Kazuyuki Fujita

Orcid: 0000-0002-1039-0167

According to our database1, Kazuyuki Fujita authored at least 63 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Recognizing object localization using acoustic markers with active acoustic sensing.
Qual. User Exp., 2024

AiCommentator: A Multimodal Conversational Agent for Embedded Visualization in Football Viewing.
Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024

2023
Detection of nodding of interlocutors using a chair-shaped device and investigating relationship between a divergent thinking task and amount of nodding.
Qual. User Exp., 2023

Human-Workspace Interaction: prior research efforts and future challenges for supporting knowledge workers.
Qual. User Exp., 2023

UbiSurface: A Robotic Touch Surface for Supporting Mid-air Planar Interactions in Room-Scale VR.
Proc. ACM Hum. Comput. Interact., 2023

BirdViewAR: Surroundings-aware Remote Drone Piloting Using an Augmented Third-person Perspective.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
TetraForce: A Magnetic-Based Interface Enabling Pressure Force and Shear Force Input Applied to Front and Back of a Smartphone.
Proc. ACM Hum. Comput. Interact., 2022

HandyGaze: A Gaze Tracking Technique for Room-Scale Environments using a Single Smartphone.
Proc. ACM Hum. Comput. Interact., 2022

PseudoJumpOn: Jumping onto Steps in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

RedirectedDoors: Redirection While Opening Doors in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

ConfusionLens: Dynamic and Interactive Visualization for Performance Analysis of Multiclass Image Classifiers.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

WaddleWalls: Room-scale Interactive Partitioning System using a Swarm of Robotic Partitions.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

FullPull : A Stretchable UI to Input Pulling Strength on Touch Surfaces.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

A Triangular Actuating Device Stand that Dynamically Adjusts Mobile Screen's Position.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Demonstration of PseudoJumpOn: Repetitive Step-up Jump in Virtual Reality.
Proceedings of the SIGGRAPH Asia 2022 XR, Daegu, Republic of Korea, December 6-9, 2022, 2022

Demonstration of RedirectedDoors: Manipulating User's Orientation while Opening Doors in Virtual Reality.
Proceedings of the SIGGRAPH Asia 2022 XR, Daegu, Republic of Korea, December 6-9, 2022, 2022

2021
Towards Balancing VR Immersion and Bystander Awareness.
Proc. ACM Hum. Comput. Interact., 2021

A Compact and Low-cost VR Tooth Drill Training System using Mobile HMD and Stylus Smartphone.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

An Infant-Like Device that Reproduces Hugging Sensation with Multi-Channel Haptic Feedback.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

BouncyScreen: Physical Enhancement of Pseudo-Force Feedback.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

ModularHMD: A Reconfigurable Mobile Head-Mounted Display Enabling Ad-hoc Peripheral Interactions with the Real World.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021


Self-actuated Stretchable Partitions for Dynamically Creating Secure Workplaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

A Reconfigurable Mobile Head-Mounted Display Supporting Real World Interactions.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

PinpointFly: An Egocentric Position-control Drone Interface using Mobile AR.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
ZoomWalls: Dynamic Walls that Simulate Haptic Infrastructure for Room-scale VR World.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

CoiLED Display: Make Everything Displayable.
Proceedings of the SIGGRAPH Asia 2020 Emerging Technologies, 2020

StickyTouch: A Tactile Display with Changeable Adhesive Distribution.
Proceedings of the 2020 IEEE Haptics Symposium, 2020


Techniques to Visualize Occluded Graph Elements for 2.5D Map Editing.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

TuVe: A Shape-changeable Display using Fluids in a Tube.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
Redirected Jumping: Imperceptibly Manipulating Jump Motions in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

An Investigation of Electrode Design for Physical Touch Extensions on a Capacitive Touch Surface.
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Third-Person Piloting: Increasing Situational Awareness using a Spatially Coupled Second Drone.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

ShearSheet: Low-Cost Shear Force Input with Elastic Feedback for Augmenting Touch Interaction.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

Pursuit Sensing: Extending Hand Tracking Space in Mobile VR Applications.
Proceedings of the Symposium on Spatial User Interaction, 2019

StickyTouch: An Adhesion Changeable Surface.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019

JumpinVR: Enhancing Jump Experience in a Limited Physical Space.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2019

FreeMo: Extending Hand Tracking Experiences Through Capture Volume and User Freedom.
Proceedings of the SIGGRAPH Asia 2019 Extended Reality Program, 2019

PinpointFly: An Egocentric Position-pointing Drone Interface using Mobile AR.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019

Asian CHI Symposium: Emerging HCI Research Collection.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Designing dynamic aware interiors.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Dynamic, Flexible and Multi-dimensional Visualization of Digital Photos and their Metadata.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

2013
Paranga: An Electronic Flipbook that Reproduces Riffling Interaction.
Int. J. Creative Interfaces Comput. Graph., 2013

On estimating depressive tendencies of Twitter users utilizing their tweet data.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Ambient party room: A room-shaped system enhancing communication for parties or gatherings.
Proceedings of the 2013 IEEE Virtual Reality, 2013

U-brella: A portable umbrella-shaped device for vibrationizing information.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Polka dot: the garden of water spirits.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Emoballoon - A Balloon-Shaped Interface Recognizing Social Touch Interactions.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
FuSA<sup>2</sup> Touch Display: A furry and scalable multi-touch display.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Cup-le: A cup-shaped device for conversational experiment.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Ambient Suite: Room-shaped information environment for interpersonal communication.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Elastic scroll for multi-focus interactions.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Paranga: An Interactive Flipbook.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
FuSA2 touch display.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

FuSA touch display: a furry and scalable multi-touch display.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Paranga: a book-shaped device with tactile feedback.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

Ambient Suite: enhancing communication among multiple participants.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Anchored navigation: coupling panning operation with zooming and tilting based on the anchor point on a map.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

2009
Funbrella: making rain fun.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Funbrella: recording and replaying vibrations through an umbrella axis.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2006
Multiagent reinforcement learning with the partly high-dimensional state space.
Syst. Comput. Jpn., 2006


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