Gengdai Liu

According to our database1, Gengdai Liu authored at least 19 papers between 2007 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Persona: Real-Time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2015
A linear blending scheme for rigid and non-rigid deformations.
Proceedings of the SIGGRAPH Asia 2015 Technical Briefs, Kobe, Japan, November 2-6, 2015, 2015

2014
A dynamic flexible and interactive display method of digital photographs.
Entertain. Comput., 2014

2013
Let's keep in touch online: a Facebook aware virtual human interface.
Vis. Comput., 2013

D-FLIP: dynamic & flexible interactive PhotoShow.
Proceedings of the SIGGRAPH Asia 2013, 2013

D-FLIP: Dynamic and Flexible Interactive PhotoShow.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Constructing the virtual Jing-Hang Grand Canal with onto-draw.
Expert Syst. Appl., 2012

2011
Human motion generation with multifactor models.
Comput. Animat. Virtual Worlds, 2011

Animating and Interacting with Ancient Chinese Painting - Qingming Festival by the Riverside.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

2010
A stylistic human motion editing system based on a subspace motion model.
Int. J. Comput. Appl. Technol., 2010

A reactive and protective character motion generation algorithm.
Int. J. Comput. Appl. Technol., 2010

L4RW: Laziness-based Realistic Real-time Responsive Rebalance in Walking.
Comput. Graph. Forum, 2010

Animations, Games, and Virtual Reality for the Jing-Hang Grand Canal.
IEEE Computer Graphics and Applications, 2010

BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

2009
Real time falling animation with active and protective responses.
Vis. Comput., 2009

Fragment-based responsive character motion for interactive games.
Vis. Comput., 2009

Motion Synthesis Using Style-Editable Inverse Kinematics.
Proceedings of the Intelligent Virtual Agents, 9th International Conference, 2009

2008
Style subspaces for character animation.
Comput. Animat. Virtual Worlds, 2008

2007
Design of Water Transportation Story for Grand Canal Museum Based on Multi-projection Screens.
Proceedings of the Virtual Reality, 2007


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