Gabriel Cirio

Orcid: 0000-0001-8269-0217

Affiliations:
  • Universidad Rey Juan Carlos, Spain


According to our database1, Gabriel Cirio authored at least 31 papers between 2009 and 2022.

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Timeline

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Bibliography

2022
True seams: modeling seams in digital garments.
ACM Trans. Graph., 2022

2020
A Bending Model for Nodal Discretizations of Yarn-Level Cloth.
Comput. Graph. Forum, 2020

Mixing Yarns and Triangles in Cloth Simulation.
Comput. Graph. Forum, 2020

2018
Multi-scale simulation of nonlinear thin-shell sound with wave turbulence.
ACM Trans. Graph., 2018

2017
Yarn-Level Cloth Simulation with Sliding Persistent Contacts.
IEEE Trans. Vis. Comput. Graph., 2017

Optimization-Based Wearable Tactile Rendering.
IEEE Trans. Haptics, 2017

Sparse GPU Voxelization of Yarn-Level Cloth.
Comput. Graph. Forum, 2017

2016
Crumpling sound synthesis.
ACM Trans. Graph., 2016

Efficient nonlinear skin simulation for multi-finger tactile rendering.
Proceedings of the 2016 IEEE Haptics Symposium, 2016

2015
Efficient simulation of knitted cloth using persistent contacts.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

Soft finger tactile rendering for wearable haptics.
Proceedings of the 2015 IEEE World Haptics Conference, 2015

2014
Yarn-level simulation of woven cloth.
ACM Trans. Graph., 2014

GPU Visualization and Voxelization of Yarn-Level Cloth.
Proceedings of the XXIV Spanish Computer Graphics Conference, 2014

Visual Vibrations to Simulate Taps on Different Materials.
Proceedings of the Haptic Interaction - Perception, Devices and Applications, 2014

2013
Perceiving affordances in virtual reality: influence of person and environmental properties in perception of standing on virtual grounds.
Virtual Real., 2013

Kinematic Evaluation of Virtual Walking Trajectories.
IEEE Trans. Vis. Comput. Graph., 2013

Vibrotactile Rendering of Splashing Fluids.
IEEE Trans. Haptics, 2013

Strain limiting for soft finger contact simulation.
Proceedings of the 2013 World Haptics Conference, 2013

Six-oof haptic interaction with fluids, solids, and their transitions.
Proceedings of the 2013 World Haptics Conference, 2013

3D Interaction Techniques for Bimanual Haptics in Virtual Environments.
Proceedings of the Multi-finger Haptic Interaction, 2013

2012
Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces.
IEEE Trans. Vis. Comput. Graph., 2012

Novel Interactive Techniques for Bimanual Manipulation of 3D Objects with Two 3DoF Haptic Interfaces.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

2011
Multimodal Feedback and Interaction Techniques for Physically Based and Large Virtual Environments. (Retour Multimodal et Techniques d'Interaction pour des Environnements Virtuels Basés Physique et Larges).
PhD thesis, 2011

Six Degrees-of-Freedom Haptic Interaction with Fluids.
IEEE Trans. Vis. Comput. Graph., 2011

"Tap, squeeze and stir" the virtual world: Touching the different states of matter through 6DoF haptic interaction.
Proceedings of the IEEE Virtual Reality Conference, 2011

The Virtual Crepe Factory: 6DoF haptic interaction with fluids.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Virtual chromatic percussions simulated by pseudo-haptic and vibrotactile feedback.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Data-Driven Progressive Mesh Compression Using Associated Properties.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Applications, 2010

A Framework for Data-driven Progressive Mesh Compression.
Proceedings of the GRAPP 2010, 2010

Walking up and down in immersive virtual worlds: Novel interactive techniques based on visual feedback.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
The magic barrier tape: a novel metaphor for infinite navigation in virtual worlds with a restricted walking workspace.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009


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