Dmitry Alexandrovsky

Orcid: 0000-0001-9551-719X

According to our database1, Dmitry Alexandrovsky authored at least 24 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Engaging interaction: designing for immersive and sustained user experiences
PhD thesis, 2023

"\"Let's Face It\": Investigating User Preferences for Virtual Humanoid Home Assistants".
Proceedings of the International Conference on Human-Agent Interaction, 2023

Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

2022
Effects of PCG on Creativity in Playful City-Building Environments in VR.
Proc. ACM Hum. Comput. Interact., 2022

Seeing the faces is so important - Experiences from online team meetings on commercial virtual reality platforms.
Frontiers Virtual Real., 2022

"I Want It That Way": Exploring Users' Customization and Personalization Preferences for Home Assistants.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Towards Low-burden Responses to Open Questions in VR.
CoRR, 2021

Evaluating User Experiences in Mixed Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Breaking The Experience: Effects of Questionnaires in VR User Studies.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Examining Design Choices of Questionnaires in VR User Studies.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Game Jam: Serious Games und Gamification.
Proceedings of the Mensch und Computer 2019, 2019

Exploring the Effect of Game Premise in Cooperative Digital Board Games.
Proceedings of the Entertainment Computing and Serious Games, 2019

Game Dynamics that Support Snacking, not Feasting.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

The Role of Physical Props in VR Climbing Environments.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Demonstrating VRBox: A Virtual Reality Augmented Sandbox.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Multimodal Algebra Learning: From Math Manipulatives to Tangible User Interfaces.
i-com, 2018

VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and Exploration.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Beyond Math Manipulatives: Smart Tangible Objects for Algebra Learning.
Proceedings of the 6th Workshop on Interacting with Smart Objects co-located with ACM Conference on Human Factors in Computing Systems, 2018

2017
Extending Augmented Sandboxes with Virtual Reality Interaction.
Proceedings of the Mensch und Computer 2017, 2017

Hoverboard: A Leap to the Future of Locomotion in VR!?
Proceedings of the Entertainment Computing - ICEC 2017, 2017

2016
Jump'n'Rhythm: A Video Game for Training Timing Skills.
Proceedings of the Mensch und Computer 2016, 2016


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