Rainer Malaka

Orcid: 0000-0001-6463-4828

Affiliations:
  • University of Bremen, Germany


According to our database1, Rainer Malaka authored at least 236 papers between 1994 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
The Interaction Fidelity Model: A Taxonomy to Distinguish the Aspects of Fidelity in Virtual Reality.
CoRR, 2024

Listening to the Voices: Describing Ethical Caveats of Conversational User Interfaces According to Experts and Frequent Users.
CoRR, 2024

2023
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling.
IEEE Trans. Games, June, 2023

Verständliche Informationssicherheit in Smarthome-Netzen.
Datenschutz und Datensicherheit (dud), May, 2023

Challenges of controlling the rotation of virtual objects with variable grip using force-feedback gloves.
Frontiers Virtual Real., March, 2023

Tickling Proactivity: Exploring the Use of Humor in Proactive Voice Assistants.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Conceptual Shadows: Visualizing Concept-specific Dimensions of Meaning in Word Embeddings with Self Organizing Maps.
Proceedings of the Joint Ontology Workshops 2023 Episode IX: The Quebec Summer of Ontology co-located with the 13th International Conference on Formal Ontology in Information Systems (FOIS 2023), 2023

(Non-)Physiological Data for Wearables in VR Sport Applications and Exergames.
Proceedings of the 11th IEEE International Conference on Healthcare Informatics, 2023

Physiological Data Placement Recommendations for VR Sport Applications.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023

"\"Let's Face It\": Investigating User Preferences for Virtual Humanoid Home Assistants".
Proceedings of the International Conference on Human-Agent Interaction, 2023

Towards an Ontology for Robot Introspection and Metacognition.
Proceedings of the Formal Ontology in Information Systems, 2023

"My, my, how can I resist you?" - Examining User Reactions to Bogus Explanations of AI.
Proceedings of the Workshop on Ethics and Trust in Human-AI Collaboration: Socio-Technical Approaches (ETHAICS 2023) co-located with 32nd International Joint Conference on Artificial Intelligence (IJCAI 2023) Macao, 2023

"Funny How?" A Serious Look at Humor in Conversational Agents.
Proceedings of the 5th International Conference on Conversational User Interfaces, 2023

From C-3PO to HAL: Opening The Discourse About The Dark Side of Multi-Modal Social Agents.
Proceedings of the 5th International Conference on Conversational User Interfaces, 2023

Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Versatile Immersive Virtual and Augmented Tangible OR - Using VR, AR and Tangibles to Support Surgical Practice.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

About Engaging and Governing Strategies: A Thematic Analysis of Dark Patterns in Social Networking Services.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Defending Against the Dark Arts: Recognising Dark Patterns in Social Media.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Deep understanding of everyday activity commands for household robots.
Semantic Web, 2022

Effects of PCG on Creativity in Playful City-Building Environments in VR.
Proc. ACM Hum. Comput. Interact., 2022

Towards Transforming Game Premise: Validating an approach for Developing Cooperative Serious Games: An approach for Developing Cooperative Serious Games.
Int. J. Serious Games, 2022

Seeing the faces is so important - Experiences from online team meetings on commercial virtual reality platforms.
Frontiers Virtual Real., 2022

Nutzungsverhalten und Funktionsanforderungen digitaler Trainingsanwendungen während der Pandemie.
CoRR, 2022

Kicking in Virtual Reality: The Influence of Foot Visibility on the Shooting Experience and Accuracy.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

It's Long and Complicated! Enhancing One-Pager Privacy Policies in Smart Home Applications.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Insights from two Studies on AI-based Learning in Strength Training.
Proceedings of the New Trends in HCI and Sports Workshop, 2022

"Do Metaphors Influence the Usability of Access Control?": A Gamified Survey.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

Mapping Multimodel Scrolling Techniques for Foot-based Interaction Depending on the Cursor Position.
Proceedings of the ICCA 2022: 2nd International Conference on Computing Advancements, Dhaka, Bangladesh, March 10, 2022

Understanding Circumstances for Desirable Proactive Behaviour of Voice Assistants: The Proactivity Dilemma.
Proceedings of the CUI 2022: 4th Conference on Conversational User Interfaces, Glasgow, United Kingdom, July 26, 2022

Rules Of Engagement: Levelling Up To Combat Unethical CUI Design.
Proceedings of the CUI 2022: 4th Conference on Conversational User Interfaces, Glasgow, United Kingdom, July 26, 2022

"I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

"I Want It That Way": Exploring Users' Customization and Personalization Preferences for Home Assistants.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

SpiderClip: Towards an Open Source System for Wearable Device Simulation in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Evaluating Soft Organ-Shaped Tangibles for Medical Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Using Natural User Interfaces for Previsualization.
EAI Endorsed Trans. Creative Technol., 2021

Erfahrbarer Datenschutz und IT-Sicherheit in Smart Home-Anwendungen.
Datenschutz und Datensicherheit, 2021

Towards Low-burden Responses to Open Questions in VR.
CoRR, 2021

A Category-Based Framework for Privacy-Aware Collaborative Access Control.
Proceedings of the Trust, Privacy and Security in Digital Business, 2021

Multi-Agent Voice Assistants: An Investigation of User Experience.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Dynamic Action Selection Using Image Schema-Based Reasoning for Robots.
Proceedings of the Joint Ontology Workshops 2021 Episode VII: The Bolzano Summer of Knowledge co-located with the 12th International Conference on Formal Ontology in Information Systems (FOIS 2021), 2021

Transforming Game Premise: An Approach for Developing Cooperative Serious Games.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

Foundations of the Socio-Physical Model of Activities (SOMA) for Autonomous Robotic Agents.
Proceedings of the Formal Ontology in Information Systems, 2021

May I Interrupt? Diverging Opinions on Proactive Smart Speakers.
Proceedings of the CUI 2021, 2021

An Evaluation of Visual Embodiment for Voice Assistants on Smart Displays.
Proceedings of the CUI 2021, 2021

A Study on the Size of Tangible Organ-shaped Controllers for Exploring Medical Data in VR.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Evaluating User Experiences in Mixed Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Put That Needle There: Customized Flexible On-Body Thin-Film Displays for Medical Navigation.
ACM Trans. Comput. Heal., 2020

Towards Generating Virtual Movement from Textual Instructions A Case Study in Quality Assessment.
CoRR, 2020

Serious Violence: The Effects of Violent Elements in Serious Games.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Virtual Reality Games for Stroke Rehabilitation: A Feasibility Study.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Enhancing Game-Based Learning Through Infographics in the Context of Smart Home Security.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Improving User Interfaces for Physicians through New Materials, Tangible Interaction, and Tactile Feedback.
Proceedings of the 4th European Tangible Interaction Studio, 2020

A Formal Model of Affordances for Flexible Robotic Task Execution.
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020

Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling.
Proceedings of the IEEE Conference on Games, 2020

Smells Like Team Spirit: Investigating the Player Experience with Multiple Interlocutors in a VR Game.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

The Case for Usable AI: What Industry Professionals Make of Academic AI in Video Games.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

We Asked 100 People: How Would You Train Our Robot?
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Good vs. Evil: Investigating the Effect of Game Premise in a Smart Home Security Educational Game.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Evaluation of Natural User Interfaces in the Creative Industries.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Breaking The Experience: Effects of Questionnaires in VR User Studies.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Examining Design Choices of Questionnaires in VR User Studies.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Understanding Face Gestures with a User-Centered Approach Using Personal Computer Applications as an Example.
Proceedings of the Augmented Humans International Conference, 2020

2019
Wireless non-invasive motion tracking of functional behavior.
Pervasive Mob. Comput., 2019

Work hard, play hard: How linking rewards in games to prior exercise performance improves motivation and exercise intensity.
Entertain. Comput., 2019

Get a Grip! Introducing Variable Grip for Controller-Based VR Systems.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Embodiment or Manipulation?: Understanding Users' Strategies for Free-Hand Character Control.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Application Scenarios for 3D-Printed Organ Models for Collaboration in VR & AR.
Proceedings of the Mensch und Computer 2019, 2019

Game Jam: Serious Games und Gamification.
Proceedings of the Mensch und Computer 2019, 2019

Make my Phone Secure!: Using Gamification for Mobile Security Settings.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Procedural Content Generation in Competitive Multiplayer Platform Games.
Proceedings of the Entertainment Computing and Serious Games, 2019

Give MEANinGS to Robots with Kitchen Clash: A VR Human Computation Serious Game for World Knowledge Accumulation.
Proceedings of the Entertainment Computing and Serious Games, 2019

Exploring the Effect of Game Premise in Cooperative Digital Board Games.
Proceedings of the Entertainment Computing and Serious Games, 2019

What Could Go Wrong?: Raising Mobile Privacy and Security Awareness Through a Decision-Making Game.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Player Types and Achievements - Using Adaptive Game Design to Foster Intrinsic Motivation.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Can You Rely on Human Computation?: A Large-scale Analysis of Disruptive Behavior in Games With A Purpose.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

The Role of Physical Props in VR Climbing Environments.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Tangible Organs: Introducing 3D Printed Organ Models with VR to Interact with Medical 3D Models.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty Adjustment.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Analysis of Previsualization Tasks for Animation, Film and Theater.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Does It Feel Real?: Using Tangibles with Different Fidelities to Build and Explore Scenes in Virtual Reality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

HappyPermi: Presenting Critical Data Flows in Mobile Application to Raise User Security Awareness.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Demonstrating VRBox: A Virtual Reality Augmented Sandbox.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Multimodal Algebra Learning: From Math Manipulatives to Tangible User Interfaces.
i-com, 2018

Preface to the Special Issue of Best Papers from ICEC 2016.
Entertain. Comput., 2018

A Text to Animation System for Physical Exercises.
Comput. J., 2018

You Shall Not Pass: Non-Intrusive Feedback for Virtual Walls in VR Environments with Room-Scale Mapping.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Advantages of a Model-Based Library for Scientific Experiments.
Proceedings of the 18th ACM/IEEE on Joint Conference on Digital Libraries, 2018

Listen and Play: Auditory-Motor Interaction in a Bard's Tale Video Game.
Proceedings of the Immersive Learning Research Network - 4th International Conference, 2018

Memorial Quest - A Location-based Serious Game for Cultural Heritage Preservation.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Towards Deep Player Behavior Models in MMORPGs.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and Exploration.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

An Interactive-Shoe For Surgeons: Hand-Free Interaction With Medical 2D Data.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Vibro-Band: Supporting Needle Placement for Physicians with Vibrations.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Insert Needle Here! A Custom Display for Optimized Biopsy Needle Placement.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Beyond Math Manipulatives: Smart Tangible Objects for Algebra Learning.
Proceedings of the 6th Workshop on Interacting with Smart Objects co-located with ACM Conference on Human Factors in Computing Systems, 2018

Do You Think This is a Game?
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Empowering Creative People: Virtual Reality for Previsualization.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Varying Avatar Weight to Increase Player Motivation: Challenges of a Gaming Setup.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A Manageable Model for Experimental Research Data: An Empirical Study in the Materials Sciences.
Proceedings of the Advanced Information Systems Engineering, 2018

2017
Demo hour.
Interactions, 2017

Instrument-mounted displays for reducing cognitive load during surgical navigation.
Int. J. Comput. Assist. Radiol. Surg., 2017

Pharos: improving navigation instructions on smartwatches by including global landmarks.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Extending Augmented Sandboxes with Virtual Reality Interaction.
Proceedings of the Mensch und Computer 2017, 2017

Lebendige Daten Ambient Shape-Changing Interface als Datenrepräsentation in Unternehmen.
Proceedings of the Usability Professionals 2017, 2017

Hoverboard: A Leap to the Future of Locomotion in VR!?
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Designing an Ontology for Physical Exercise Actions.
Proceedings of the Computational Linguistics and Intelligent Text Processing, 2017

Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Productivity & Play: A First-Person Shooter for Fast and Easy Scene Design.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

WatchThru: Expanding Smartwatch Displays with Mid-air Visuals and Wrist-worn Augmented Reality.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Virtual Reality for User-Centered Design and Evaluation of Touch-free Interaction Techniques for Navigating Medical Images in the Operating Room.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

"Grab-that-there": Live Direction for Motion-based Games for Health.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
ScrollingHome: bringing image-based indoor navigation to smartwatches.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Tag your emotions: a novel mobile user interface for annotating images with emotions.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Applying Human-Centered Design to Develop Motivating Exergames.
Proceedings of the Mensch und Computer 2016, 2016

Jump'n'Rhythm: A Video Game for Training Timing Skills.
Proceedings of the Mensch und Computer 2016, 2016

A Step Toward Automated Simulation in Industry.
Proceedings of the Dynamics in Logistics, 2016

How to Present Game Difficulty Choices?: Exploring the Impact on Player Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

You Can Touch This: Eleven Years and 258218 Images of Objects.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
StripeMaps: Improving Map-based Pedestrian Navigation for Smartwatches.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Assessing the Emotional Experience of Soap Bubbles as Input Material for Interactive Games.
Proceedings of the Mensch und Computer 2015, 2015

Using Tag Clouds to Explore Text Documents on Small Mobile Devices.
Proceedings of the Mensch und Computer 2015, 2015

Tags You Don't Forget: Gamified Tagging of Personal Images.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Simple Games - Complex Emotions: Automated Affect Detection Using Physiological Signals.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Classification of Player Roles in the Team-Based Multi-player Game Dota 2.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Brain-Computer-Interface for Software Control in Medical Interventions.
Proceedings of the 14. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, 2015

Tool-mounted Ring Displays for Intraoperative Navigation.
Proceedings of the 14. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, 2015

Fußbasierte Interaktion mit Computersystemen im Operationssaal.
Proceedings of the 14. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, 2015

Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation Learning.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Exergames for Physiotherapy and Rehabilitation: A Medium-term Situated Study of Motivational Aspects and Impact on Functional Reach.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

MoviTouch: Mobile Movement Capability Configurations.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
Using split screens to combine maps and images for pedestrian navigation.
J. Locat. Based Serv., 2014

Anpassbare Computerspiele für Senioren.
Inform. Spektrum, 2014

Entertainment Computing.
Inform. Spektrum, 2014

„Raus aus dem Sessel“ - Computerspiele für mehr Gesundheit - Eine Übersicht und aktuelle Beispiele.
Inform. Spektrum, 2014

An interaction approach to computer animation.
Entertain. Comput., 2014

Keep an eye on your photos: automatic image tagging on mobile devices.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Motivational Effects of a Gamified Training Analysis Interface.
Proceedings of the Mensch & Computer 2014 - Workshopband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

Design lessons from mainstream motion-based games for exergames for older adults.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

How Computer Games Can Improve Your Health and Fitness.
Proceedings of the Games for Training, Education, Health and Sports, 2014

Ad hoc genre switching: a concept for generalized parametrizable game mechanics.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Comparing modalities for kinesiatric exercise instruction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

HoverZoom: making on-screen keyboards more accessible.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Exploring mobile representations of folksonomies to support the example context of a community gardening project.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Mobile Games with Touch and Indirect Sensor Control.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Sportal: A First-Person Videogame turned Exergame.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Vorwort.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013

Strong and Loose Cooperation in Exergames for Older Adults with Parkinson s Disease.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Suspended Walking: A Physical Locomotion Interface for Virtual Reality.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013

Exercise My Game: Turning Off-The-Shelf Games into Exergames.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013

2012
Preface.
Entertain. Comput., 2012

Mobile 3D-Interaktion zur virtuellen Exploration realer Umgebungen.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

Achievements in Exergames for Parkinson s Patients.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

Preface.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

Towards Bimanual Control for Virtual Sculpting.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

The Animation Loop Station: Near Real-Time Animation Production.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012


The Influence of Music on Player Performance in Exergames for Parkinson's Patients.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Mobile Gaming with Indirect Sensor Control.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Design and Evaluation of Parametrizable Multi-genre Game Mechanics.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Dragimation: direct manipulation keyframe timing for performance-based animation.
Proceedings of the Graphics Interface 2012 Conference, 2012

An unfinished drama: designing participation for the theatrical dance performance Parcival XX-XI.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

Poster: Proxy based 3D selection.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

Daten zum Anfassen.
Proceedings of the Be-greifbare Interaktionen, 2012

2011
pitchMap: A Mobile Interaction Prototype for Exploring Combinations of Maps and Images.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

A Multi-touch System for 3D Modelling and Animation.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

Left and Right Hand Distinction for Multi-touch Displays.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

Proxy-Based Selection for Occluded and Dynamic Objects.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

Integrated Rotation and Translation for 3D Manipulation on Multi-Touch Interactive Surfaces.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

ElasticSteer - Navigating Large 3D Information Spaces via Touch or Mouse.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

Designing for Social Interaction in Collaborative Games on Large Multi- Touch Displays.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Teaching Serious Games.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

WuppDi! - Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Motion-Based Games for Parkinson's Disease Patients.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

2010
An Agent-based Approach to Autonomous Logistic Processes - Collaborative Research Centre 637: Autonomous Cooperating Logistic Processes.
Künstliche Intell., 2010

Spatial behavior and linguistic representation: Collaborative interdisciplinary specialized workshop.
J. Spatial Inf. Sci., 2010

Advancing Large Interactive Surfaces for Use in the Real World.
Adv. Hum. Comput. Interact., 2010

Sketch-Based Interfaces: Exploiting Spatio-temporal Context for Automatic Stroke Grouping.
Proceedings of the Smart Graphics, 2010

Interaction with combinations of maps and images for pedestrian navigation and virtual exploration.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Image-based cycle route generation on mobile devices.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Frontiers of a paradigm: exploring human computation with digital games.
Proceedings of the ACM SIGKDD Workshop on Human Computation, 2010

Webpardy: harvesting QA by HC.
Proceedings of the ACM SIGKDD Workshop on Human Computation, 2010

Towards Ontology-Based Multiagent Simulations: The Plasma Approach.
Proceedings of the European Conference on Modelling and Simulation, 2010

2009
Mobile Digital Media: Challenges and Opportunities (Mobile Digitale Medien: Herausforderungen und Chancen).
it Inf. Technol., 2009

An evaluation of authoring interfaces for image-based navigation.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Design Principles for Embodied Interaction: The Case of Ubiquitous Computing.
Proceedings of the KI 2009: Advances in Artificial Intelligence, 2009

Sequential Supervised Learning for Hypernym Discovery from Wikipedia.
Proceedings of the Knowledge Discovery, Knowlege Engineering and Knowledge Management, 2009

Trigrams'n'Tags for Lexical Knowledge Acquisition.
Proceedings of the KDIR 2009 - Proceedings of the International Conference on Knowledge Discovery and Information Retrieval, Funchal, 2009

Keyframe-less integration of semantic information in a video player interface.
Proceedings of the 7th European Conference on Interactive TV and Video, 2009

Medieninformatik - Eine Einführung.
Pearson Studium, ISBN: 978-3-8273-7353-3, 2009

2008
Intelligent User Interfaces for Ubiquitous Computing.
Proceedings of the Handbook of Research on Ubiquitous Computing Technology for Real Time Enterprises, 2008

Evaluation of an Augmented Photograph-Based Pedestrian Navigation System.
Proceedings of the Smart Graphics, 8th International Symposium, 2008

2007
Reducing verification effort in component-based software engineering through built-in testing.
Inf. Syst. Frontiers, 2007

2006
In Context: Integrating Domain- and Situation-Specific Knowledge.
Proceedings of the SmartKom: Foundations of Multimodal Dialogue Systems, 2006

SmartKom-Mobile: Intelligent Interaction with a Mobile System.
Proceedings of the SmartKom: Foundations of Multimodal Dialogue Systems, 2006

Modeling Domain Knowledge: Know-How and Know-What.
Proceedings of the SmartKom: Foundations of Multimodal Dialogue Systems, 2006

Intelligent Integration of External Data and Services into SmartKom.
Proceedings of the SmartKom: Foundations of Multimodal Dialogue Systems, 2006

Iterative context compilation for visual object recognition.
Proceedings of the 14th European Symposium on Artificial Neural Networks, 2006

Ubiquitous RATs: how resource-aware run-time tests can improve ubiquitous software systems.
Proceedings of the 6th International Workshop on Software Engineering and Middleware, 2006

Towards A Separation of Pragmatic Knowledge and Contextual Information.
Proceedings of the 2nd International Workshop on Contexts and Ontologies: Theory, 2006

The MORABIT Approach to Runtime Component Testing.
Proceedings of the 30th Annual International Computer Software and Applications Conference, 2006

2005
Multimodal interaction for pedestrians: an evaluation study.
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005

Mobile users and extra-spatial context.
Proceedings of the 35. Jahrestagung der Gesellschaft für Informatik, 2005

2004
Artificial Intelligence Goes Mobile.
Appl. Artif. Intell., 2004

Stage-Based Augmented Edutainment.
Proceedings of the 4th International Symposium, 2004

Listening to Agents - Transparent Representation and Presentation of Agent Communication in Mobile Systems.
Proceedings of the Object-Oriented and Internet-Based Technologies, 2004

SmartKom mobile: intelligent ubiquitous user interaction.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

04441 Working Group - Business Models.
Proceedings of the Mobile Information Management, 24.-29. October 2004, 2004

04441 Working Group - Towards a Handbook for User-Centred Mobile Application Design.
Proceedings of the Mobile Information Management, 24.-29. October 2004, 2004

2003
Semantic Coherence Scoring Using an Ontology.
Proceedings of the Human Language Technology Conference of the North American Chapter of the Association for Computational Linguistics, 2003

On Programming Information Agent Systems - An Integrated Hotel Reservation Service as Case Study.
Proceedings of the Multiagent System Technologies, First German Conference, 2003

Vision mobiler Geodienste.
Proceedings of the Mobilität und Informationssysteme, 2003

2002
AAAI 2002 Workshops.
AI Mag., 2002

Device-dependant modality selection for user-interfaces: an empirical study.
Proceedings of the 7th International Conference on Intelligent User Interfaces, 2002

A Component Association Architecture for Image Understanding.
Proceedings of the Artificial Neural Networks, 2002

2001
Meeting the spirit of history.
Proceedings of the 2001 Conference on Virtual Reality, 2001

Developing Location Based Services for Tourism. The Service Providers' View.
Proceedings of the Information and Communication Technologies in Tourism, 2001

RAJA: a resource-adaptive Java agent infrastructure.
Proceedings of the Fifth International Conference on Autonomous Agents, 2001

2000
A Learning Algorithm for Improved Pattern Synchronization in Networks with Biologically Motivated Neurons.
Proceedings of the IEEE-INNS-ENNS International Joint Conference on Neural Networks, 2000

Solving Nonlinear Optimization Problems Using Networks Of Spiking Neurons.
Proceedings of the IEEE-INNS-ENNS International Joint Conference on Neural Networks, 2000

Artificial Neural Networks to Predict Postoperative Nausea and Vomiting.
Proceedings of the Artificial Neural Networks in Medicine and Biology, 2000

1997
Equivalent dynamics in different neural oscillator models.
Proceedings of International Conference on Neural Networks (ICNN'97), 1997

1996
Real-time models of classical conditioning.
Proceedings of International Conference on Neural Networks (ICNN'96), 1996

Transformation of Neural Oscillators.
Proceedings of the Artificial Neural Networks, 1996

Neural information processing in insect olfactory systems.
PhD thesis, 1996

Praktikum Neuronale Netze.
Springer, ISBN: 978-3-540-60030-5, 1996

1995
Kinetic models of odor transduction implemented as artificial neural networks.
Biol. Cybern., 1995

1994
A Model for Chemosensory Reception.
Proceedings of the Advances in Neural Information Processing Systems 7, 1994


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