Georg Volkmar

According to our database1, Georg Volkmar authored at least 18 papers between 2018 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
(Non-)Physiological Data for Wearables in VR Sport Applications and Exergames.
Proceedings of the 11th IEEE International Conference on Healthcare Informatics, 2023

Physiological Data Placement Recommendations for VR Sport Applications.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023

2022
Effects of PCG on Creativity in Playful City-Building Environments in VR.
Proc. ACM Hum. Comput. Interact., 2022

Insights from two Studies on AI-based Learning in Strength Training.
Proceedings of the New Trends in HCI and Sports Workshop, 2022

SpiderClip: Towards an Open Source System for Wearable Device Simulation in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Using Natural User Interfaces for Previsualization.
EAI Endorsed Trans. Creative Technol., 2021

2020
Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling.
Proceedings of the IEEE Conference on Games, 2020

Smells Like Team Spirit: Investigating the Player Experience with Multiple Interlocutors in a VR Game.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Evaluation of Natural User Interfaces in the Creative Industries.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Make my Phone Secure!: Using Gamification for Mobile Security Settings.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Procedural Content Generation in Competitive Multiplayer Platform Games.
Proceedings of the Entertainment Computing and Serious Games, 2019

What Could Go Wrong?: Raising Mobile Privacy and Security Awareness Through a Decision-Making Game.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic Motivation.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Analysis of Previsualization Tasks for Animation, Film and Theater.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Memorial Quest - A Location-based Serious Game for Cultural Heritage Preservation.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Do You Think This is a Game?
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018


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