Tanja Döring

Orcid: 0000-0001-8648-340X

According to our database1, Tanja Döring authored at least 62 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
The Interaction Fidelity Model: A Taxonomy to Distinguish the Aspects of Fidelity in Virtual Reality.
CoRR, 2024

2023
Point of no Undo: Irreversible Interactions as a Design Strategy.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Versatile Immersive Virtual and Augmented Tangible OR - Using VR, AR and Tangibles to Support Surgical Practice.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Material meets the city: a materials experience perspective on urban interaction design.
Interactions, 2022

Seeing the faces is so important - Experiences from online team meetings on commercial virtual reality platforms.
Frontiers Virtual Real., 2022

Insights from two Studies on AI-based Learning in Strength Training.
Proceedings of the New Trends in HCI and Sports Workshop, 2022

Mapping Multimodel Scrolling Techniques for Foot-based Interaction Depending on the Cursor Position.
Proceedings of the ICCA 2022: 2nd International Conference on Computing Advancements, Dhaka, Bangladesh, March 10, 2022

Evaluating Soft Organ-Shaped Tangibles for Medical Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Using Natural User Interfaces for Previsualization.
EAI Endorsed Trans. Creative Technol., 2021

Material Meets the City: Exploring Novel and Advanced Materials for the Smart Urban Built Environment.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Multi-Agent Voice Assistants: An Investigation of User Experience.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

A Study on the Size of Tangible Organ-shaped Controllers for Exploring Medical Data in VR.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Everyday Proxy Objects for Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Put That Needle There: Customized Flexible On-Body Thin-Film Displays for Medical Navigation.
ACM Trans. Comput. Heal., 2020

13. Workshop Be-greifbare Interaktion.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

Improving User Interfaces for Physicians through New Materials, Tangible Interaction, and Tactile Feedback.
Proceedings of the 4th European Tangible Interaction Studio, 2020

Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Designing for Tangible (Un-)Connectedness.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Embodiment or Manipulation?: Understanding Users' Strategies for Free-Hand Character Control.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Application Scenarios for 3D-Printed Organ Models for Collaboration in VR & AR.
Proceedings of the Mensch und Computer 2019, 2019

Die Mensch-Maschine-Schnittstelle in der Fabrikhalle 2030.
Proceedings of the Mensch und Computer 2019, 2019

Does It Feel Real?: Using Tangibles with Different Fidelities to Build and Explore Scenes in Virtual Reality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Demonstrating VRBox: A Virtual Reality Augmented Sandbox.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Multimodal Algebra Learning: From Math Manipulatives to Tangible User Interfaces.
i-com, 2018

VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and Exploration.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

An Interactive-Shoe For Surgeons: Hand-Free Interaction With Medical 2D Data.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Vibro-Band: Supporting Needle Placement for Physicians with Vibrations.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Insert Needle Here! A Custom Display for Optimized Biopsy Needle Placement.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Beyond Math Manipulatives: Smart Tangible Objects for Algebra Learning.
Proceedings of the 6th Workshop on Interacting with Smart Objects co-located with ACM Conference on Human Factors in Computing Systems, 2018

2017
Lebendige Daten Ambient Shape-Changing Interface als Datenrepräsentation in Unternehmen.
Proceedings of the Usability Professionals 2017, 2017

10. Workshop Be-greifbare Interaktion.
Proceedings of the Mensch und Computer 2017, 2017

2016
A materials perspective on human-computer interaction: case studies on tangible, gestural, and ephemeral user interfaces.
PhD thesis, 2016

The Interaction Material Profile: Understanding and Inspiring How Physical Materials Shape Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
What People Really Remember: Understanding Cognitive Effects When Interacting with Large Displays.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Assessing the Emotional Experience of Soap Bubbles as Input Material for Interactive Games.
Proceedings of the Mensch und Computer 2015, 2015

Using Tag Clouds to Explore Text Documents on Small Mobile Devices.
Proceedings of the Mensch und Computer 2015, 2015

2014
NatCut: an interactive tangible editor for physical object fabrication.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Ephemeral user interfaces: valuing the aesthetics of interface components that do not last.
Interactions, 2013

A design space for ephemeral user interfaces.
Proceedings of the Seventh International Conference on Tangible, 2013

Exploring mobile representations of folksonomies to support the example context of a community gardening project.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

2012
Reducing Non-Primary Task Distraction in Cars Through Multi-Modal Interaction.
it Inf. Technol., 2012

Be-greifbare Interaktion.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

Exploring material-centered design concepts for tangible interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Be-greifen "Beyond the Surface".
Proceedings of the Be-greifbare Interaktionen, 2012

2011
Changing How We Make and Deliver Smart Devices: When Can I Print Out My New Phone?
IEEE Pervasive Comput., 2011

Material-centered design and evaluation of tangible user interfaces.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Exploring How Tangible Tools Enable Collaboration in a Multi-touch Tabletop Game.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Gestural interaction on the steering wheel: reducing the visual demand.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

AutoNUI: a workshop on automotive natural user interfaces.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2011

2010
Liquids, smoke, and soap bubbles: reflections on materials for ephemeral user interfaces.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

Das "Soap Bubble Interface" - eine ephemere Benutzungsschnittstelle.
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010

A multi-touch enabled steering wheel: exploring the design space.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Design by physical composition for complex tangible user interfaces.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Exploring gesture-based interaction techniques in multi-display environments with mobile phones and a multi-touch table.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

2009
Tangible, Embedded, and Reality-Based Interaction (Begreifbare, eingebettete und realitätsbasierte Interaktion).
it Inf. Technol., 2009

Poker surface: combining a multi-touch table and mobile phones in interactive card games.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Towards a sensible integration of paper-based tangible user interfaces into creative work processes.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Bildmotive be-greifen - Die Verwendung von Bildkarten als Arbeitsmittel in kunsthistorischer Forschung und Lehre.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

SoundVision - Ton zu Bild und Bild zu Ton, eine vernetzte Konversation.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

Gestaltung eines papierbasierten Tangible Interface zur Unterstützung kunsthistorischer Arbeitstechniken.
Proceedings of the Informatiktage 2008, 2008

2007
The card box at hand: exploring the potentials of a paper-based tangible interface for education and research in art history.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007


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