaviour: Insights from Experts.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

In-cAR Gaming: Exploring the use of AR headsets to Leverage Passenger Travel Environments for Mixed Reality Gameplay.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Novel Challenges of Safety, Security and Privacy in Extended Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

The Dark Side of Perceptual Manipulations in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Exploring Manipulating In-VR Audio To Facilitate Verbal Interactions Between VR Users And Bystanders.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

Display Rotation for Reducing Motion Sickness Caused by Using VR in Vehicles.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - Adjunct Proceedings, Seoul, Republic of Korea, September 17, 2022

Can Visual Motion Presented in a VR Headset Reduce Motion Sickness for Vehicle Passengers?
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - Adjunct Proceedings, Seoul, Republic of Korea, September 17, 2022

2021
Comparing Autonomic Physiological and Electroencephalography Features for VR Sickness Detection Using Predictive Models.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2021

Safety, Power Imbalances, Ethics and Proxy Sex: Surveying In-The-Wild Interactions Between VR Users and Bystanders.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

The Passenger Experience of Mixed Reality Virtual Display Layouts in Airplane Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

2020
Challenges in passenger use of mixed reality headsets in cars and other transportation.
Virtual Real., 2020

Expanding the Bounds of Seated Virtual Workspaces.
ACM Trans. Comput. Hum. Interact., 2020

A Quest for Co-Located Mixed Reality: Aligning and Assessing SLAM Tracking for Same-Space Multi-User Experiences.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Augmenting TV Viewing using Acoustically Transparent Auditory Headsets.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

Assessing Social Text Placement in Mixed Reality TV.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

Acoustic Transparency and the Changing Soundscape of Auditory Mixed Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Exploring the feasibility of mitigating VR-HMD-induced cybersickness using cathodal transcranial direct current stimulation.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

A Review of Electrostimulation-based Cybersickness Mitigations.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
PlaneVR: Social Acceptability of Virtual Reality for Aeroplane Passengers.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Challenges Using Head-Mounted Displays in Shared and Social Spaces.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Virtual reality passenger experiences.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

2018
Violent Video Games in Virtual Reality: Re-Evaluating the Impact and Rating of Interactive Experiences.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Object Manipulation in Virtual Reality Under Increasing Levels of Translational Gain.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
I Am The Passenger: How Visual Motion Cues Can Influence Sickness For In-Car VR.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

How Visual Motion Cues Can Influence Sickness For In-Car VR.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

I Am The Passenger: Challenges in Supporting AR/VR HMDs In-Motion.
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

2016
Supporting collocated and at-a-distance experiences with TV and VR displays.
PhD thesis, 2016

Examining The Role of Smart TVs and VR HMDs in Synchronous At-a-Distance Media Consumption.
ACM Trans. Comput. Hum. Interact., 2016

2015
A review of collocated multi-user TV - Examining the changing role of the TV in the multi-viewer, multi-screen home.
Pers. Ubiquitous Comput., 2015

Lost in the rift: engaging with mixed reality.
XRDS, 2015

Who's the Fairest of Them All: Device Mirroring for the Connected Home.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

It Takes Two (To Co-View): Collaborative Multi-View TV.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

A Dose of Reality: Overcoming Usability Challenges in VR Head-Mounted Displays.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
How to lose friends & alienate people: sharing control of a single-user TV system.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014

Mirror, mirror, on the wall: collaborative screen-mirroring for small groups.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014

2009
Head tilting for interaction in mobile contexts.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009


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