Adrian Hazzard

Orcid: 0000-0003-0286-960X

According to our database1, Adrian Hazzard authored at least 40 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Infrastructures for Virtual Volunteering at Online Music Festivals.
Proc. ACM Hum. Comput. Interact., April, 2023

Five Provocations for a More Creative TAS.
Proceedings of the First International Symposium on Trustworthy Autonomous Systems, 2023

2022
Crafting Trajectories of Smart Phone Use at the Opera.
ACM Trans. Comput. Hum. Interact., December, 2022

2021
Materialising contexts: virtual soundscapes for real-world exploration.
Pers. Ubiquitous Comput., 2021

Correction to: from AI, creativity and music to IoT, HCI, musical instrument design and audio interaction: a journey in sound.
Pers. Ubiquitous Comput., 2021

From AI, creativity and music to IoT, HCI, musical instrument design and audio interaction: a journey in sound.
Pers. Ubiquitous Comput., 2021

Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction.
Hum. Comput. Interact., 2021

Designing an Adaptive Embodied Conversational Agent for Health Literacy: a User Study.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021

ALTCAI: Enabling the Use of Embodied Conversational Agents to Deliver Informal Health Advice during Wizard of Oz Studies.
Proceedings of the CUI 2021, 2021

2020
Designing Hybrid Gifts.
ACM Trans. Comput. Hum. Interact., 2020

Following the journey of scores through a complex musical work.
Proceedings of the AM'20, 15th International Audio Mostly Conference, Graz, 2020

2019
Demo hour.
Interactions, 2019

Encumbered Interaction: a Study of Musicians Preparing to Perform.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Failing with Style: Designing for Aesthetic Failure in Interactive Performance.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Augmenting Guitars for Performance Preparation.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

Adaptive Musical Soundtracks: from in-game to on the street.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

2018
Designing the Audience Journey through Repeated Experiences.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

An AI-Based Design Framework to Support Musicians' Practices.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

2017
Crafting Interactive Decoration.
ACM Trans. Comput. Hum. Interact., 2017

Audio Technology and Mobile Human Computer Interaction: From Space and Place, to Social Media, Music, Composition and Creation.
Int. J. Mob. Hum. Comput. Interact., 2017

Composing and realising a game-like performance for disklavier and electronics.
Proceedings of the 17th International Conference on New Interfaces for Musical Expression, 2017

Playing Fast and Loose with Music Recognition.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Altering Speed Perception through the Subliminal Adaptation of Music within a Vehicle.
Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

The Rough Mile: Reframing Location Through Locative Audio.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017

The Rough Mile: Testing a Framework of Immersive Practice.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Guidelines for composing locative soundtracks.
PhD thesis, 2016

GeoTracks: Adaptive Music for Everyday Journeys.
Proceedings of the 2016 ACM Conference on Multimedia Conference, 2016

Audio in <i>place</i>: media, mobility & HCI - creating meaning in <i>space</i>.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Designing Brutal Multiplayer Video Games.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Experiencing the Carolan Guitar.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Accountable Artefacts: The Case of the Carolan Guitar.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

^muzicode$: Composing and Performing Musical Codes.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

Designing for Exploratory Play with a Hackable Digital Musical Instrument.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
The Carolan guitar: a thing that tells its own life story.
Interactions, 2015

Considering musical structure in location-based experiences.
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015

Augmenting a guitar with its digital footprint.
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015

Sculpting a Mobile Musical Soundtrack.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
You'll Never Walk Alone: Composing Location-Based Soundtracks.
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014

Walk this way: musically guided walking experiences.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014


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