Mikko Rajanen

Orcid: 0000-0002-3281-7029

According to our database1, Mikko Rajanen authored at least 38 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Open Source Usability and User Experience.
Computer, February, 2023

Gamification for Climate Change Engagement: A User-Centered Design Agenda.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

2022
"Simplifying" Digital Complexity? A Socio-Technical Perspective. Editorial Introduction to Issue 33 of CSIMQ.
Complex Syst. Informatics Model. Q., December, 2022

One Design Rule to Rule Them All: Towards a Universal Golden Rule for Designers of Human-Technology Interaction.
Complex Syst. Informatics Model. Q., December, 2022

Smart mask - Wearable IoT solution for improved protection and personal health.
Internet Things, 2022

Universal golden rule for human-technology interaction design.
Proceedings of the 8th International Workshop on Socio-Technical Perspective in Information Systems Development (STPIS 2022), 2022

The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement.
Proceedings of the 25th International Academic Mindtrek conference, 2022

Towards a Theoretical Framework of Acceptance of Virtual Reality Technology: Evidence from 360-Video Concert.
Proceedings of the Information Systems Development: Artificial Intelligence for Information Systems Development and Operations (ISD2022 Proceedings), Cluj-Napoca, Romania, 31 August, 2022

2021
De gustibus non est disputandum, but usability is not a matter of taste.
Proceedings of the 7th International Workshop on Socio-Technical Perspective in IS Development (STPIS 2021), 2021

Three Approaches for Shaping Safety Culture in Digital Fabrication: A Research Roadmap.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021

Heuristic Evaluation of a Mobile Game Developed to Help Battle the Pandemic.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Usability as Speculum Mundi: A Core Concept in Socio-technical Systems Development.
Complex Syst. Informatics Model. Q., 2020

Usability: A Cybernetics Perspective.
Proceedings of the 6th International Workshop on Socio-Technical Perspective in IS Development (STPIS 2020), 2020

Perspectives and Practices of Digital Accessibility: A Survey of User Experience Professionals in Nordic Countries.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

2019
Introduction to the Special Issue on HCI in a Sharing Society.
AIS Trans. Hum. Comput. Interact., 2019

Usable Usability Heuristics for Game Developers.
Proceedings of the Information Systems Development: Information Systems Beyond 2020, 2019

Climate change gamification: A literature review.
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019

Co-creation of a Safety Culture in Digital Fabrication.
Proceedings of the FabLearn Europe 2019 Conference, Oulu, 2019

Safety Culture in Digital Fabrication: Professional, Social, and Environmental Responsibilities.
Proceedings of the FabLearn Europe 2019 Conference, Oulu, 2019

Usability: A Core Concept in Socio-Technical Systems Development.
Proceedings of the 5th International Workshop on Socio-Technical Perspective in IS Development (STPIS 2019) co-located with 27th European Conference on Information Systems (ECIS 2019), 2019

2018
A Survey of Game Usability Practices in North American Game Companies.
Proceedings of the Information Systems Development: Designing Digitalization, 2018

Heuristic evaluation in game and gamification development.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018

2017
Personalized Gamification: A Model for Play Data Profiling.
Proceedings of the First International Workshop on Data-Driven Gamification Design co-located with 21st International Academic MindTrek Conference (AcademicMindtrek 2017), 2017

Usability benefits in gamification.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017

2015
Examining Usability Work and Culture in OSS.
Proceedings of the Open Source Systems: Adoption and Impact, 2015

Non-response, Social Exclusion, and False Acceptance: Gatekeeping Tactics and Usability Work in Free-Libre Open Source Software Development.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Once You Step Over the First Line, You Become Sensitized to the Next: Towards a Gateway Theory of Online Participation.
Proceedings of the International Conference on Information Systems, 2015

Battle over Media Choice: Multiplex Tensions in the Online Community of Wikipedia.
Proceedings of the 23rd European Conference on Information Systems, 2015

Power, Empowerment and Open Source Usability.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2013
Open Source and Human Computer Interaction Philosophies in Open Source Projects: Incompatible or Co-Existent?
Proceedings of the International Conference on Making Sense of Converging Media, 2013

2012
Introducing usability activities into open source software development projects: a participative approach.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

2011
Applying usability cost-benefit analysis - explorations in commercial and open source software development contexts.
PhD thesis, 2011

2010
Traditional Usability Costs and Benefits: Fitting them into Open Source Software Development.
Proceedings of the 18th European Conference on Information Systems, 2010

2007
Usability Cost-Benefit Analysis: How Usability Became a Curse Word?
Proceedings of the Human-Computer Interaction, 2007

Usability Cost-Benefit Models - Different Approaches to Usability Cost Analysis.
Proceedings of the ICEIS 2007, 2007

2005
Assessing the Use of the SOM Technique in Data Mining.
Proceedings of the IASTED International Conference on Databases and Applications, 2005

2004
Analysis of Usability cost-benefit models.
Proceedings of the 13th European Conference on Information Systems, 2004

2001
Developing A Usability Capability Assessment Approach through Experiments in Industrial Settings.
Proceedings of the People and Computers XV, 2001


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