Frode Guribye

Orcid: 0000-0002-3055-6515

According to our database1, Frode Guribye authored at least 30 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
AiCommentator: A Multimodal Conversational Agent for Embedded Visualization in Football Viewing.
Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024

2023
Automation and redistribution of work: the impact of social distancing on live TV production.
Hum. Comput. Interact., 2023

Automatic Detection of Manipulative Consent Management Platforms and the Journey into the Patterns of Darkness.
Proceedings of the 5th Symposium of the Norwegian AI Society, 2023

Awareness, Control and Impact in Digital Wellbeing - Results from Explorative Self-experiments.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Conversations with the News: Co-speculation into Conversational Interactions with News Content.
Proceedings of the 5th International Conference on Conversational User Interfaces, 2023

Designing for Control in Nurse-AI Collaboration During Emergency Medical Calls.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
The Effect of SMS Reminders on Adherence in a Self-Guided Internet-Delivered Intervention for Adults With ADHD.
Frontiers Digit. Health, 2022

Designing for Collaborative Video Editing.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Interacting with the News Through Voice User Interfaces.
Proceedings of the Chatbot Research and Design - 6th International Workshop, 2022

2021
Evaluating AI assisted subtitling.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

Collaborative Heuristic Inspection: Evaluator Experiences and Organization of Work.
Proceedings of the Human-Computer Interaction. Theory, Methods and Tools, 2021

"This is the story of me": Designing audiovisual narratives to support reflection on cancer journeys.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Circumvention by design - dark patterns in cookie consents for online news outlets.
CoRR, 2020

Unpacking Editorial Agreements in Collaborative Video Production.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

Circumvention by design - dark patterns in cookie consent for online news outlets.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Perspectives and Practices of Digital Accessibility: A Survey of User Experience Professionals in Nordic Countries.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

2019
Designing Chatbots for Guiding Online Peer Support Conversations for Adults with ADHD.
Proceedings of the Chatbot Research and Design - Third International Workshop, 2019

Participatory Design of VR Scenarios for Exposure Therapy.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Learning through collaborative design of location-based games.
Int. J. Comput. Support. Collab. Learn., 2018

Tangible Interaction in the Dentist Office.
Proceedings of the Twelfth International Conference on Tangible, 2018

A Conversational Interface for Self-screening for ADHD in Adults.
Proceedings of the Internet Science, 2018

Towards Technology-Based Interventions for Improving Emotional and Cognitive Control.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Designing data-driven interventions for mental health care.
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2017

2016
Designing for Tangible Affective Interaction.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

2015
Students' Design Decisions in Collaborative Design of Location-Based Games for Learning.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

2014
The Practical Accomplishment of Location-Based Game-Play: Design and Analysis of Mobile Collaborative Gaming.
Int. J. Mob. Hum. Comput. Interact., 2014

2011
The Interactional Organisation of Location-based Gaming.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2004
Preface.
PsychNology J., 2004

2003
The Organisation of Interaction in Distributed Collaborative Learning.
Proceedings of the Designing for Change in Networked Learning Environments, 2003

2002
The ethnography of distributed collaborative learning.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002


  Loading...