Maud Marchal

Orcid: 0000-0002-6080-7178

According to our database1, Maud Marchal authored at least 129 papers between 2005 and 2023.

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Bibliography

2023
Message from the ISMAR 2023 Science and Technology Journal Program Chairs and TVCG Guest Editors.
IEEE Trans. Vis. Comput. Graph., November, 2023

Improving the Perception of Mid-air Tactile Shapes with Spatio-temporally-modulated Tactile Pointers.
ACM Trans. Appl. Percept., October, 2023

Design, evaluation and calibration of wearable electrotactile interfaces for enhancing contact information in virtual reality.
Comput. Graph., April, 2023

Constraint-based Simulation of Passive Suction Cups.
ACM Trans. Graph., February, 2023

Ultrasound Mid-Air Haptics for Hand Guidance in Virtual Reality.
IEEE Trans. Haptics, 2023

Investigating the Haptic Perception of Directional Information Within a Handle.
IEEE Trans. Haptics, 2023

Can we Effectively Combine Tangibles and Ultrasound Mid-Air Haptics? A Study of Acoustically Transparent Tangible Surfaces.
IEEE Trans. Haptics, 2023

Gap Detection in Pairs of Ultrasound Mid-air Vibrotactile Stimuli.
ACM Trans. Appl. Percept., 2023

Shape Servoing of a Soft Object Using Fourier Series and a Physics-Based Model.
IROS, 2023

Haptic Mushroom: a 3-DoF shape-changing encounter-type haptic device with interchangeable end-effectors.
Proceedings of the IEEE World Haptics Conference, 2023

2022
Detailed Eye Region Capture and Animation.
Comput. Graph. Forum, December, 2022

Action-Specific Perception & Performance on a Fitts's Law Task in Virtual Reality: The Role of Haptic Feedback.
IEEE Trans. Vis. Comput. Graph., 2022

Electrotactile Feedback Applications for Hand and Arm Interactions: A Systematic Review, Meta-Analysis, and Future Directions.
IEEE Trans. Haptics, 2022

Design and Evaluation of Electrotactile Rendering Effects for Finger-Based Interactions in Virtual Reality.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Indirect Positioning of a 3D Point on a Soft Object Using RGB-D Visual Servoing and a Mass-Spring Model.
Proceedings of the 17th International Conference on Control, 2022

"Tap Stimulation": An Alternative To Vibrations To Convey The Apparent Haptic Motion Illusion.
Proceedings of the 2022 IEEE Haptics Symposium, 2022

Speed Discrimination in the Apparent Haptic Motion Illusion.
Proceedings of the Haptics: Science, Technology, Applications, 2022

Design of a 2-DoF Haptic Device for Motion Guidance.
Proceedings of the Haptics: Science, Technology, Applications, 2022

Perception of Spatialized Vibrotactile Impacts in a Hand-Held Tangible for Virtual Reality.
Proceedings of the Haptics: Science, Technology, Applications, 2022

2021
Capacitive Sensing for Improving Contact Rendering With Tangible Objects in VR.
IEEE Trans. Vis. Comput. Graph., 2021

ENTROPiA: Towards Infinite Surface Haptic Displays in Virtual Reality Using Encountered-Type Rotating Props.
IEEE Trans. Vis. Comput. Graph., 2021

Understanding, Modeling and Simulating Unintended Positional Drift during Repetitive Steering Navigation Tasks in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2021

"Haptics On-Demand": A Survey on Encountered-Type Haptic Displays.
IEEE Trans. Haptics, 2021

Electrotactile feedback for hand interactions: A systematic review, meta-analysis, and future directions.
CoRR, 2021

Electrotactile Feedback in Virtual Reality For Precise and Accurate Contact Rendering.
CoRR, 2021

Studying the Influence of Translational and Rotational Motion on the Perception of Rotation Gains in Virtual Environments.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

Curvature Discrimination for Dynamic Ultrasound Mid-Air Haptic Stimuli.
Proceedings of the IEEE World Haptics Conference, 2021

Generating apparent haptic motion for assistive devices.
Proceedings of the IEEE World Haptics Conference, 2021

Electrotactile Feedback For Enhancing Contact Information in Virtual Reality.
Proceedings of the ICAT-EGVE 2021, 2021

DOLPHIN: A Framework for the Design and Perceptual Evaluation of Ultrasound Mid-Air Haptic Stimuli.
Proceedings of the SAP '21: ACM Symposium on Applied Perception 2021, 2021

2020
Preface.
IEEE Trans. Vis. Comput. Graph., 2020

Altering the Stiffness, Friction, and Shape Perception of Tangible Objects in Virtual Reality Using Wearable Haptics.
IEEE Trans. Haptics, 2020

PUMAH: Pan-Tilt Ultrasound Mid-Air Haptics for Larger Interaction Workspace in Virtual Reality.
IEEE Trans. Haptics, 2020

Automatic Shape Control of Deformable Wires Based on Model-Free Visual Servoing.
IEEE Robotics Autom. Lett., 2020

Design and Evaluation of Interaction Techniques Dedicated to Integrate Encountered-Type Haptic Displays in Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Leveraging Multiple Environments for Learning and Decision Making: a Dismantling Use Case.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2020

Simultaneous Tracking and Elasticity Parameter Estimation of Deformable Objects.
Proceedings of the 2020 IEEE International Conference on Robotics and Automation, 2020

Active Deformation through Visual Servoing of Soft Objects.
Proceedings of the 2020 IEEE International Conference on Robotics and Automation, 2020

Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments.
Proceedings of the Virtual Reality and Augmented Reality, 2020

WeATaViX: WEarable Actuated TAngibles for VIrtual Reality eXperiences.
Proceedings of the Haptics: Science, Technology, Applications, 2020

Can Stiffness Sensations Be Rendered in Virtual Reality Using Mid-air Ultrasound Haptic Technologies?
Proceedings of the Haptics: Science, Technology, Applications, 2020

Does the Control Law Matter? Characterization and Evaluation of Control Laws for Virtual Steering Navigation.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

2019
Toward Universal Tangible Objects: Optimizing Haptic Pinching Sensations in 3D Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Pyramid Escape: Design of Novel Passive Haptics Interactions for an Immersive and Modular Scenario.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Design of haptic guides for pre-positioning assistance of a comanipulated needle.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

An Interactive Physically-based Model for Active Suction Phenomenon Simulation.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

How Different Tangible and Virtual Objects Can Be While Still Feeling the Same?
Proceedings of the 2019 IEEE World Haptics Conference, 2019

Investigating the Recognition of Local Shapes Using Mid-air Ultrasound Haptics.
Proceedings of the 2019 IEEE World Haptics Conference, 2019

2018
Toward Haptic Communication: Tactile Alphabets Based on Fingertip Skin Stretch.
IEEE Trans. Haptics, 2018

Enhancing the Stiffness Perception of Tangible Objects in Mixed Reality Using Wearable Haptics.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study.
Proceedings of the Virtual Reality and Augmented Reality, 2018

2017
AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2017

Real-time target tracking of soft tissues in 3D ultrasound images based on robust visual information and mechanical simulation.
Medical Image Anal., 2017

Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects.
Proceedings of the VRIPHYS 2017 : 13th Workshop on Virtual Reality Interaction and Physical Simulation, 2017

Haptic rendering of FEM-based tearing simulation using clusterized collision detection.
Proceedings of the 2017 IEEE World Haptics Conference, 2017

FlexiFingers: Multi-finger interaction in VR combining passive haptics and pseudo-haptics.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Leveraging Passive Haptic Feedback in Virtual Environments with the Elastic-Arm Approach.
Presence Teleoperators Virtual Environ., 2016

HapTip: Displaying Haptic Shear Forces at the Fingertips for Multi-Finger Interaction in Virtual Environments.
Frontiers ICT, 2016

Vision-based adaptive assistance and haptic guidance for safe wheelchair corridor following.
Comput. Vis. Image Underst., 2016

Enjoy 360° vision with the FlyVIZ.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Studying One and Two-Finger Perception of Tactile Directional Cues.
Proceedings of the Haptics: Perception, Devices, Control, and Applications, 2016

DesktopGlove: A multi-finger force feedback interface separating degrees of freedom between hands.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Aggregate Constraints for Virtual Manipulation with Soft Fingers.
IEEE Trans. Vis. Comput. Graph., 2015

Statistical study of parameters for deep brain stimulation automatic preoperative planning of electrodes trajectories.
Int. J. Comput. Assist. Radiol. Surg., 2015

Elastic-Arm: Human-scale passive haptic feedback for augmenting interaction and perception in virtual environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Tracking of deformable target in 2D ultrasound images.
Proceedings of the Medical Imaging 2015: Image Processing, 2015

Real-time tracking of deformable target in 3D ultrasound images.
Proceedings of the IEEE International Conference on Robotics and Automation, 2015

THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

The mind-window: brain activity visualization using tablet-based AR and EEG for multiple users.
Proceedings of the 6th Augmented Human International Conference, 2015

B-C-invisibility power: introducing optical camouflage based on mental activity in augmented reality.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
Evaluation of direct manipulation using finger tracking for complex tasks in an immersive cube.
Virtual Real., 2014

Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting.
IEEE Trans. Vis. Comput. Graph., 2014

Fast Collision Detection for Fracturing Rigid Bodies.
IEEE Trans. Vis. Comput. Graph., 2014

A Survey on Bimanual Haptic Interaction.
IEEE Trans. Haptics, 2014

The Mind-Mirror: See your brain in action in your head using EEG and augmented reality.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Stereoscopic rendering of virtual environments with wide Field-of-Views up to 360°.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Visual Vibrations to Simulate Taps on Different Materials.
Proceedings of the Haptic Interaction - Perception, Devices and Applications, 2014

Poster: Bimanual design of deformable objects thanks to the multi-tool visual metaphor.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

3D Multimodal Interaction with Physically-based Virtual Environments.
, 2014

2013
Perceiving affordances in virtual reality: influence of person and environmental properties in perception of standing on virtual grounds.
Virtual Real., 2013

Personified and Multistate Camera Motions for First-Person Navigation in Desktop Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2013

Real-Time Simulation of Brittle Fracture Using Modal Analysis.
IEEE Trans. Vis. Comput. Graph., 2013

Kinematic Evaluation of Virtual Walking Trajectories.
IEEE Trans. Vis. Comput. Graph., 2013

Vibrotactile Rendering of Splashing Fluids.
IEEE Trans. Haptics, 2013

Elastic images: Perceiving local elasticity of images through a novel pseudo-haptic deformation effect.
ACM Trans. Appl. Percept., 2013

Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces.
IEEE Computer Graphics and Applications, 2013

Can we use a brain-computer interface and manipulate a mouse at the same time?
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Real-time needle detection and tracking using a visually servoed 3D ultrasound probe.
Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 2013

Six-oof haptic interaction with fluids, solids, and their transitions.
Proceedings of the 2013 World Haptics Conference, 2013

The god-finger method for improving 3D interaction with virtual objects through simulation of contact area.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

Navigating in virtual environments with 360° omnidirectional rendering.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

3D Interaction Techniques for Bimanual Haptics in Virtual Environments.
Proceedings of the Multi-finger Haptic Interaction, 2013

2012
Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces.
IEEE Trans. Vis. Comput. Graph., 2012

Example-Based Fractured Appearance.
Comput. Graph. Forum, 2012

FlyVIZ: a novel display device to provide humans with 360° vision by coupling catadioptric camera with hmd.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Efficient Collision Detection for Brittle Fracture.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

Novel Interactive Techniques for Bimanual Manipulation of 3D Objects with Two 3DoF Haptic Interfaces.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

Combining Brain-Computer Interfaces and Haptics: Detecting Mental Workload to Adapt Haptic Assistance.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

A Novel Approach for Pseudo-haptic Textures Based on Curvature Information.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Six Degrees-of-Freedom Haptic Interaction with Fluids.
IEEE Trans. Vis. Comput. Graph., 2011

Precomputed Shape Database for Real-Time Physically-Based Simulation.
Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, 2011

"Tap, squeeze and stir" the virtual world: Touching the different states of matter through 6DoF haptic interaction.
Proceedings of the IEEE Virtual Reality Conference, 2011

Joyman: an immersive and entertaining interface for virtual locomotion.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

The Virtual Crepe Factory: 6DoF haptic interaction with fluids.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Short Paper: Comparing Virtual Trajectories Made in Slalom UsingWalking-In-Place and Joystick Techniques.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011

Virtual chromatic percussions simulated by pseudo-haptic and vibrotactile feedback.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Joyman: A human-scale joystick for navigating in virtual worlds.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

Design and evaluation of methods to prevent frame cancellation in real-time stereoscopic rendering.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2010
Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Shake-your-head: revisiting walking-in-place for desktop virtual reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Can you stand on virtual grounds? A study on postural affordances in virtual reality.
Proceedings of the IEEE Virtual Reality Conference, 2010

An Anthropomorphic Polyvinyl Alcohol Triple-Modality Brain Phantom Based on Colin27.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2010

A New Coupling Scheme for Haptic Rendering of Rigid Bodies Interactions Based on a Haptic Sub-world Using a Contact Graph.
Proceedings of the Haptics: Generating and Perceiving Tangible Sensations, 2010

Walking up and down in immersive virtual worlds: Novel interactive techniques based on visual feedback.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
The magic barrier tape: a novel metaphor for infinite navigation in virtual worlds with a restricted walking workspace.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

A Sub-world Coupling Scheme for Haptic Rendering of Physically-based Rigid Bodies Simulation.
Proceedings of the Sixth Workshop on Virtual Reality Interactions and Physical Simulations, 2009

Fiber-based Fracture Model for Simulating Soft Tissue Tearing.
Proceedings of the Medicine Meets Virtual Reality 17 - NextMed: Design for/the Well Being, 2009

Interactive Simulation of Flexible Needle Insertions Based on Constraint Models.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2009

2008
TER: A Robot for Remote Ultrasonic Examination: Experimental Evaluations
CoRR, 2008

Interactive Simulation of Embolization Coils: Modeling and Experimental Validation.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2008

Towards a Framework for Assessing Deformable Models in Medical Simulation.
Proceedings of the Biomedical Simulation, 4th International Symposium, 2008

2007
Modeling of Needle-Tissue Interaction Using Ultrasound-Based Motion Estimation.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention - MICCAI 2007, 10th International Conference, Brisbane, Australia, October 29, 2007

2006
Modélisation des tissus mous dans leur environnement pour l'aide aux gestes médico-chirurgicaux. (Soft tissue modeling for computer assisted medical interventions).
PhD thesis, 2006

Medical Image Computing and Computer-Aided Medical Interventions Applied to Soft Tissues: Work in Progress in Urology.
Proc. IEEE, 2006

Simulating Prostate Surgical Procedures with a Discrete Soft Tissue Model.
Proceedings of the Third Workshop on Virtual Reality Interactions and Physical Simulations, 2006

Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
Simulating Complex Organ Interactions: Evaluation of a Soft Tissue Discrete Model.
Proceedings of the Advances in Visual Computing, First International Symposium, 2005


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