Marc Herrlich

According to our database1, Marc Herrlich authored at least 55 papers between 2004 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Put That Needle There: Customized Flexible On-Body Thin-Film Displays for Medical Navigation.
ACM Trans. Comput. Heal., 2020

Game of TUK: deploying a large-scale activity-boosting gamification project in a university context.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

2019
Work hard, play hard: How linking rewards in games to prior exercise performance improves motivation and exercise intensity.
Entertain. Comput., 2019

Game Jam: Serious Games und Gamification.
Proceedings of the Mensch und Computer 2019, 2019

2018
An Interactive-Shoe For Surgeons: Hand-Free Interaction With Medical 2D Data.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Vibro-Band: Supporting Needle Placement for Physicians with Vibrations.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Insert Needle Here! A Custom Display for Optimized Biopsy Needle Placement.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Varying Avatar Weight to Increase Player Motivation: Challenges of a Gaming Setup.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Instrument-mounted displays for reducing cognitive load during surgical navigation.
Int. J. Comput. Assist. Radiol. Surg., 2017

Virtual Reality for User-Centered Design and Evaluation of Touch-free Interaction Techniques for Navigating Medical Images in the Operating Room.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

"Grab-that-there": Live Direction for Motion-based Games for Health.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Motivationale Aspekte im Health Design: Gestaltung und Evaluation adhärenzfördernder therapeutischer Unterstützungssysteme.
Proceedings of the Mensch und Computer 2016, 2016

Applying Human-Centered Design to Develop Motivating Exergames.
Proceedings of the Mensch und Computer 2016, 2016

2015
Simple Games - Complex Emotions: Automated Affect Detection Using Physiological Signals.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Classification of Player Roles in the Team-Based Multi-player Game Dota 2.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Tool-mounted Ring Displays for Intraoperative Navigation.
Proceedings of the 14. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, 2015

Fußbasierte Interaktion mit Computersystemen im Operationssaal.
Proceedings of the 14. Jahrestagung der Deutschen Gesellschaft für Computer- und Roboterassistierte Chirurgie, 2015

Exergames for Physiotherapy and Rehabilitation: A Medium-term Situated Study of Motivational Aspects and Impact on Functional Reach.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

MoviTouch: Mobile Movement Capability Configurations.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
„Raus aus dem Sessel“ - Computerspiele für mehr Gesundheit - Eine Übersicht und aktuelle Beispiele.
Inform. Spektrum, 2014

Motivational Effects of a Gamified Training Analysis Interface.
Proceedings of the Mensch & Computer 2014 - Workshopband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

Design lessons from mainstream motion-based games for exergames for older adults.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Ad hoc genre switching: a concept for generalized parametrizable game mechanics.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Comparing modalities for kinesiatric exercise instruction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
3D-Modellierung mit interaktiven Oberflächen.
PhD thesis, 2013

Mobile Games with Touch and Indirect Sensor Control.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Strategy, Ownership and Space: The Logistics of Collaborative Interaction.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Workshop Entertainment Computing.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Strong and Loose Cooperation in Exergames for Older Adults with Parkinson s Disease.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Adaptive difficulty in exergames for Parkinson's disease patients.
Proceedings of the Graphics Interface 2013, 2013

2012
Achievements in Exergames for Parkinson s Patients.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

Towards Bimanual Control for Virtual Sculpting.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012

The Influence of Music on Player Performance in Exergames for Parkinson's Patients.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Design and Evaluation of Parametrizable Multi-genre Game Mechanics.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Dragimation: direct manipulation keyframe timing for performance-based animation.
Proceedings of the Graphics Interface 2012 Conference, 2012

Poster: Proxy based 3D selection.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

Daten zum Anfassen.
Proceedings of the Be-greifbare Interaktionen, 2012

2011
A Multi-touch System for 3D Modelling and Animation.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

Left and Right Hand Distinction for Multi-touch Displays.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

Proxy-Based Selection for Occluded and Dynamic Objects.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

Integrated Rotation and Translation for 3D Manipulation on Multi-Touch Interactive Surfaces.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

ElasticSteer - Navigating Large 3D Information Spaces via Touch or Mouse.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

Designing for Social Interaction in Collaborative Games on Large Multi- Touch Displays.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Teaching Serious Games.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

WuppDi! - Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Motion-Based Games for Parkinson's Disease Patients.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

2010
Advancing Large Interactive Surfaces for Use in the Real World.
Adv. Hum. Comput. Interact., 2010

Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

2008
Using Game Engines for Visualization in Scientific Applications.
Proceedings of the New Frontiers for Entertainment Computing, 2008

2007
A Tool for Landscape Architecture Based on Computer Game Technology.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

2005
Semantic Web Enabled Information Systems: Personalized Views on Web Data.
Proceedings of the Computational Science and Its Applications, 2005

2004
The Personal Reader: A Framework for Enabling Personalization Services on the Semantic Web.
Proceedings of the LWA 2004: Lernen - Wissensentdeckung - Adaptivität, Berlin, 4., 2004


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