Dorina Rajanen

Orcid: 0000-0002-2816-0861

According to our database1, Dorina Rajanen authored at least 25 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Gamification for Climate Change Engagement: A User-Centered Design Agenda.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

2022
The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement.
Proceedings of the 25th International Academic Mindtrek conference, 2022

Towards a Theoretical Framework of Acceptance of Virtual Reality Technology: Evidence from 360-Video Concert.
Proceedings of the Information Systems Development: Artificial Intelligence for Information Systems Development and Operations (ISD2022 Proceedings), Cluj-Napoca, Romania, 31 August, 2022

Perceiving ICT: Factors Influencing the Selection of Information Systems as a Major.
Proceedings of the Information Systems Development: Artificial Intelligence for Information Systems Development and Operations (ISD2022 Proceedings), Cluj-Napoca, Romania, 31 August, 2022

2021
"Organized UX Professionalism" - An Empirical Study and Conceptual Tool for Scrutinizing UX Work of the Future.
Proceedings of the Human Work Interaction Design. Artificial Intelligence and Designing for a Positive Work Experience in a Low Desire Society, 2021

Three Approaches for Shaping Safety Culture in Digital Fabrication: A Research Roadmap.
Proceedings of the FabLearn Europe / MakeEd 2021: FabLearn Europe / MakeEd 2021, 2021

2020
Usability as Speculum Mundi: A Core Concept in Socio-technical Systems Development.
Complex Syst. Informatics Model. Q., 2020

Usability: A Cybernetics Perspective.
Proceedings of the 6th International Workshop on Socio-Technical Perspective in IS Development (STPIS 2020), 2020

Perspectives and Practices of Digital Accessibility: A Survey of User Experience Professionals in Nordic Countries.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

2019
Introduction to the Special Issue on HCI in a Sharing Society.
AIS Trans. Hum. Comput. Interact., 2019

Beyond Reading Media and Interaction Behavior: Cognitive Implications of Digitized Reading Patterns.
Proceedings of the Information Systems Development: Information Systems Beyond 2020, 2019

Cloud Computing Adoption in Organizations: A Literature Review and a Unifying Model.
Proceedings of the Information Systems Development: Information Systems Beyond 2020, 2019

Climate change gamification: A literature review.
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019

Co-creation of a Safety Culture in Digital Fabrication.
Proceedings of the FabLearn Europe 2019 Conference, Oulu, 2019

Safety Culture in Digital Fabrication: Professional, Social, and Environmental Responsibilities.
Proceedings of the FabLearn Europe 2019 Conference, Oulu, 2019

Usability: A Core Concept in Socio-Technical Systems Development.
Proceedings of the 5th International Workshop on Socio-Technical Perspective in IS Development (STPIS 2019) co-located with 27th European Conference on Information Systems (ECIS 2019), 2019

2018
STOP: A Smartphone-based Game for Parkinson's Disease Medication Adherence.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Heuristic evaluation in game and gamification development.
Proceedings of the 2nd International GamiFIN Conference, Pori, Finland, May 21-23, 2018., 2018

2017
Digitization for fun or reward?: a study of acceptance of wearable devices for personal healthcare.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

Personalized Gamification: A Model for Play Data Profiling.
Proceedings of the First International Workshop on Data-Driven Gamification Design co-located with 21st International Academic MindTrek Conference (AcademicMindtrek 2017), 2017

UX Professionals' Definitions of Usability and UX - A Comparison Between Turkey, Finland, Denmark, France and Malaysia.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Usability benefits in gamification.
Proceedings of the 1st International GamiFIN Conference, Pori, Finland, May 9-10, 2017., 2017

Finding common ground: comparing children's and parents' views on children's online safety.
Proceedings of the HCI 2017, 2017

2016
Reading a Newspaper on Print Versus Screen: A Motivational Perspective.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016

2015
Psychophysiological responses to digital media: frontal EEG alpha asymmetry during newspaper reading on a tablet versus print.
Proceedings of the 19th International Academic Mindtrek Conference, 2015


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