Felix Kosmalla

Affiliations:
  • German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany


According to our database1, Felix Kosmalla authored at least 38 papers between 2013 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
New Trends in HCI and Sports.
Proceedings of the MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022, 2022

Erste Schritte zu einem virtuellen Zuchtgarten.
Proceedings of the 42. GIL-Jahrestagung, 2022

VRySmart: a Framework for Embedding Smart Devices in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

InfinityWall - Vertical Locomotion in Virtual Reality using a Rock Climbing Treadmill.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical Counterparts.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

Understanding User Requirements for Self-Created IoT Health Assistant Systems.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

FamilyFlower: an Artifical Flower to Foster Distant Family Connections.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

VirtualLadder: Using Interactive Projections for Agility Ladder Training.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Sensor-based Human-Process Interaction in Discrete Manufacturing.
J. Data Semant., 2020

Mobile and Wearable Interactions in the Retail Domain.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, 2020

A Virtual Reality Couch Configurator Leveraging Passive Haptic Feedback.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

The Importance of Virtual Hands and Feet for Virtual Reality Climbing.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

AmbiPlant - Ambient Feedback for Digital Media through Actuated Plants.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Slackliner 2.0: Real-time Training Assistance through Life-size Feedback.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Overgrown: Supporting Plant Growth with an Endoskeleton for Ambient Notifications.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Reflections on the NatureCHI Workshop Series: Unobtrusive User Experiences with Technology in Nature.
Int. J. Mob. Hum. Comput. Interact., 2018

Slackliner: Using Whole-body Gestures for Interactive Slackline Training.
Proceedings of the Symposium on Spatial User Interaction, 2018

Slackliner - An Interactive Slackline Training Assistant.
Proceedings of the 2018 ACM Multimedia Conference on Multimedia Conference, 2018

Enhancing Process Data in Manual Assembly Workflows.
Proceedings of the Business Process Management Workshops, 2018

2017
FootStriker: An EMS-based Foot Strike Assistant for Running.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

ClimbVis: Investigating In-situ Visualizations for Understanding Climbing Movements by Demonstration.
Proceedings of the Interactive Surfaces and Spaces, 2017

FootStriker: A Wearable EMS-based Foot Strike Assistant for Running.
Proceedings of the Interactive Surfaces and Spaces, 2017

FootStriker: an EMS-based assistance system for real-time running style correction.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

NatureCHI 2017: the 2nd workshop on unobtrusive user experiences with technology in nature.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Tutorial on wearable computing in sports.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Fine-Grained Privacy Setting Prediction Using a Privacy Attitude Questionnaire and Machine Learning.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

FootStriker: an EMS-based foot strike assistant for running.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

ARTopos: augmented reality terrain map visualization for collaborative route planning.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Using corneal imaging for measuring a human's visual attention.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Slackliner: an interactive assistant for slackline training.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Follow the pioneers: towards personalized crowd-sourced route generation for mountaineers.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

UbiMount: 2nd workshop on ubiquitous computing in the mountains.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Exploring Rock Climbing in Mixed Reality Environments.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Interfaces for assessing the rated perceived exertion (RPE) during high-intensity activities.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

betaCube: Enhancing Training for Climbing by a Self-Calibrating Camera-Projection Unit.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

ClimbAware: Investigating Perception and Acceptance of Wearables in Rock Climbing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
ClimbSense: Automatic Climbing Route Recognition using Wrist-worn Inertia Measurement Units.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2013
BouldAR: using augmented reality to support collaborative boulder training.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013


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